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A2A Comanche has been released!

Featured Replies

Here are my first flight impression with the A2A Piper Comanche I bought yesterday (with a big discount -more than 25 dollars- thanks to my old FSX purchases).

Very good first sensations: stable (perhaps too much), it trims very well, overall very pleasant to fly. Over time I will try the various options and systems, but the model seems very well done, welcome back A2A!

Anyway, flying and flying a few thoughts come to my mind: 

The "external driven" dynamics of the Comanche A2A are notably different from those of Fs2020, and are the subject of discussion in international forums, where they are generally appreciated but their diversity is recognized to the point that someone claims that "it is a new simulator"

I have always given great importance to dynamics and I am feeling this difference: the Comanche A2A is VERY stable, once trimmed she can be flown hands off, but sometimes she seems to go on a track...

I left the turbulence in the aircraft tablet on medium, the default setting.

I really like piloting this wonderful Comanche, only this great ease of handling leaves me a little perplexed and a small worm says to me "isn't it that the A2As have restored the dynamics of FSX or P3D?"

Please don't accuse me of blasphemy: I have a lot of faith in A2A since their old good times and I hope I'm wrong. Here we need a real pilot...

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3 minutes ago, adler58 said:

 

 

I left the turbulence in the aircraft tablet on medium, the default setting.

I really like piloting this wonderful Comanche, only this great ease of handling leaves me a little perplexed and a small worm says to me "isn't it that the A2As have restored the dynamics of FSX or P3D?"

Please don't accuse me of blasphemy: I have a lot of faith in A2A since their old good times and I hope I'm wrong. Here we need a real pilot...

Is your turb' setting on realistic in the sim ? 

I had to handle a robust crosswind at take off and strong turbs with crosswind gusts a couple of times  and the Comanche was not so easy to handle then.

In any case, I certainly not mind not having the twitchy behaviour of some other aircraft.

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

12 minutes ago, Dominique_K said:

Is your turb' setting on realistic in the sim ? 

I had to handle a robust crosswind at take off and strong turbs with crosswind gusts a couple of times  and the Comanche was not so easy to handle then.

In any case, I certainly not mind not having the twitchy behaviour of some other aircraft.

Thanks Dominique! So the turbulence level setting in Fs20 does influence the Comanche's handling even if she is based on an external FD engine. My present Fs20 turb setting is the minimum: I will try to increase to medium or realistic for this airplane.

In conclusion, the air physics are governed by Fs20 even for the A2A Comanche, while the airplane flight dynamics are governed by the A2A external FD engine: is this assumption correct?

6 minutes ago, adler58 said:

Thanks Dominique! So the turbulence level setting in Fs20 does influence the Comanche's handling even if she is based on an external FD engine. My present Fs20 turb setting is the minimum: I will try to increase to medium or realistic for this airplane.

In conclusion, the air physics are governed by Fs20 even for the A2A Comanche, while the airplane flight dynamics are governed by the A2A external FD engine: is this assumption correct?

From my own experience and reading the forums, the ideal configuration is Realistic in the sim, and Medium in the Comanche tablet. Both are needed.

I am not an expert but your description sounds correct. A2A has programmed what they call "A brand new external aerodynamics engine" but they need a medium to interact with it and it can't be but FS20 air physics. The manual says "Turbulence is based on current MSFS turbulence levels, so turbulent air must be present in MSFS  for this effect to be visible"

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

It was mentioned in this thread that A2A recommend the turbulence in game setting to be 'Realistic', there was a link to a post on their forum about it.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

It's the constant shaking of MSFS simulation that is not realistic, not the Comanche being too stable. 

Stupid question: how can the camera be moved around when in walk-around mode? E.g. to look into the wing fuel tanks? I know that it easily works with a headtracker, but without?

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

44 minutes ago, AnkH said:

Stupid question: how can the camera be moved around when in walk-around mode? E.g. to look into the wing fuel tanks? I know that it easily works with a headtracker, but without?

The mouse works? Click and drag and it will rotate the camera around the fixed walk around point 

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

3 minutes ago, JonathanC said:

The mouse works? Click and drag and it will rotate the camera around the fixed walk around point 

Think he's talking about looking into the fuel tanks, which requires walking forward or being able to bend your head forward, not just rotating around on a fixed axis. When they are below full, you can't actually confirm fuel level visually with the current system and just the mouse, to my knowledge.

Edited by Sethos

[MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]

 

Is anyone able to test the Beacon lights like OM-MM etc on the panel, by pushing on the lights to see if they light with the mouse?

 

Just found the answer, you have to hold left click over the lights and then press right click at the same time to test the lights. 

Edited by Bobsk8

 

 

 

6 minutes ago, Bobsk8 said:

Is anyone able to test the Beacon lights like OM-MM etc on the panel, by pushing on the lights to see if they light with the mouse?

No, they turn to dim but do not push in so do not seem to be testable. I wonder if this is a click-spot bug.

MSFS 2024. Primary Planes: Black Square TBM850, Duke, Baron, Caravan; A2A Comanche; FSReborn Phenom; Fexix A321; PMDG 737-7, 777: Utilities: Active Sky (Passive Mode); BATC, FSLTL.

2 minutes ago, Cognita said:

No, they turn to dim but do not push in so do not seem to be testable. I wonder if this is a click-spot bug.

Just found the answer, you have to hold left click over the lights and then press right click at the same time to test the lights. 

 

 

 

That worked! Thank you.  I wonder what the logic of that is.

MSFS 2024. Primary Planes: Black Square TBM850, Duke, Baron, Caravan; A2A Comanche; FSReborn Phenom; Fexix A321; PMDG 737-7, 777: Utilities: Active Sky (Passive Mode); BATC, FSLTL.

Just now, Cognita said:

That worked! Thank you.  I wonder what the logic of that is.

I  have no idea. Had them confused on the A2A forum for a bit, too, until Nick figured it out. 

 

 

 

4 hours ago, adler58 said:

Here are my first flight impression with the A2A Piper Comanche I bought yesterday (with a big discount -more than 25 dollars- thanks to my old FSX purchases).

Very good first sensations: stable (perhaps too much), it trims very well, overall very pleasant to fly. Over time I will try the various options and systems, but the model seems very well done, welcome back A2A!

Anyway, flying and flying a few thoughts come to my mind: 

The "external driven" dynamics of the Comanche A2A are notably different from those of Fs2020, and are the subject of discussion in international forums, where they are generally appreciated but their diversity is recognized to the point that someone claims that "it is a new simulator"

I have always given great importance to dynamics and I am feeling this difference: the Comanche A2A is VERY stable, once trimmed she can be flown hands off, but sometimes she seems to go on a track...

I left the turbulence in the aircraft tablet on medium, the default setting.

I really like piloting this wonderful Comanche, only this great ease of handling leaves me a little perplexed and a small worm says to me "isn't it that the A2As have restored the dynamics of FSX or P3D?"

Please don't accuse me of blasphemy: I have a lot of faith in A2A since their old good times and I hope I'm wrong. Here we need a real pilot...

Compared to my experience flying real ga aircraft it feels spot on.  Any time the winds are above 10 kts especially mid day a light airplane becomes a handful and gets quite bumpy, especially below the cloud deck where you have thermals in addition to the wind driven turbulence.  When the air is smooth and the aircraft is in perfect trim, the real aircraft feels like its on rails as well, infact even smoother than rails.  You dont even know you are moving.  So to me the comanche looks and feels almost identical to what ive experienced flying real single engine ga aircraft, the only thing missing is the g forces and control forces, so in that regard I would say the real thing is easier to fly.  Light Airplanes are naturally very stable and easy to fly in calm air.

Edited by Pilot53

 

Lian Li 011 Air Mini | AMD 9800X3D | Asus ROG STRIX B650E-F | Arctic Cooling Liquid Freezer II 280mm RGB | 2x32GB G.Skill DDR5-6000 | ASUS TUF RTX 5090 | Seasonic Prime Platinum 1000W | Pimax Crystal Light

 

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