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MSFS 2024 Insider Program in October - Join Now

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they kept their promise. enhanced 3D terrain based on latest geo data. form follows function:

 

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

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  • Dude I'm the first to stick the knives into Asobo, but they've made it very very very very very very clear to YOU that this is not representative of the final product, it is purely a server stress tes

  • Here’s my impressions from the alpha. It’s basically just things that struck me and not a balanced review. Overall, I’m very impressed. Unfortunately, I only had 1-2 hours to test it, so the following

  • There's a lot of folk out there (not just here at AVSim but elsewhere) who don't really understand the premise of this Alpha test, lots of complaining about stuttering which could well be server relat

I was able to install and complete several flights - I like it so far, though there are items I don’t like or haven’t figured out yet (and this is only an alpha).

- Lighting is great, clouds are great, especially at night.

- Sim runs smooth as silk locked at my 30FPS half refresh rate of my 4K TV

- I haven’t mastered how to assign my hat switch on my Thrustmaster so that I can smoothly pan around the cockpit or outside view

- Photogrammetry looks very melted even vs. 2020

- The sim has CTD numerous times, never see this in 2020 or XP12 (but again it’s an alpha)

- Autumn trees and variety of trees look awesome (ex. You don’t see vibrant orange leaves flying around LAX but you do here in Wisconsin)

- Default airports look silly, but this will provide opportunities for the community to tweak and upload new versions

- Love all of the vehicle traffic and ships (I suspect that ships and AI planes are still early versions in this alpha, they don’t appear to be the type matched airliners with real logos yet)

- Most important to me - all cores running hard, not one “stutter” yet, I’d been nervous about this watching the preview videos

 

 

 

My assumption is the photogrammetry is turned down right now just like the grass, bushes, and other ground details compared to the preview videos we saw weeks ago. I can't imagine they won't turn it all back on for release. Probably ramping up the stress test for the data streaming.

Edited by bonchie123

1 hour ago, lwt1971 said:

Either way, they hopefully can at least decrease the brightness of the galaxy/stars digital representation over urban areas and other light polluted areas as a future fix.

We asked for this in 2020 so don't hold your breath!

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

I don't recall the 2020 G1000 having the flight path, so that might be new.

fWOYMyy.png

 

I hope the final sim lets you disable your co-pilot because they keep jump scaring me

Just now, Tuskin38 said:

I don't recall the 2020 G1000 having the flight path, so that might be new.

fWOYMyy.png

 

I hope the final sim lets you disable your co-pilot because they keep jump scaring me

That is indeed new 

Vote to fix transparent  sun visors having no effect on the sun glare effect in MSFS at: https://forums.flightsimulator.com/t/sun-shades-sun-visors-not-influencing-light-in-cockpit/691565/

Do the runway lights look any better?

5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW  and 2  22" monitors, Corsair RM1000x PSU,  360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next

XP72's stream:
 

 

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

turbulence is better, and start shaking now when entering storm clouds.

4 hours ago, Langeveldt said:

Is anyone stuck on the loading screen at first start?  95% there for 15 minutes now.  Frustrating!

Same here, very frustrating indeed.

4 hours trying to load the sim to no avail.
Disabling my firewall, reinstalling the Alpha, flushing the DNS, modifying the ipconfig, disabling WiFi didn't help.
Download speed is 936.90 Mbps.
😵‍💫

Edited by David Roch

- PC Hardware: AMD Ryzen 9 9950X3D //  Asus ROG Crosshair X870E HERO //  2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 //  ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600  //  Corsair 1600W PSU
Samsung Odyssey Arc 55" curved 165 Hz monitor.
- Simulator Hardware: VIRPIL Constellation Alpha Prime + VIRPIL VPC Universal Control Panel - #3 + MOZA AY210 Force Feedback Yoke + WINWING URSA MINOR 32 Throttle & PAC Metal + WINWING SKYWALKER Metal Rudder Pedals + WINWING Airbus FCU & EFIS + WINWING Boeing 3N PAP + WINWING MCDU-32 + WINWING PFP-4 + WINWING PFP 3-N + WINWING PFP-7. 

   

 

 

The G1000 WX Radar has a tilt function, but I'm not sure how to use it

I4Jkg4b.png

1 hour ago, lwt1971 said:


Right, the stars/galaxy/etc are obviously not being treated as actual light sources given that's impractical/impossible with this century's tech and the processing power that'd require 🙂 ... they are just bitmaps/images of the milky way probably. Apart from the milky way I wonder if the stars are just random pixels or actual representations of the constellations etc. Either way, they hopefully can at least decrease the brightness of the galaxy/stars digital representation over urban areas and other light polluted areas as a future fix.
 

The stars are actual representations of real constellations. They are correctly placed based on latitude, time and date, and will move east to west as time passes at a given location. This is the case in MSFS 2020, so I assume it will be the same in 2024. The stars may well be bitmaps, but they are accurate.

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

So despite the notes saying multiplayer doesn't work, it apparently does.

There's collisions enabled between multiplayer aircraft as well. At least on the ground

Edited by Tuskin38

Alright - so the stutters were driving me absolutely mad, but I’ve finally figured it out. No solution to it yet, but at least I know what’s causing it.

I have a Razer Basilisk mouse and anytime I move the mouse around, it causes significant stutters. To the point where my fps drop from 117 to the 40s. I was able to capture a video of it as well. So for those who are maybe having the same issue, check your mouse! I’m going to try with a more standard mouse. I’ve verified the Razer software is up-to-date.

https://streamable.com/d5mav1

Gaming rig
Intel i9 13900k - NZXT Kraken Z73 cooler - ASUS Maximus Hero Z790 
64GB Trident Z 6400MHz DDR5 - Gigabyte 4090 GAMING OC 24G
10 x 120mm Lian Li UNI fans - Lian Li OD11XL Case - Corsair HX1500i PSU

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