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FSLTL - live traffic finally released

Featured Replies

7 minutes ago, Tuskin38 said:

AIG doesn't have an ERJ-135/45 model for MSFS yet.

Thank you!

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I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card,  RM850 power supply

 

Peter kelberg

  • Moderator

I’ve hidden a post where the user suggested using certain words in a web search to access sites holding Ai models that are a breach of AIG copyright. The poster has been given a two day holiday.

Any further posts of this nature will be similarly treated and punishments may be more severe.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

9 hours ago, Cpt_Piett said:

I don't mind that you ask. But have you followed the discussion going on in the last few pages of this thread? 

Found it:

sorry was lost in this thread since it has so many pages already 😅

 

 

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

People have mentioned the sounds on these AI planes, but I'm really impressed with the in-cockpit audio also. As you wait short of the runway the plane in front of you accelerates away from you on its take off roll and you get that beautiful rumble now I have always hoped for. Similarly when a landing plane goes into full reverse. The take off roll length on larger jets looks great from the plane behind, the aircraft don't get airborne quickly which also adds to the realism and also don't rocket into the sky at some unrealistic angle.

Regards,

Max    

(YSSY)

i7-12700K | Corsair Vengeance LPX 64GB 3600MHz DDR4 | Gigabyte RTX4090 24Gb | Gigabyte Z690 AORUS ELITE DDR4 | Corsair HX1200 PSU

 

One big problem that is distracting, is that I think it's the LOD for an AI aeroplane causes it to jerk upwards as it approaches the user.
At distance, aircraft wheels are buried in the ground only to jump in stages to eventually run on the surface once inside the highest LOD.

I do like the night lighting, finding it much better than the AIG models.

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR

MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter

2 hours ago, flyhalf said:

People have mentioned the sounds on these AI planes, but I'm really impressed with the in-cockpit audio also. As you wait short of the runway the plane in front of you accelerates away from you on its take off roll and you get that beautiful rumble now I have always hoped for. Similarly when a landing plane goes into full reverse. The take off roll length on larger jets looks great from the plane behind, the aircraft don't get airborne quickly which also adds to the realism and also don't rocket into the sky at some unrealistic angle.

The sounds are very good, however I saw a GA twin prop (forgive me I have no idea of the model name) and it had no sounds at all, which was a shame, still looked cool though.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

1 hour ago, MarcG said:

The sounds are very good, however I saw a GA twin prop (forgive me I have no idea of the model name) and it had no sounds at all, which was a shame, still looked cool though.

I saw some GA planes with no sounds too, but as they say GA is in beta they are probably still working on that.

Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White 

This program plus the upcoming Just Flight program will be mostly everything I will need for Vatsim model matching. vPilot will look at this one and then if not found, will automatically look at the Just Flight program as I will have it set as #2 in priority. 

Eric 

 

 

I hoped I'd never see the Simobject limit with it, but it happened yesterday.

I started the flight at LAX (Feelthere) and left it running for about 2h parked at the gate with the FSLTL injector on. When I came back, the models were invisible, gates still attached and radio chatter was in full swing. Not making anything out of it, I went ahead with the flight to ORBX' KSJC. Along the way the ATC was talking to AI, but the skies were entirely empty. Upon arrival at KSJC, no AI and the ORBX scenery was entirely gone, the ground textures remained though. Landed, restarted the sim and all was back to normal. 

I was hoping this issue was related to AIG Traffic Controller, but it clearly isn't. Does anyone know if there's a way to recover from this ghosting, if it occurs?

Jacek G.

Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |

 

10 minutes ago, Drumcode said:

I hoped I'd never see the Simobject limit with it, but it happened yesterday.

I started the flight at LAX (Feelthere) and left it running for about 2h parked at the gate with the FSLTL injector on. When I came back, the models were invisible, gates still attached and radio chatter was in full swing. Not making anything out of it, I went ahead with the flight to ORBX' KSJC. Along the way the ATC was talking to AI, but the skies were entirely empty. Upon arrival at KSJC, no AI and the ORBX scenery was entirely gone, the ground textures remained though. Landed, restarted the sim and all was back to normal. 

I was hoping this issue was related to AIG Traffic Controller, but it clearly isn't. Does anyone know if there's a way to recover from this ghosting, if it occurs?

DX12 or DX11?

Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White 

9 minutes ago, Drumcode said:

I was hoping this issue was related to AIG Traffic Controller, but it clearly isn't. 

Why should it, it is a hard limit for simobjects within the sim without being documented anywhere in a SDK or similar. Nobody furthermore knows, if this is something Asobo could simply remove or if it is a intrinsic and necessary limit within the engine. 

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

4 minutes ago, Alvega said:

DX12 or DX11?

11

Jacek G.

Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |

 

7 minutes ago, AnkH said:

Why should it, it is a hard limit for simobjects within the sim without being documented anywhere in a SDK or similar. Nobody furthermore knows, if this is something Asobo could simply remove or if it is a intrinsic and necessary limit within the engine. 

The limit was added with Sim Update 10, it didn't exist before, or if it did, it was lowered.

6 minutes ago, Tuskin38 said:

The limit was added with Sim Update 10, it didn't exist before, or if it did, it was lowered.

I doubt, as the corresponding thread in the GSX support forums was started on September 11th, 10 days before SU10 was released. Unless all reports were from people using the SU10 Beta...

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

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This topic is now archived and is closed to further replies.

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