October 3, 20223 yr Hey you guys also fly with api.key? I have little navmap on and I see very nice AI traffic behaviour. The AI nicely follow the SID and STAR near the airports. Nice to haves would be: * Faster Ground Traffic loading to prevent CPU bottleneck on glideslope (AI @ airport load in sim at last moment giving stuters. Fiddling with affinity to dedicate cores for FSLTL) * Better AI lights - some aircraft are dark. No Nav lights/logo lights. Pitch dark objects flying at night sometimes. My 737 TCAS went haywire above London and I saw the pitch black GA object at last moment... * AI spacing / prevent go arounds. Perhaps an extra application for traffic seperation would be a good idea. I9 12900K @ 5.1ghz P-cores/ 4.0 ghz E-cores fixed HT off / Corsair iCue H150i Capellix Cooler/ MSI Z690 CARBON WiFi / 32GB Corsair DDR5 RAM @ 5200 mhz XMP on / 12GB MSI 4090 RTX Ventus 3 / 7,5 total TB SSD (2+2+2+1+0,5 all NVMe)/ PSU 850W Corsair / 27" (1080P)
October 3, 20223 yr Quote FSLTL Injector 1.1.0 now available for update in the FBW installer New Features: - FSHud full integration with FSHud v1.2 - https://www.fshud.com/ for information on this great tool. ( External Traffic should be the only enabled traffic option and Enable Web Api setting must be enabled in FSHud's settings.) - New option to disable blank liveries and generic aircraft (Enabled/Disabled though the injector startup process) - New option to modify injection radius (50 - 200km) though all injected aircraft are removed past 200km regardless of this setting (Enabled/Disabled though the injector startup process) Bug Fixes: - Renamed Toolbar components to prevent conflicts with other addons hopefully reducing the number of CTD's caused by FSLTL - Fixed Toolbar buttons not always triggering actions - FlightplanDB API key no longer displayed in log or console window unless options are being changed - Default removal time changed to 60 seconds since 30 was too short. This means there'll no longer be any more confusing warnings about "Holding for 20 secs" - Improvements to prevent injector silently closing down at large airports - Fixed various spelling oversights! - New option to disable blank liveries and generic aircraft (Enabled/Disabled though the injector startup process) - Gotta love this. 😀 Edited October 3, 20223 yr by Alvega Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
October 3, 20223 yr I know @Cpt_Piett uses FSHUD. Be interested to hear what he has to say about the integration.
October 4, 20223 yr On 10/2/2022 at 5:46 PM, Cpt_Piett said: I've been testing @Corsten's method for a little while now around CYYZ. Seems to be working well as far as I can tell. I'm getting lots of activity (local time 5:41pm), both in terms of ground movements, arrivals and departures. AI correspond well with online sources with a couple of minutes delay. MSFS: Real-time online, ground aircraft 0 FSLTL: IFR 0, VFR 15, parked 5 AIG in community folder of course. Whether this method is better than injecting everything with FSLTL - it's too early for me to tell. The biggest drawback could be that I miss out on the "blocked Aircraft Removal Time". Only with offline or injected traffic do there have to be GA flight plans to have GA, correct. Doesn't using MSFS's Live Traffic feature also include GA? James
October 4, 20223 yr 4 hours ago, Vel said: I know @Cpt_Piett uses FSHUD. Be interested to hear what he has to say about the integration. Setup was easy: But there's lots of flaws from what I can tell. Tested it at iniBuilds KLAX which works very well with FSLTL alone. With FSHud I'm not very impressed. FSHud placed parked AI on top of iniBuilds static aircraft Parked AI don't connect to jetways AI suddenly jumps from one position to another, gets stuck during rwy lineup and suddenly disappear I'll put FSHud on hold for now. Trying to decide which is the best: 1) Real-time online traffic with FSLTL parked and VFR 2) FSLTL with api from https://flightplandatabase.com/ Checking with Little Navmap to see which of these two will correspond best with flightradar24. So far I can't make up my mind. Both seem to have AI movements when airborne that seem to correspond quite well with FS24. At the moment though I prefer option 2) for the added benefits of using the FSLTL injector (injection radius, removal time). By the way, I absolutely love the fact that there's an option to disable blank liveries. 48 minutes ago, Phantoms said: Only with offline or injected traffic do there have to be GA flight plans to have GA, correct. Doesn't using MSFS's Live Traffic feature also include GA? I think it does IIRC. With only using FSLTL though there's quite a bit of GA traffic. There's also the option of setting FSLTL VFR to zero then use your mod with offline GA traffic. Edited October 4, 20223 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
October 4, 20223 yr 2 hours ago, Phantoms said: Doesn't using MSFS's Live Traffic feature also include GA? Yes, as does Simple Traffic when Real Time Online traffic is selected. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
October 4, 20223 yr I can't think why anyone would want aircraft injected and taking up resources when they are more than 50 miles away?
October 4, 20223 yr On 9/29/2022 at 6:33 PM, Winkle Brown said: Lets ALL get upvoting the fixes needed !!! https://forums.flightsimulator.com/t/improve-ai-traffic-at-airports-and-in-the-air/307490 As of right now this has 1287 votes! This is the second highest requested wish list item and of the top 5, the other 4 (helicopters, replay, scenery gateway and dx12) are all already well progressed. I think Asobo should work with FSLTL and AIG and the payware companies like Flight1 to get the bugs fixed, especially the traffic movement issues (aircraft spinning etc). We want AI injectors like FSLTL to continue to use the MSFS traffic movement system, since that is integrated with the ATC system. So hopefully Asobo will shift development priorities to greatly improve the AI traffic movement and make ATC better too. Also, it would be good if: the ATC voices and communication can be improved there could be a feature to show the board with Arrivals and Departures inside the terminal with loud speaker updates etc ability to switch to the AI aircraft views -> widhshield view, wing view, spot view etc. http://youtube.com/c/Greazer
October 4, 20223 yr FSTL Injector just got updated to 1.1.1 Apparently fixed the Silent Start option, not sure what it is 😛 Cheers, 2Low2Slow
October 4, 20223 yr 1 minute ago, TooLowTooSlow said: FSTL Injector just got updated to 1.1.1 Apparently fixed the Silent Start option, not sure what it is 😛 When the AI aircraft startup silently 😁 http://youtube.com/c/Greazer
October 4, 20223 yr 30 minutes ago, TooLowTooSlow said: Apparently fixed the Silent Start option, not sure what it is 😛 From the user guide: Quote Changing FSLTL Options Manually To update the options of FSLTL manually, browse to the injector configuration file and make your alterations: The FSLTL Traffic Injector is located here: %APPDATA%\fsltl-trafic-injector Right-click on fsltl-trafficinjector-config.json and open in a text editor such as Notepad, Notepad++, or VS Code. Enter the values you wish to change and save the file. To remove the prompt for changing injector options when the injector is launching, add the following line to the config file mentioned above: "silent":"yes" The option was not persisting after closing the injector and opening again, so they fixed that. If you want to have the injector start with sim and inject traffic without you having to press anything on it you can add it to Addons Linker autostart (checking the "wait for simconnect" box) and add this "silent":"yes" bit to the config file. Edited October 4, 20223 yr by Alvega Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
October 4, 20223 yr 57 minutes ago, Greazer said: As of right now this has 1287 votes! This is the second highest requested wish list item and of the top 5, the other 4 (helicopters, replay, scenery gateway and dx12) are all already well progressed. I think Asobo should work with FSLTL and AIG and the payware companies like Flight1 to get the bugs fixed, especially the traffic movement issues (aircraft spinning etc). We want AI injectors like FSLTL to continue to use the MSFS traffic movement system, since that is integrated with the ATC system. So hopefully Asobo will shift development priorities to greatly improve the AI traffic movement and make ATC better too. Also, it would be good if: the ATC voices and communication can be improved there could be a feature to show the board with Arrivals and Departures inside the terminal with loud speaker updates etc ability to switch to the AI aircraft views -> widhshield view, wing view, spot view etc. There's no point in telling this forum. You need to be telling them lot over on the official forum and asking the question on the next q&a
October 4, 20223 yr 7 hours ago, Cpt_Piett said: Setup was easy: .... Thanks for the update. I'll pass on FSHUD for now.
October 4, 20223 yr It's not working for me at smaller airports right, it's at most injecting 1 custom aircraft and leaving the generics enabled (no liveries), even when I specifically said disable it. This is at an airport with custom parking spots (not static aircraft) that are auto-filled, hmmm.... Maybe I am not waiting long enough, but I got 1 single engine that said "great barrier", and everything else purely generic. I am not using the API key however, not sure if that has anything to do with it. Edited October 4, 20223 yr by Alpine Scenery AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
October 4, 20223 yr 40 minutes ago, Alpine Scenery said: It's not working for me at smaller airports right, it's at most injecting 1 custom aircraft and leaving the generics enabled (no liveries), even when I specifically said disable it. This is at an airport with custom parking spots (not static aircraft) that are auto-filled, hmmm.... Maybe I am not waiting long enough, but I got 1 single engine that said "great barrier", and everything else purely generic. I am not using the API key however, not sure if that has anything to do with it. It's using FlightRadar24 information for aircraft injection. So. Essentially it is only showing any aircraft which has its ADS-B transponder turned on. ASUS ROG STRIX Z390-E GAMING / i9-9900k @ 4.7 all cores w/ NOCTUA NH-D15S / 2080ti / 32GB G.Skill 3200 RIPJAWS / 1TB Evo SSD / 500GB Evo SSD / 2x 3TB HDD / CORSAIR CRYSTAL 570X / IPSG 850W 80+ PLATINUM / Dual 4k Monitors
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