August 30, 2025Aug 30 Smooth as a babies rear end here also. 5900x / 3060ti how can it be? What are us in the stutter free group supposed to think of massive stutters reports? Laugh, cry or shake our heads? In any case we are not the problem. dd Edited August 30, 2025Aug 30 by Sky_Pilot071
August 30, 2025Aug 30 50 minutes ago, Bigmack said: I'm not having any lod issues. Yes, you are - everybody is. If it doesn't bother you, great, but MSFS has LOD issues - or as somebody else may point out, developers are not correctly utilizing the MSFS lod setup. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
August 30, 2025Aug 30 1 hour ago, jarmstro said: LOD in XP is irrelevant because it doesn't have much detail by default. Culling of autogen close to the viewer has nothing to do with the amount of autogen in the scene. 1 hour ago, jarmstro said: Performance may seem better in XP but that's because, again, it doesn't have much detail by default. There is no 'seem' as I have both sims - they both run great and smooth for me. I don't run default XP12 - I have as much autogen as MSFS has. 1 hour ago, jarmstro said: I assume you are joking with regard to value for money. No, the standard versions are the same price. 1 hour ago, jarmstro said: My apologies if I've offended the fat controller. Could you expand on what you mean by that? I absolutely do not want to get into which sim is better than the other because that is a subjective view on what the user wants from a flight simulator. Both Sims are excellent and both have good and bad points - I am answering your direct points which seem to be uninformed of what each sim brings to the genre. Edited August 30, 2025Aug 30 by MrBitstFlyer CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
August 30, 2025Aug 30 2 hours ago, Fiorentoni said: I start noticing it around the 3-4 hour mark. Initially I thought it was just normal stutters due to VRAM etc., but VRAM was fine and those stutters happened even up in the air at 35000 feet far from any heavy scenery etc. Finally the pattern emerged when I did a 8 hour flight and had lost 50% of my normal FPS on SU2 (where I did many long hauls). Simple maths means you'll lose about 7% of FPS per hour. If you limit your FPS from the start and have a lot of headroom you won't notice this for the first 2 or 3 hours, but after that it will only get worse. Have to try it, but it's going to be very difficult to have a sim session running at my desktop for more than 3 hrs 😕 Thanks for the additional details ! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
August 30, 2025Aug 30 22 minutes ago, MrBitstFlyer said: .... There is no need to switch. What I think Bob is implying is that he has only so much time/mental resources/interest in developing proficiency in a different platform. I completely relate to that concept. Bob, like yours truly, put very modest effort, installing and playing w/ the DEMO because of just that. Not only is the application itself new and different, and the DEMO makes that clear, but becoming proficient in all its nuances, scenery enhancements, dealing with this issue or that and they most certainly exist in XP12 as in all programs with the kind of depth flight simulation entails takes a whole lot more dedication as you should appreciate. From my POV, here's really the bottom line: XP12 is not massively better, at all, than what we already have. It will be a bit better in some areas of course, definitely worse in other areas in terms of default MSFS 20/24. Now if atmospherics were massively better I mean thru and including ways to processing cloud structures to really take this to the next level, it would deserve more than a cursory look. But from everything I see, hardly the case. They're still hamstrung due to the current cloud rendering technologies being employed. And, of course, 2024 is a WIP having not yet made it to one year after launch. Cloud depiction in 2024 is a big jump forward, and not sure but perhaps those changes are now in 2020 as well. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
August 30, 2025Aug 30 1 hour ago, MrBitstFlyer said: Yes, you are - everybody is. If it doesn't bother you, great, but MSFS has LOD issues - or as somebody else may point out, developers are not correctly utilizing the MSFS lod setup. I can only speak for myself. How can you tell me what issues I'm having. Just because you can't get your sim right doesn't mean everyone else has your issues. Bill McIntyre Asus StrixB650E-F Gamer, AMD Ryzen 9 7900X3D, Corsair Titanium DDR5 64GB, Samsung 990 PRO-4TB M.2, (4) 2TB SSD's, Corsair H1150i liquid cooler, RTX 2080TI Founders Edition, (2) LG 34" HD Curved Monitor, Sound Blaster Audigy X, 1Kw PC Power & Cooling Power Supply, Corsair Obsidian Full tower Case. MSFS 2024, WIN11 Pro x64
August 30, 2025Aug 30 On 8/29/2025 at 2:15 PM, MrFuzzy said: Yeah, really... I am keeping FS2024 for GA and testing purposes but in the last couple of days I did two consecutive GA/VFR flights with both, one in northern Norway and the other over London with real weather and, although FS2024 was smooth with the C172 and the C208, MSFS felt better, smoother anyway and without pop in and PG morphing, and looked sharper (lights, textures, PG). I don't know why, Dynamic settings was disabled and my connection is very consistent. Probably because of the new LOD system. Sadly, I see no reason now to fire up FS2024, not even for VFR. Only if you "walk" or fly over the Grand Canyon and other trailer featured handcrafted areas there is a difference in favor of FS2024. I have to strongly disagree. I use both sims extensively (mainly for comparison purposes), and in my experience the ground textures, and much else, in MS2024 are significantly better than in MS2020. It is simply not true that only in handcrafted areas is there a difference; I can pick almost any land area on the planet at random and see this. And since you mention "walking" outside the aircraft, I will note that this in itself adds a dimension to the immersion experience that is available only in MS2024. Edited August 30, 2025Aug 30 by cobalt
August 30, 2025Aug 30 On 8/29/2025 at 6:22 PM, Gilandred said: MSFS 2028 could use some new leadership. Jorg played a fantastic role at the helm delivering 2020, but royally mismanaged 2024. I’m not seeing anything that makes 2024 a far more compelling sim than 2020. You reall think the botched release was Jörg's fault? The way I see it some higher up who wanted it out for the fiscal year pressured them into a release date that was premature. This is how it usually goes. It's not the project manager, it's the publisher.
August 30, 2025Aug 30 3 hours ago, Bigmack said: I can only speak for myself. How can you tell me what issues I'm having. Just because you can't get your sim right doesn't mean everyone else has your issues. He is right. What he is referring to is the agressive popping in of objects at airports. Like taxiwaysigns, lightpost, crates etc. This is something EVERYONE has. Yet some are bothered by it more than others.
August 30, 2025Aug 30 3 minutes ago, Farlis said: You reall think the botched release was Jörg's fault? The way I see it some higher up who wanted it out for the fiscal year pressured them into a release date that was premature. This is how it usually goes. It's not the project manager, it's the publisher. Jorg is not the project manager, he’s the top dog for MSFS. Probably reports directly to Phil Spencer. If anything Asobo would be the project managers. I guess we could also say it’s Phil or Satya Nadella’s fault, but I doubt they are that far into the weeds of MSFS. That’s why they pay Jorg the big bucks, which by the way, is where it stops. Gary i9-13900K, Asus RTX 4080, Asus Z790 Plus Wi-Fi, 32 GB Ram, Seasonic GX-1000W, LG C1 48” OLED 4K monitor, Quest 3 VR
August 30, 2025Aug 30 29 minutes ago, Gilandred said: Jorg is not the project manager, he’s the top dog for MSFS. Probably reports directly to Phil Spencer. If anything Asobo would be the project managers. I guess we could also say it’s Phil or Satya Nadella’s fault, but I doubt they are that far into the weeds of MSFS. That’s why they pay Jorg the big bucks, which by the way, is where it stops. Yee of little faith. dd Edited August 30, 2025Aug 30 by Sky_Pilot071
August 30, 2025Aug 30 Edit: delete not worth the time and energy. Edited August 30, 2025Aug 30 by JBDB-MD80
August 30, 2025Aug 30 56 minutes ago, Gilandred said: That’s why they pay Jorg the big bucks, which by the way, is where it stops. Regardless of the rights or wrongs, this is essentially true. As a personal opinion; I don't think any 'suits' forced a premature release of 2024 and I certainly don't think it was released to cash in on the Christmas sales season. These are digital purchases tied to an online account. They're not things that can be gifted easily. Having put '2024' in the title and done the promotion these things become tied to an unstoppable momentum and November was the last date they could practicably release within the calender year. It was simply a failure of project management. They'd set themselves an overly ambitious target that relied on too many uncertainties. Not really an unusual scenario in any business. Jorge has admitted as much on a couple of the dev streams and made his mea culpas. I do think it would be a huge mistake to replace him. His obvious enthusiasm for the project outweighs any other considerations in my opinion After the release of SU3, in essence the complaints boil down to "you're not fixing the stuff I want fixed first". Edited August 30, 2025Aug 30 by DD_Arthur
August 30, 2025Aug 30 Replacing Jörg would be just idiotic. He is such a huge driving motor of enthusiasm and innovation for this hobby. If he is to blame for the release debacle of MS2024 then he will learn from it and not repeat that mistake again. No reason to ask for his head over it. In the gaming world this kind of relase starts to become just another Friday. 😉 Edited August 30, 2025Aug 30 by Farlis
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