October 15, 20223 yr Time to rather lock this thread before it derails. While I wish I had 60 fps I know I am monetary and thus hardware bound and focus on a smooth perception, too. But 30 vs 140 fps to me is like MSFS vs Yplane or game vs simulator or PMDG vs Carenado or real weather vs too much gust or green vs red jelly beans …., well we have too many of these recently. People just like it differently Edited October 15, 20223 yr by DAD Phil Leaven i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"
October 15, 20223 yr And i bet if you would see a 200fps on your screen you still get small stutters here and there that is a normal behavior of a Flightsimulator and you never get rid of sutch sort of issues.. This can have to do with so many things, for example the connection of servers, optimization of MSFS, the 100+ addons that are installed and constantly gets updated and much more.. I personally believe that you will never get a flight simulator stutter-free - IMO ! cheers 😉 Edited October 15, 20223 yr by pmplayer 08.2024 new PC is online : ASUS ROG STRIX X670E-F GAMING WIFI Mainboard, AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG 3840x2160, Windows11 Prof. 23H2 - now Windows11 Prof. 25H2 Flightsimulator Hardware: Honeycomb Throttle Bravo, Logitech Extreme 3D Pro, Logitech Flight Joke System, XBox Controller, some Thrustmaster stuff, Winwing CDU Panels.
October 15, 20223 yr Imho : Fixed views are smooth at 30 fps already for subsonic flying. Flying faster and you will need a higher framerate. When panning you need 40+ depending on panning speed and plane speed Also : the larger you screen the more stutters/jitters will be seen. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
October 15, 20223 yr 1 hour ago, ryanbatc said: Locking at 30 vs locking at 60 is a huge difference if you use any type of head tracking, like Track IR. If you just fly around without that, or maybe use a home cockpit it's less noticeable. I don't lock at all, nor do I use vsync. Things are generally smooth unless I'm cranking the LOD and flying big cities with cloud layers, AI traffic and payware sceneries. This. @Sunshine13, camera movement is not just about frames or smoothness, but also about input lag. Which you get way worse if you cap yourself to 30 FPS. Will you take this into account when you start another FPS thread next month? CPU Ryzen 5800X3D RAM 64GB DDR4 3200MHz GPU RTX 5070 Ti (16 GB VRAM) Display 38" LG OS Windows 11
October 15, 20223 yr I lock at 50 with a TLOD of 275 and only find 30 fps acceptable if i am on final approach in the PMDG at an airport such as KORD with aig running at 90%. I do somewhat agree that after a certain number you may as well lock the frames but for me 30 is not that number and i have taken great pains to ensure my PCs hardware is balanced enough to run the frame rate range from 30 to 50 with good enough frame pacing ... no hard stutters .. actually no stutters to speak of so when it does momentarily fall to those lower frames the sim does so smoothly and i don't notice. Otherwise i need higher than 30fps so what your suggesting doesn't work for me and if my PC has to work harder to achieve it that's why i had carefully selected quality components and configured it with all my knowledge of building and working with PC's. So in a nutshell rather than locking the sim at thirty in order not to hear the pc spool up like what some people do or recommend i don't lock at thirty and i totally run PBO with a HEAVY negative curve so i can achieve 5ghz or higher\ tightened memory timings to the ninth degree\ overclock the daylights out of my graphics card and ensure pretty much only the BARE ESSENTIALS run on my windows installation to ensure that when i start the sim it is giving me the visuals + the performance that i will enjoy. Does it spool up a little? sure ... Does it sound like a banshee ? absolutely not ... (again quality components). Everyone does their own thing differently and are willing to compromise in different aspects to achieve their INDIVIDUAL desired result .. Absolutely nothing wrong with that. AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2 Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders
October 15, 20223 yr I'm happy I bought a gsync monitor some years ago. It runs at the refresh rate my GPU achieves to provide, which is usually plenty above 30 fps. As others have stated, using head tracking, 30 fps is not desirable (for me at least). Panning quickly at 30 fps is not what I call smooth. cheers, NiIs U.AMD 5800X3D | 32GB DDR4 RAM @ 3200MHz | RTX 4070 12GB @ 1920x1050px
October 16, 20223 yr I'm pretty sure most everyone will agree the first priority, provided you have a bare minimum frame rate of maybe 24 to 30 depending on who you ask, is to have stutter-free performance. Why? Because it's very easy to SEE stutters, whereas frame-rate dependent issues, perhaps as some state "panning quickly" or what have you is a little more subjective, hence the ongoing discussion. My system generates high frame rates in low demand settings like most of our systems do, but it's the most demanding scenarios I try to tune for as I really don't like stopping the sim to make adjustments. We really need a dynamic optimizer that for example reduces T-LOD the closer you get to the ground since by the time you're about to touch down you can't see a whole lot of detail out to the horizon anyway because it's often obscured w/ various objects. This is the perfect thread to ask this question as many of you are Vsyncing to 30 as I do. If you have a moment enable Dev Mode and tell me how often you see these spikes of sudden FPS drop. Pardon the too-short video--just focus on the FPS counter and notice the sudden RED appearance which is the frame rate dropping below 30 and with it a prominent pause or long stutter: Red Devil 2 - YouTube I'm finding DX12 is very very different (as to what you see in Dev Mode), but ultimately does seem more free of these brief pauses/stutters than DX11. Edited October 16, 20223 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
October 16, 20223 yr On 10/14/2022 at 6:55 PM, Sunshine13 said: It just turns me off, where so many topics people are talking about frame rates, Isn.t this a simulator, and we are flying, not in a race car, or one person shooter. I believe a lot of peoples ultimate goal is to run at max settings, max supported resolution at the refresh rate their displays are capable of. My display is capable of 4k@60hz so, 60fps at max settings would be the victory point. I use VR with my hp g2 which is struggling big time on the ground taxing using a lot of AI. I need much more graphics power and asobo to continue optimizing to solve the main thread issue. If you are happy running locked at 30fps, thats fine. But I know that running maxed settings at your displays resolution and refresh rate would be the best experience. I'm no where close to achieving that myself. MSFS Alpha tester on W10 Pro x64. Hardware: AMD 5900X 12 core CPU. Cooler Master ML360R AIO, Asus X570-E mobo, Asus Strix 3090 24GB gfx card, G.Skill TridentZ 64GB (4x16) DDR4-3600 RAM, Samsung 970 250GB SSD (OS), Samsung 980 Pro 1TB M.2 pcie-4 NVMe SSD (MSFS install). EVGA 850w Gold cert PSU, CUK Continuum full ATX tower. 43" Sceptre 4K display. VR: HP Reverb G2.
October 16, 20223 yr 5 minutes ago, Brandon01110 said: I need much more graphics power and asobo to continue optimizing to solve the main thread issue. That's just it isn't it? So, we settle for solid 30FPS, stutter-free, until such time the hardware can do the same at 60FPS. Or if you have effective Gsync you can apparently get smooth at variable frame rates. Right now I can't even do 30FPS 100% stutter-free in the PMDG 738 at the most complex areas but fortunately most of the time it's very smooth and stutter-free. In the P3D days dialing back Autogen/Vegetation Density was easy to visualize/notice. I swear in MSFS the difference between T-LOD of 100 and even 200 or 300 is hardly noticible. And even putting various settings down to High from all Ultra hardly matters visually. Kind of odd scaling. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
October 16, 20223 yr I don't lock anything but use g-sync and DX12 and see frames from 20 up to 45 but gotta say, its smooth almost all the time.
October 16, 20223 yr Fortunately i don’t get the micro stutters anymore, but true smoothness while looking around with TrackIR only really happens at 60 fps. It is livable at 35-40 fps but once you’ve experienced 60 it is tough to unsee it. After spending several hours testing yesterday i can get everything i want visually (completely smooth 60 fps locked, sharp gauges, detailed terrain, etc.), but to do so i have to lose traffic and real-time weather. Ugh. 7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro
October 16, 20223 yr 3 minutes ago, RobJC said: Fortunately i don’t get the micro stutters anymore, but true smoothness while looking around with TrackIR only really happens at 60 fps. It is livable at 35-40 fps but once you’ve experienced 60 it is tough to unsee it. After spending several hours testing yesterday i can get everything i want visually (completely smooth 60 fps locked, sharp gauges, detailed terrain, etc.), but to do so i have to lose traffic and real-time weather. Ugh. This is where a new modern cpu could come In. Should (hopefully!) Push it to locked 60. As a side note, this thread seems to come up quite regularly. Normally it only ends one way.
October 16, 20223 yr Panning looks like trash at 30 fps, I lower Lod to 150 and lock at 38 fps instead, much smoother experience IMO. System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I
October 17, 20223 yr My monitor can only do 60fps period. MSFS cooks along at 55 to 70 fps usually with DX12 so why limit to 60fps if MSFS can mostly stay ahead of the game? Seems its a good thing to avoid pauses. sp Edited October 17, 20223 yr by Sky_Pilot071
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