October 4, 20223 yr No time to read the whole thread but did want to say this is an excellent addon. Much better than Simple Traffic and much easier than AIG. Very resource hungry though and I wonder if that's due to the aircraft textures being to big. Reducing the size of those textures would also free up a lot of disk space as well as improving performance. I don't know how badly it would affect the quality though. As it is, I'm loving it with a pretty high end system, but those on older rigs might be getting issues. Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
October 4, 20223 yr This is an excellent addon. I'm loving it. Looking forward to future updates and additional liveries. Use it almost exclusively with VATSIM. The sound implementation is very good. Love the rumble of departing aircraft when waiting for departure.
October 4, 20223 yr Becoming a plane spotter here, installed FSLTL today and I love it, not so much fps impact. Missing the PMDG DC6 in MSFS 2024 (she's here, but...).
October 4, 20223 yr 38 minutes ago, ErichB said: This is an excellent addon. I'm loving it. Looking forward to future updates and additional liveries. Use it almost exclusively with VATSIM. The sound implementation is very good. Love the rumble of departing aircraft when waiting for departure. The sounds are broken though in vPilot. All aircraft are at full thrust. Doesn't seem that they want to fix it. MaVe Creations - FSLTL - Free AI sounds - Giving your airports more atmosphere! www.mavecreations.weebly.com
October 4, 20223 yr 3 hours ago, steve 86 said: There's no point in telling this forum. You need to be telling them lot over on the official forum and asking the question on the next q&a Well, I read his post here and followed the link and voted. I’m number 1298. I’m probably not the only one. So there was a point after all.😉 GregH Intel Core i7 14700K / Palit RTX4070Ti Super OC / Corsair 32GB DDR5 6000 MHz / MSI Z790 M/board / Corsair NVMe 9500 read, 8500 write / Corsair PSU1200W / CH Products Yoke, Pedals & Quad; Airbus Side Stick, Airbus Quadrant / TrackIR, 32” 4K 144hz 1ms Monitor
October 4, 20223 yr 2 hours ago, styckx said: It's using FlightRadar24 information for aircraft injection. So. Essentially it is only showing any aircraft which has its ADS-B transponder turned on. Talking about it replacing aircraft at parking spaces, which it is not doing right at smaller airports. Isn't it supposed to also prevent generic livery aircraft at auto-spawn starts? Edited October 4, 20223 yr by Alpine Scenery AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
October 4, 20223 yr Just now, Alpine Scenery said: Talking about it replacing static aircraft at parking spaces, which it is not doing right at smaller airports. Then you didn't follow the directions ASUS ROG STRIX Z390-E GAMING / i9-9900k @ 4.7 all cores w/ NOCTUA NH-D15S / 2080ti / 32GB G.Skill 3200 RIPJAWS / 1TB Evo SSD / 500GB Evo SSD / 2x 3TB HDD / CORSAIR CRYSTAL 570X / IPSG 850W 80+ PLATINUM / Dual 4k Monitors
October 4, 20223 yr Just a great Traffic Addon ( love the update 1.1.1) and within some next updates we have shure one of the best Traffic Addons available at this time for MSFS ! cheers 😉 08.2024 new PC is online : ASUS ROG STRIX X670E-F GAMING WIFI Mainboard, AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG 3840x2160, Windows11 Prof. 23H2 - now Windows11 Prof. 25H2 Flightsimulator Hardware: Honeycomb Throttle Bravo, Logitech Extreme 3D Pro, Logitech Flight Joke System, XBox Controller, some Thrustmaster stuff, Winwing CDU Panels.
October 4, 20223 yr 12 minutes ago, styckx said: Then you didn't follow the directions It's working at large airports, don't see how it would work at larger airports if I didn't follow the directions? I did the following steps: Required: * Exe from this package in a folder * Traffic settings in MSFS turned off (no live traffic or AI traffic enabled) * FSLTL model package installed Usage: * Start MSFS and create a flight of your choice * Wait until you have spawned into the simulator * Start fsltl-trafficinjector.exe from the folder you created above * fsltl-trafficinjector.exe should start to show aircraft being injected after 20-30 seconds, it provides lots of detail on what is being injected * Debug logs are available in the logs directory for further analysis ________________________________________________________ At Morgan County Utah, no aircraft replaced (but this one may not have spawn points, didn't look). At KLGU, no aircraft in parking spawns replaced. At my fictional UTML airport, only one aircraft spawn was replaced, it said "Great Barrier" which isn't accurate, but at least it's something. I will try some others... At SLC, everything was custom. Edited October 4, 20223 yr by Alpine Scenery AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
October 4, 20223 yr Provo is the second busiest airport in Utah, and here is what it looks like with this add-on installed: Every spawn point is using a default livery (assuming these are spawn points and not placements, usually they are spawns). Someone else try Provo (KPVU) and tell me if they get the same issue... Please forgive the grass, as I'm currently editing something. Edited October 4, 20223 yr by Alpine Scenery AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
October 4, 20223 yr 6 minutes ago, Alpine Scenery said: Provo is the second busiest airport in Utah, and here is what it looks like with this add-on installed: Nearly every static model is using a default livery. Someone else try Provo (KPVU) and tell me if they get the same issue... Please forgive the grass, as I'm currently editing something. Provo is a grass field now? What even is this? And those aircraft have nothing to do with FSTL Dude. Your install is rekt. I have no idea what you're even doing or showing me. ASUS ROG STRIX Z390-E GAMING / i9-9900k @ 4.7 all cores w/ NOCTUA NH-D15S / 2080ti / 32GB G.Skill 3200 RIPJAWS / 1TB Evo SSD / 500GB Evo SSD / 2x 3TB HDD / CORSAIR CRYSTAL 570X / IPSG 850W 80+ PLATINUM / Dual 4k Monitors
October 4, 20223 yr 21 minutes ago, styckx said: Provo is a grass field now? What even is this? And those aircraft have nothing to do with FSTL Dude. Your install is rekt. I have no idea what you're even doing or showing me. ok, I have no idea why you are so defensive or what you are even talking about? My install is not messed up that I am aware of, it was a clean install and works fine in large airports. "My aircraft", what does that even mean...The grass has nothing to do with this, I told you I was editing something, and it is in no way conflicting with this (just a polygon). I asked a simple question being is it supposed to replace the aircraft in auto-spawn points? It seems to indicate that it does, but apparently it only does for the largest gates, or maybe I need to add models to it (not sure)... It's not like Provo doesn't have decent sized flights, they fly to Houston, Vegas, Denver (to name a few), I think they fly to about 20 different cities. Edited October 4, 20223 yr by Alpine Scenery AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
October 4, 20223 yr 5 hours ago, Alvega said: The option was not persisting after closing the injector and opening again, so they fixed that. Ah, I see. I thought that could've been a bug. They're quick with the updates though - promising. 7950X3D | RTX 4090 | 64GB DDR5
October 4, 20223 yr I cannot forgive what you have done to the grass 😄 but I imagine that you are only seeing default liveries on those GA because FSLTL only includes 1x PA28 GA livery. Looking in the texture folders, there are only liveries for passenger jets, a lear jet, ATR's and DH8's. 2 hours ago, Alpine Scenery said: Provo is the second busiest airport in Utah, and here is what it looks like with this add-on installed: Every spawn point is using a default livery (assuming these are spawn points and not placements, usually they are spawns). Someone else try Provo (KPVU) and tell me if they get the same issue... Please forgive the grass, as I'm currently editing something. Edited October 4, 20223 yr by toby23 Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11Link to my: Dynamic Flight Dispatch Tool
October 4, 20223 yr 3 minutes ago, toby23 said: That's probably because FSLTL only includes 1x PA28 GA livery. Looking in the texture folders, there are only liveries for passenger jets, a lear jet, ATR's and DH8's. Thanks for an actual meaningful reply, that's what I was wondering. So does downloading extra ones, will it still inject others you download? Sorry, I don't have time right now to read the whole thread, so many threads trying to keep up with. Edited October 4, 20223 yr by Alpine Scenery AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
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