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2024 underlying technology?

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I have not been following the discussion closely for last several months. It seems as if MSFS2024 differs from MSFS2020 primarily in world/scenery representation. What are the fundamental differences between the technologies/methods used for scenery generation in the two sims?

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  • There’s room for improvements, but horrible? They are not horrible. 

  • It most certainly qualifies as horrible.  That being said I never have seen anything like this horror.  If you're seeing this seems like something is gravely amiss w/ your  graphics settings.

  • Best to hear right from the source... watch Jorg and Seb's presentations at FS Expo from this year and last, where they give more details about the digital twin earth rendering tech improvements, and

3 minutes ago, AviatorMan said:

I have not been following the discussion closely for last several months. It seems as if MSFS2024 differs from MSFS2020 primarily in world/scenery representation. What are the fundamental differences between the technologies/methods used for scenery generation in the two sims?

Here's an excellent explanation

 

 

4 years, 100 Dollars 

:rofl:

10 minutes ago, AviatorMan said:

I have not been following the discussion closely for last several months. It seems as if MSFS2024 differs from MSFS2020 primarily in world/scenery representation. What are the fundamental differences between the technologies/methods used for scenery generation in the two sims?


Best to hear right from the source... watch Jorg and Seb's presentations at FS Expo from this year and last, where they give more details about the digital twin earth rendering tech improvements, and other changes/enhancements coming in various areas of the sim:
 

 

 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

3 hours ago, AviatorMan said:

I have not been following the discussion closely for last several months. It seems as if MSFS2024 differs from MSFS2020 primarily in world/scenery representation. What are the fundamental differences between the technologies/methods used for scenery generation in the two sims?

Looks like they are using more AI to generate the ground scenery in MSFS 2024, especially for non-urban areas (ie. areas outside cities). But yeah, as several posters above mentioned, it's best to check out the videos and the source itself, which is Jorg, Seb, and the MSFS team.

i5-12400, RTX 3060 Ti, 32 GB RAM

3 hours ago, AviatorMan said:

I have not been following the discussion closely for last several months. It seems as if MSFS2024 differs from MSFS2020 primarily in world/scenery representation. What are the fundamental differences between the technologies/methods used for scenery generation in the two sims?

I'd say the biggest difference for the scenery is everything will be 3D/volumetric. E.g.: Satellite imagery won't be a plain picture on the ground, they will improve the tesselation and the AI to make it (the ground will be more volumetric) 3D. A rocky mountain will have a lot of 3d rocks on it, or pebbles around the rivers, or crops on the platations and so on. The rest is general improvements for what we already have on MSFS 2020, like newer satellite imagery, new Photogrammetry (MS has 1mi2 KM of landscape photogrammetry, for national parks) no more billboard trees (they will also be 3D/Volumetric) etc. 

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If only they would improve the horrible clouds in MSFS but I doubt they will.

3 hours ago, abennett said:

If only they would improve the horrible clouds in MSFS but I doubt they will.

I believe that 2024 will contain more cloud types and the new coding will allow them to be better rendered too.  We are going to have to wait and see how much differences makes.

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55 minutes ago, cianpars said:

I believe that 2024 will contain more cloud types and the new coding will allow them to be better rendered too.  We are going to have to wait and see how much differences makes.

So far only one new cloud type has been mentioned, there may be more (fingers firmly crossed), time will tell.

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Jorg once said that the ground in 2024 resembles Forza Horizon. By seeing the previews it seems he is not that far off.

13 hours ago, abennett said:

If only they would improve the horrible clouds in MSFS but I doubt they will.

There’s room for improvements, but horrible? They are not horrible. 

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
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3 hours ago, ca_metal said:

There’s room for improvements, but horrible? They are not horrible. 

I'd say this was horrible.

 

Everything about it is horrible, colour, structure, texture.

 

It's horrible and totally unrealistic.

 

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1 hour ago, abennett said:

I'd say this was horrible.

 

Everything about it is horrible, colour, structure, texture.

 

It's horrible and totally unrealistic.

 

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I never saw something like that. Not for a while at least. And no, they aren’t horrible. Most of the time they look amazing.


They need to improve, but not because they look bad.

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

13 minutes ago, ca_metal said:

I never saw something like that. Not for a while at least. And no, they aren’t horrible. Most of the time they look amazing.

He went into custom weather and set all sliders to the right. You don't really see this kind of thing in live weather often.

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

52 minutes ago, Krakin said:

He went into custom weather and set all sliders to the right. You don't really see this kind of thing in live weather often.

In that case, it’s not the weather system, but him customizing it the wrong way. 😂

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

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