August 30, 2025Aug 30 Please don't include me in your complaint group. Having too much fun in 2024 to worry. dd
August 31, 2025Aug 31 12 hours ago, Bigmack said: I can only speak for myself. How can you tell me what issues I'm having. Just because you can't get your sim right doesn't mean everyone else has your issues. Because the LOD issues are not system dependent. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
August 31, 2025Aug 31 14 hours ago, MrBitstFlyer said: I absolutely do not want to get into which sim is better than the other because that is a subjective view on what the user wants from a flight simulator. Quite an interesting remark, given the fact you came into this thread to explain us for the umpteenth time you made the switch to the other side because you think it is so much better. All hail to you of course, but I get it now. Cheers, Bert AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024
August 31, 2025Aug 31 41 minutes ago, Rimshot said: Quite an interesting remark, given the fact you came into this thread to explain us for the umpteenth time you made the switch to the other side because you think it is so much better. All hail to you of course, but I get it now. Where exactly did he say that? He stated his reasons why he has put MSFS 2024 on the back burner for the moment. Getting all worked up about it simply because he mentioned the term "XP12" is a bit silly. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
August 31, 2025Aug 31 17 hours ago, jarmstro said: Actually I know what he means. With SU3 I get zero stutters with my modest PC. Nor do I know what all the LOD complaints are about? It looks and works like nothing I've ever seen in a sim before. Yet others do get these issues with far better systems than mine. So somethings amiss. But it isn't the sim. Me too @jarmstro, and so good and rewarding, simulated flight after simulated flight. Nonetheless I wanted to test what @Fiorentini refers to in his post, regarding FPS decrease over long flights, so I woke up this morning and prepared a CYYZ - LPPT on the default A321 LR, which is now at cruise still over continental Canada. Will leave home for various activities and return to check how it's going.... I will report the results here. One thing is for sure though. Default AI Traffic injection and / or ATC hammers my FPS! Specially when taking off, actually before leaving the gate at Pearson, for the first time my solid and stable 30 FPS dropped to 24-25 and there were stutters during the taxi to the active! I believe this does not happen when I use BATC, and I had all of the traffic parameters at "LOW" ! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
August 31, 2025Aug 31 17 minutes ago, Christopher Low said: Where exactly did he say that? Page 6 of this thread, second post: I moved to XP12 mainly because of the LOD issues many people mention. For me, performance is better than MSFS, the value for money is excellent, and since version 12.2 the visual fidelity feels higher in my opinion. Realism is also superb. The main weakness with XP12 is the default scenery, which isn’t great—but it’s easily fixed with add-ons. Unfortunately, that can put some people off before they get to experience how good it really is. Again, all hail to him, and I do realize he is not bashing MSFS (2024), but I get a little annoyed to hear this over and over again. It's not the first time since his move to XP to come over here boasting about it. This thread is not about XP, there's absolutely no need to bring it up here. 22 minutes ago, Christopher Low said: Getting all worked up about it... Not worked up at all, just quietly expressing my opinion ☺️ Cheers, Bert AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024
August 31, 2025Aug 31 Author On 8/30/2025 at 2:15 AM, MrFuzzy said: Only if you "walk" or fly over the Grand Canyon and other trailer featured handcrafted areas there is a difference in favor of FS2024. This is simply not true. MSFS 2024 has more variation of vegetation and variation of trees (and more accurate trees because of the increased variation), and it also has procedurally generated rocks and boulders placed across the entire world, which makes the terrain look much more realistic than MSFS 2020, in non-handcrafted areas. Note that I am bolding and underlining "non-handcrafted areas," because it's the AI that generated the terrain in MSFS 2024, and the AI has made the terrain in MSFS 2024 look much better than MSFS 2020. This Reddit post that shows real life locations, vs MSFS 2024 locations, has various locations in non-handcrafted areas: Where MSFS 2024 shines is outside the cities. So aside from the in-city photo, MSFS 2020 will not look nearly as good as MSFS 2024, if you go to the same locations as this person in MSFS 2020. I have seen your other negative posts on MSFS 2024 before, and you seem quite biased against MSFS 2024, but there is no need for incorrect statements like the one you made because there are a lot of valid issues to criticize MSFS 2024 for. Edited August 31, 2025Aug 31 by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
August 31, 2025Aug 31 On 8/29/2025 at 8:15 PM, MrFuzzy said: Only if you "walk" or fly over the Grand Canyon and other trailer featured handcrafted areas there is a difference in favor of FS2024. The default MSFS 2024 terrain is much more detailed compared to its predecessor, so I do not quite get this remark. Cheers, Bert AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024
August 31, 2025Aug 31 The terrain textures are supposed to be the same, actually. The point is that with MSFS you can keep TLOD and texture resolution higher than in FS2024. However, even at TLOD 200 (locked), MSFS looks sharper on my end. Just as a title of example (I won't spend the afternoon taking screenshots), south of BIRK (non-handcrafted, non-PG area): FS2024 MSFS I don't know what's wrong with this and the horrible stuttering with the airliners at large airports honestly, Asobo has already logged these bugs (mainthread load and low-res textures popping in) so there's no point in denying. If that bothers you, I will stop posting, no problem. P.S. Other example with TLOD 100, no dynamic settings: Edited August 31, 2025Aug 31 by MrFuzzy 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
August 31, 2025Aug 31 Author 36 minutes ago, MrFuzzy said: The terrain textures are supposed to be the same, actually. The point is that with MSFS you can keep TLOD and texture resolution higher than in FS2024. Even if the terrain textures are the same for MSFS 2024 and MSFS 2020 now, the vegetation, trees, boulders, rocks, that make up the rest of the terrain is superior in MSFS 2024. I already posted this video before and you have commented on it, but MSFS 2024 can do this, while MSFS 2020 cannot, and the only thing that may have been custom handcrafted was the hotel. However, the trees, rocks, water, vegetation, etc, should have been all AI generated in MSFS 2024: You can go to the same location in MSFS 2020, and if it's not using handcrafted scenery (besides the hotel), MSFS 2024 looks way better than MSFS 2020. And yes, if you use the exact same graphics settings for MSFS 2020 vs MSFS 2024, it's possible that MSFS 2024 may struggle a little more. The minimum PC requirements, and recommended PC requirements for MSFS 2024, are higher than MSFS 2020. I noticed in your specs that you have an RTX 5080, but I think there was a discussion that if your RTX 5080 only has 16 GB of VRAM, it may struggle against a 4000 series card that has more VRAM, because MSFS 2024 eats up more VRAM. Edited August 31, 2025Aug 31 by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
August 31, 2025Aug 31 3 hours ago, Rimshot said: Quite an interesting remark, given the fact you came into this thread to explain us for the umpteenth time you made the switch to the other side because you think it is so much better. All hail to you of course, but I get it now. I shared my experience because it relates to the points being discussed. For me, those same points are what led me to XP12. That doesn’t mean I think MSFS2024 is poor, it’s an excellent sim. Which one feels “better” is subjective, and both have a lot to offer. Let’s keep the focus on the discussion rather than taking digs at each other. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
August 31, 2025Aug 31 17 hours ago, Noel said: What I think Bob is implying is that he has only so much time/mental resources/interest in developing proficiency in a different platform. I understand Bob sticking with one sim as we can have limited time and energy, so it’s a fair point about sticking to the one that works best for us. Choosing one doesn’t mean we have to trash the other as both have a lot to offer. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
August 31, 2025Aug 31 3 hours ago, jcomm said: One thing is for sure though. Default AI Traffic injection and / or ATC hammers my FPS! I find that third party stuff seems much lighter. I can easily use FSHUD and AIG or FSTL and have 100 planes pooting about with no problem. Added with the removal of the landing stutters (at least on my system) and flights are all a pleasure. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
August 31, 2025Aug 31 On 8/30/2025 at 3:27 PM, Fiorentoni said: I start noticing it around the 3-4 hour mark. Initially I thought it was just normal stutters due to VRAM etc., but VRAM was fine and those stutters happened even up in the air at 35000 feet far from any heavy scenery etc. Finally the pattern emerged when I did a 8 hour flight and had lost 50% of my normal FPS on SU2 (where I did many long hauls). Simple maths means you'll lose about 7% of FPS per hour. If you limit your FPS from the start and have a lot of headroom you won't notice this for the first 2 or 3 hours, but after that it will only get worse. So, as promised, this morning I started a CYYZ-LPPT flight in the default A321 LR. I used SimBrief for planning, then imported the route into de web flightplanner (MS) and from FS 2024 imported the flightplan for ATC. I am using default ATC and default AI instead of BATC. I know BATC is a lot more optimized and never hammers FS 2024, while leaving CYYZ I did experience some stutters even with all traffic settings at LOW. I am now 04:00 hr into the route, not far from Azores, and 30 fps sharp & stable with RTSS set for 30. I will try to finish this flight and report how it performed until shutting down at LPPT's gate. Again, I know from all experience along SU3 with default ATC and AI Traffic that although I like them both, they do hammer my rig. So far so GOOD ! Love FS 2024 😍 EDIT: I hate INIBUILDS 🙂 My flight terminated after around 05:40 hrs not because of any drop in FPS but because when using the MCDU to set the arrival the thing freezed. I could still manually control the A321LR, but the autoflight system was frozen :_( Edited August 31, 2025Aug 31 by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
August 31, 2025Aug 31 One trend I've noticed since 2020 came out, is that people with relatively similar setups do seem to get very different results. With most software debugging, people can share information and come to some conclusions. With 2020 and now 2024 though, sometimes people just get weird things that others can't replicate. I don't know why exactly. I mentioned my 9 months of 2020 crashing on every flight for me. I did find a few others with the same problem, but others with very similar system specs who never had it. It makes the issues more frustrating when everyone tells you "everything is fine on my end". What did I "do" to get 9 months of a sim that didn't work? (nothing). There's also the thing where people talk about a "LOD problem". I leave my LOD on default (I think 200). That means stuff at a distance loses detail (that's literally what LOD means) in order to keep performance high. I think this is the default for the "ultra" preset. The "problem" is if you are going to crank that up to max, you are going to get performance issues. My PC is good, but not that good. I leave it where it is (and have not touched it) and I don't seem to get the stutters others do. There's a thread about using AI to tweak your settings, and a lot of varying opinions on that. Personally, I keep things pretty vanilla for the most part. I don't spend time tweaking, I spend time flying, with the FPS counter off. Not sure if that's why I have fewer issues or not. ------------------------- Craig from KBUF
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