September 21, 20241 yr 4 minutes ago, Krakin said: word not allowed, you were fast 😂 I didn't even finish the accompanying article. By the way, there's gonna be a part 3 😉 Editor-in-Chief at SimulationDaily.com
September 21, 20241 yr https://msfsaddons.com/2024/09/21/heres-everything-you-need-to-know-about-weather-in-microsoft-flight-simulator-2024/ Some noteable quotes from article: Clouds now boast more volume and realistic formations, with improved density particularly noticeable in live weather scenarios. From wispy cirrus clouds high above to menacing thunderheads, the sky has never looked more true to life. One of the most notable improvements is the simulation of different lighting conditions at various altitudes. During sunset, for instance, higher clouds may still be brightly illuminated while lower clouds take on darker, more muted colors, accurately reflecting real-world physics. The introduction of photometric lighting ensures that all light sources, from the blinding sun at high noon to the dim glow of a distant street light, have realistic intensities and temperatures. This system can handle extreme contrasts, significantly enhancing the visual fidelity of dawn, dusk, and night flights. The most comprehensive addition is the introduction of seasonal changes. The virtual world now transforms throughout the year, with over 23 different biomes accurately reflecting the changing seasons. From the vibrant colors of autumn to the stark beauty of winter, these changes aren’t merely cosmetic. They affect flight physics too, with snow and ice impacting takeoff distances and handling, while summer conditions create challenging thermals for glider pilots. Visibility and fog simulation have also seen significant improvements. The simulator can now create layers of fog or pollution near the ground, providing a more realistic representation of low-visibility conditions up to about 2000 meters altitude. Temperature inversions and their effects on visibility are accurately modeled, adding another layer of realism and challenge for pilots. Behind the scenes, MSFS 2024 employs a new Computational Fluid Dynamics (CFD) system to simulate wind and wake turbulence with greater accuracy. This system extends up to 10 kilometers around the aircraft and persists for up to 6 minutes, allowing for realistic wake turbulence effects from other aircraft. It also accurately simulates terrain-induced turbulence and updrafts, creating more realistic mountain flying experiences and improved gliding simulation with accurate thermal and ridge lift. These atmospheric improvements profoundly impact aircraft behavior. Turbulence effects are more realistic and varied based on weather conditions. Different types of precipitation affect aircraft performance in unique ways. Wind effects on takeoff, landing, and in-flight handling have been enhanced, and there’s more precise modeling of how temperature and humidity impact engine performance and lift. Multi-threaded processing for weather effects, including wake turbulence simulation, minimizes impact on overall simulator performance. Scalable effects maintain performance on lower-end systems. Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
September 21, 20241 yr 1 minute ago, lwt1971 said: Some noteable quotes from article: Very promising! Thanks for the summary. Cheers, Bert AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024
September 21, 20241 yr A common theme as I watch the many interviews with Jorg, Seb, and David is that they all seem so word not allowed happy be to talking about and working on this sim. They really seem to be enjoying the work, and I hope that continues. It's quite fun to listen to them talk about it.
September 21, 20241 yr Since Bush flying is being touted so much I wonder if we'll be able to save a flight off-airport and then start properly in the same location.
September 21, 20241 yr Author 52 minutes ago, Dermot McClusky said: A common theme as I watch the many interviews with Jorg, Seb, and David is that they all seem so word not allowed happy be to talking about and working on this sim. They really seem to be enjoying the work, and I hope that continues. It's quite fun to listen to them talk about it. Oh absolutely. You have Jorg's boundless enthusiasm and then there's Seb's humble approach to what he does. He eagerly takes notes when interesting suggestions are given to him and when Blu asked about boats being affected by the CFD, he said, "I had that idea and they all laughed at me!" 😂 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
September 21, 20241 yr On 9/20/2024 at 12:26 AM, Tuskin38 said: I really did not want to watch this not to awaken my judgemental dark side, but I caved, and it was oh, so painful to watch to the end. 🫢 Edited September 21, 20241 yr by Abriael Editor-in-Chief at SimulationDaily.com
September 21, 20241 yr 1 hour ago, lwt1971 said: The introduction of photometric lighting ensures that all light sources, from the blinding sun at high noon to the dim glow of a distant street light, have realistic intensities and temperatures. This was one of the first things I noticed. Sun glare is a real thing in 2024 and I’m totally here for it! i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
September 21, 20241 yr 2 hours ago, lwt1971 said: https://msfsaddons.com/2024/09/21/heres-everything-you-need-to-know-about-weather-in-microsoft-flight-simulator-2024/ Some noteable quotes from article: Thanks for the summary. These improvements are very impressive! 7950X3D | RTX 4090 | 64GB DDR5
September 22, 20241 yr 2 hours ago, lwt1971 said: The simulator can now create layers of fog or pollution near the ground Nice to hear. Right now pollution in 2020 is just represented as fog Edited September 22, 20241 yr by Tuskin38
September 22, 20241 yr Just did a flight where I landed the analogue float 172 on Loch Ness. On the way I literally flew out of a fog layer over Inverness into clear skies over the Loch. Can’t imagine how much better this would be in the new sim, with the new lighting “engine”, massively improved terrain, improved water physics*, turbulence etc etc etc. And of course ray tracing on top of this. Oh, and add to that vibrant autumn colors 😁 *actually I can’t remember if the water physics are improved. I think I’ve read that the way the aircraft interacts with the water is improved though. E.g. landing in really choppy water might be a very bad idea. Edited September 22, 20241 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
September 22, 20241 yr 2 minutes ago, Cpt_Piett said: *actually I can’t remember if the water physics are improved. I think I’ve read that the way the aircraft interacts with the water is improved though. E.g. landing in really choppy water might be a very bad idea. Waves will effect your aircraft more, yeah.
September 22, 20241 yr On 9/20/2024 at 7:31 AM, Fielder said: What I hear from others is that in VR, more system RAM is needed than in 2D. I don't know if that is true. I had one of my sticks come loose somehow and it dropped me down to 16gb ram instead of the usual 32. Immediate severe impact with stutters and outright sim freezes of up to 10 secs or so. Once I figured it out and got the fill 32 GB RAM again, poof, no more issues
September 22, 20241 yr Miltech posted some C17 screenshots on their Facebook. https://www.facebook.com/share/p/VfL9H1L7vzGxgWjd/ Also apparently they had no idea Blackbird was working on that Chinook for 2024 until we did. Edited September 22, 20241 yr by Tuskin38
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