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New entry on p3d website - implied future actions?


seamaster55

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Posted
38 minutes ago, Ronaldo1978 said:

Exciting times ahead, folks!

I think you may be right about that! I am afraid that I am not nearly geekified enough to know what all it means but as I told my wife a few minutes ago I can't wait for the first post that says "I am not buying this unless my scenery from FS9 will still work with it."🤣

Sam

Prepar3D V5.3/[email protected]/EVGA 3080 TI/1000W PSU/Windows 10/40" 4K Samsung@3840x2160/ASP3D/ASCA/ORBX/
ChasePlane/General Aviation/Honeycomb Alpha+Bravo/MFG Rudder Pedals/

Posted
8 minutes ago, Antonov22 said:

The short clip with the F-16 and the KC-130 tanker looks fabulous, makes you wonder if that's the first shots of P3Dv6...  

I noticed the the clip was credited as being provided by Lockheed Martin....Hummm??

Sam

Prepar3D V5.3/[email protected]/EVGA 3080 TI/1000W PSU/Windows 10/40" 4K Samsung@3840x2160/ASP3D/ASCA/ORBX/
ChasePlane/General Aviation/Honeycomb Alpha+Bravo/MFG Rudder Pedals/

Posted
47 minutes ago, shivers9 said:

I think you may be right about that! I am afraid that I am not nearly geekified enough to know what all it means but as I told my wife a few minutes ago I can't wait for the first post that says "I am not buying this unless my scenery from FS9 will still work with it."🤣

LOL. That might be me. It is exciting news though.

Vic green

Posted

Oh this could be one hell of a christmas. Don't want to get carried away but I'm a little excited. 😀 

i9-13900K | 6400MHz DDR5 (32GB) | GeForce RTX 4090 24GB | ViewSonic 27in QHD VA 165Hz Curved | Windows 10 

MSFS 2020 Premium Deluxe | PMDG 737-700/800 | PMDG 777-300ER | Horizon 787-9 | FBW A380X | Fenix A320

Posted

Glad they're ripping the band off and starting fresh. If V6 really is switching to UE, that likely means zero backwards compatibility, but maybe a modern game engine will make it easier for devs to make content for MSFS and V6 in parallel. 

Posted

Will be interesting, with a new engine might not be as big of a need for add-on scenery.  The default ones in MSFS aren't too shabby.  And if it has impressive AI as the article states would make updating said airport areas pretty easy from a central location.  Now all we need is to hear some integration with google earth and then boy that would be exciting.

I'm a user of Prosim and they are already including updates in their existing version of the 737 to support a 'future version of p3d' so compatibility can't be completely broken for some add-ons.

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Lohrenz 737 Simulator Project (lohrenzsimulator.com)

Posted
33 minutes ago, Chapstick said:

Glad they're ripping the band off and starting fresh. If V6 really is switching to UE, that likely means zero backwards compatibility, but maybe a modern game engine will make it easier for devs to make content for MSFS and V6 in parallel. 

If at most it supports V5.x aircraft and airports that use the xml addon folder format that would be great for me. That said, I think DCS is going to have serious competition in 2023 from what we're seeing here.

Posted

This is a very interesting development. I was hoping we’d see a serious response to MSFS and XP, and this looks to be it.  Backwards compatibly would be incredible but not sure how that could happen with a totally new engine? 

Orman

Posted

Fingers crossed, would be very good news if V6 materialised .

Intel® Core™ i9-13900KF - 24 Cores... Watercooling NZXT Kraken 240 RGB Black...MSI MAG Z790 TOMAHAWK...Kingston Fury Beast RGB 128GB DDR5-5600...NVIDIA RTX 4090 24GB.

Posted

This is very interesting news from LM.  However, if LM is doing a total rewrite, or at least a large rewrite of the code base, it will be years before this is released.

Also, if this a total rewrite or at least a large rewrite of their code, I doubt it will have much backwards compatibility support (at least backwards compatibility support for the home market add-ons).  By supporting backwards compatibility, it will probably constrain the code and they won't be able to take advantage of the Unreal Engine as much as they want to, or take advantage of newer technologies (ie. streaming satellite & photogrammetry) as much as they want to.  Backwards compatibility introduces a lot of complexity for the software development team and it creates a huge mess for the engine.  For this reason, MSFS isn't really backwards compatible either - at most, you can import some planes from FSX, but the cockpit and systems is not functional at all once the plane is imported. So I highly doubt that this product from LM would be fully backwards compatible.

i5-12400, RTX 3060 Ti, 32 GB RAM

Posted

I'M positive v6 will come, and I'm sure it's possible to make a new "engine" compatible with old scenery. Planes and other coded add-ons might be a different story.

Best regards, Dimitrios

7950X - 32 GB - RX6800 - TrackIR - Power-LC M39 WQHD - Honeycomb Alpha yoke, Saitek pedals & throttles in a crummy home-cockpit - MSFS for props, P3D for jets

Posted

I wonder if the devs who abandoned us and P3D will crawl back out of the woodwork,well if they do,me for sure wont be purchasing anything off them again.

Posted

Prepar3D has a Common Image Generator Interface (CIGI) option.

I assume they could leaverage to plugin any image generation platform desired.

In the end it's their code so they should know what they are capable of doing.

https://www.prepar3d.com/SDKv5/prepar3d/network/common_image_generator_interface/cigi_overview.html

Cheers

Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

Posted
2 hours ago, Benbo said:

I wonder if the devs who abandoned us and P3D will crawl back out of the woodwork,well if they do,me for sure wont be purchasing anything off them again.

lmao sure dude

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