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MSFS 2024 Focused Dev Q&A Stream

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Patience, all questions will be revealed later...

 

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5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

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  • I just hope there's lots of new details in there, I don't want to hear about Missions we already know about that, I don't want to hear about better details at ground level we already know about that e

  • Herein lies the end of your conversation with Franz as they can’t viably answer and will proceed to bait someone else. it’s predictable that this topic post about a Dev QnA got steered exactly in

  • Lol.  This is a developer stream, not a hearing before Congress. 

  • Author

sloppy comments

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

4 hours ago, Tom_L said:

And how is that an argument to not criticize the lack of any progress in that area since SU7, that admittedly improved the accuracy of cloud placement?

Had nothing to do with an argument not to criticize lack of any progress I was simply stating having glaring deficits does not exclude the sim de facto from being the best of the major sims in terms of the very broad criteria we were talking about which was "global weather experience".   

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

9 hours ago, Tuskin38 said:

huh? No he didn't, In fact the opposite, it was said your movement in the water now visually matches the waves.

Boats will also bob and weave now, as seen in the trailer.

Ok cool I missed that so re-watched it, it was Seb who mentions the bobbing in the water at 30:34 - so that sounds promising 👍

 

whilst earlier at 26:30 Jorg whilst talking about the water visually stated they didn’t do anything different other than change the lighting. 

New PC Ryzen 9850X3D - 32gb ddr5 6000Mhz - MSI MAG B850 Tomahawk wifi - Gigabyte wind force gaming OC 5090 - 2TB Sabrent NVMe. Old PC - Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 - 1TB Sabrent NVMe. AOC AGON 32" 144Hz - Honeycomb Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir.

On 9/6/2024 at 8:22 AM, MarcG said:

I also notice there's no Question Form this time, so they'll cherry pick the questions that make them look good instead of answering the hard questions like; 

"MSFS2020 has suffered from numerous server related issues this year, much more so than previously. Seeing as MSFS2024 relies even more on servers for streaming data, have you got plans to better cope with these issues and a Plan B when systems outside of your control go down as well as better preventative measures for systems within your control?"

Like to see them talk about that!

Lol. 

This is a developer stream, not a hearing before Congress. 

38 minutes ago, Ricardo41 said:

Lol. 

This is a developer stream, not a hearing before Congress. 

Lol the thread title states Q&A...perhaps a mistake by the OP but that's what I was running off Lol...

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Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

What worries me is what worries many that at this point and with so little time left for the launch we hear practically nothing about what some users are most concerned about, physics especially physics on the ground and the last 50 feet, clouds as you mention and weather representation etc.

  • Author
22 minutes ago, MarcG said:

Lol the thread title states Q&A...perhaps a mistake by the OP but that's what I was running off Lol...

No mistake at all. They clearly state that they will be responding to questions that have been asked in the past. It does not have to be live to be a Q&A.

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4 minutes ago, Krakin said:

No mistake at all. They clearly state that they will be responding to questions that have been asked in the past. It does not have to be live to be a Q&A.

To be fair they usually state if it's a Q&A but clicking the link Q&A is nowhere to be found, either way it doesn't matter and my first post point on this subject stands (even if it does irk the sheep)

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

9 hours ago, Greazer said:

You won't be seeing clouds like this in X Plane.

Yep, I know...they're stuck with the same technology it would appear.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

16 hours ago, Noel said:

Right now with my 4090 if I fly thru the wrong type of clouds, typically thinner and I'm in the cloud layer, the GPU will go to 99% from its baseline which is around 55% and that because I have render scaling at 160 now.  And I limit frames to 45.   So to get the kind of particle (voxel) density we need to create clouds with very distinct morphologies we need either a new vastly more efficient graphics engine to or we need a giant increase in GPU computing power or some net increase therein.  IOW, for the moment I think we're stuck.

Well, a render scaling of 160 (at 4K?) will surely consume a lot of processing power, even on the 4090. I've no idea how this cloud technology works, but it would seem that for at least the RTX4000-series, there should be enough headroom to improve cloud density a bit. Of course, if they decide to throw ray tracing into the mix, that might change things. 

But looking at the trailers, I haven't noted any huge change in cloud density or appearance. Perhaps the addition of cirrus layers is new? (I can't remember). 

7950X3D | RTX 4090 | 64GB DDR5

58 minutes ago, Cpt_Piett said:

Well, a render scaling of 160 (at 4K?) will surely consume a lot of processing power, even on the 4090. I've no idea how this cloud technology works, but it would seem that for at least the RTX4000-series, there should be enough headroom to improve cloud density a bit. Of course, if they decide to throw ray tracing into the mix, that might change things. 

But looking at the trailers, I haven't noted any huge change in cloud density or appearance. Perhaps the addition of cirrus layers is new? (I can't remember). 

Cirrus clouds are new and they have changed the lighting - other than that no other weather changes have so far been mentioned.

New PC Ryzen 9850X3D - 32gb ddr5 6000Mhz - MSI MAG B850 Tomahawk wifi - Gigabyte wind force gaming OC 5090 - 2TB Sabrent NVMe. Old PC - Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 - 1TB Sabrent NVMe. AOC AGON 32" 144Hz - Honeycomb Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir.

Not sure how so many people found a way to be miserable, argumentative gits over a simple announcement of the date for the first time they'd be going in-depth on answering questions and talking about MSFS2024 lol.  I won't be surprised if there's a wave of preview articles and videos going out from the media before this date too.

Given the setting, I'd imagine they'll be going in-depth on more sim-focused elements of the new product.  One thing I'd be curious to see about the 'missions' though, is how complex the implementation is - like if you're doing a search and rescue call, how closely does it hew to actual real-life procedures?

Beyond that, I'm interested in hearing more about most of the same things as everyone else.

Edited by Scottoest

7 hours ago, Krakin said:

No mistake at all. They clearly state that they will be responding to questions that have been asked in the past. It does not have to be live to be a Q&A.

Didn't you know Questions and Answers are not an actual "Q&A" unless they follow arbitrary rules decided by forum goers? 

Read the memo, come on. 😂

 

Just now, Scottoest said:

One thing I'd be curious to see about the 'missions' though, is how complex the implementation is - like if you're doing a search and rescue call, how closely does it hew to actual real-like procedures

You want to know about the missions? You gamer, you! 😂

 

Edited by Abriael

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Editor-in-Chief at SimulationDaily.com

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