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SU3 is what MSFS 2024 should have been at release

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My opinion is that it isn't quite there yet.  SU4 is looking quite big from what they implied on a recent twitch session. 
So if there is still that much to fix (plus they are looking at performance tweaks in SU4), then maybe SU4 will be what the sim should have been at launch.
We will have to see, but even Jorg said he felt the sim was still 'getting there' a few days ago.

The thing is, flight sims are never fully finished are they?  We just expect them to be functional to the degree where we can tolerate the little issues, so maybe getting very close.

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

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  • My only comment on this topic.  I am 68 years old.  Got my SEL PPL at 20 years young.  Served in the USAF for about 14 years as an Air Traffic Controller, both TOWER and TRACON (RAPCON). Was an Instru

  • It's beyond my comprehension how anyone can think it's a good idea to get rid of Jorg. The short-sightedness it takes to arrive at that opinion is amazing. Let's get rid of the guy who pioneered highe

  • Christopher Low
    Christopher Low

    The "negative nellies" are the ones who want MSFS 2024 to be everything that it should have been when it was released. I have seen more than enough comments suggesting that certain aspects of MSFS 202

30 minutes ago, abrams_tank said:

In a nutshell, it's caused by the increase in polygons that load in, when you land.  In other words, it's the increase in objects, textures, and other details, that causes an overall increase in polygons, at/near ground level when you land.  At cruise level, your computer is not processing nearly as many polygons.

You can also observe the same phenomenon when you spawn in.  When you spawn in, MSFS will stutter, and the textures may start out poor, until 30 seconds or a minute later, and then it becomes smooth and the textures look good. 

 

Thank you ! I thought AutoFPS would help in that case... but even with Tlod 50 below 3000, still the same

Carsten U

Yes maybe SU3 should have been the initial msfs24 release.

But we all know, no matter the project that you have deadline and that money has to come in one day. You can never postpone a project till it's ready because it will never be ready. Su4 will follow, then SU5, etc so mafs24 will always be a project in development.

Microsoft / Asobo had to release msfs24 to gain the 2024 xmas sales. That's sad but it is what it is.

 

1 hour ago, abrams_tank said:

BTW, do you also check other sources other than AVSIM? I also check r/flightsim, r/microsoftflightsim, the official MSFS forums, and even FSElite.  Here is a highly upvoted thread in r/flightsim, with 460 upvotes, which is very high for upvotes for a typical thread in r/flightsim: 

https://www.reddit.com/r/flightsim/comments/1mvxk0t/this_is_what_should_have_been_released_on_launch/

At this point, there are a lot of people that are happy with SU3.  That's not to say that SU3 doesn't have problems, it still does, and some of the complaints are valid.  But if you have followed r/flightsim at all since MSFS 2024's release, it has been very critical of MSFS 2024, and the fact that there is a thread now with 460 upvotes who agree that SU3 is in a decent state, shows the improvement of MSFS 2024 since release (just check the threads in r/flightsim in the first month of MSFS 2024, it was just negative, after negative, after negative threads about MSFS 2024).

One more thing - I have seen some complainers about MSFS 2024 in this thread (whom I will not name), that were heavily complaining about MSFS 2020 when MSFS 2020 released Sim Update 14 and Sim Update 15.  By the time MSFS 2020 relased Sim Update 14 and Sim Update 15, it was actually in a very, very, good state, but yet these same people were ripping MSFS 2020 apart by Sim Update 14 and Sim Update 15 anyways.  

So is that what you waste time doing? Worrying about what other peoples opinion on what version of MSFS they choose to use or what they think about MS2020 or even 2024. Who cares let people choose what they want to use for goodness sake.

 

1 hour ago, bobcat999 said:

The thing is, flight sims are never fully finished are they?  We just expect them to be functional to the degree where we can tolerate the little issues, so maybe getting very close.

That's the thing a lot of people forget on both sides of the "overly negative" and "overly positive" sides of the fence, these are continual developing titles (same as racing Sims), it's whether that continual development is up to a decent standard or not and how long it takes to become a Sim that's at a point whereby the niggles & issues can be ignored.
SU3 is not there yet as evidenced by the severe LOD VR issues, the persistent Career Mode bugs and the continuation of performance discrepancies as previously mentioned here there and everywhere. The thing we have in abundance with 2024 is the ability to do so many different things, that one area may well of been release ready at SU2 whereas another won't be until SU5. So you get people who are perfectly happy with what they fly as it all works as expected, then you get others who are still plagued by single digit FPS on touchdown so are unhappy and rightly so.

Personally as before SU4 will be that turning point for me (at least I hope!), that's not to say I'm not enjoying it right now. Just yesterday I had a lovely VFR flight over Utah/Salt Lake City (see below) with an abundance of FSTL traffic filling the skies, I would say 80% pure enjoyment whilst 20% was "meh, this should be better" moments which is a far cry from when it was the other way around!

FS2020_20250829_163041_R.jpg?ex=68b3f4be
FS2020_20250829_154644_R.jpg?ex=68b3f4be

Edited by MarcG

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

  • Author
16 minutes ago, JBDB-MD80 said:

So is that what you waste time doing? Worrying about what other peoples opinion on what version of MSFS they choose to use or what they think about MS2020 or even 2024. Who cares let people choose what they want to use for goodness sake.

 

And you are wasting your time replying to me? 🤣

Yeah, some of us like to check other forums for information. Avsim is not the only forum on MSFS.  Are you the type that confines all your information Avsim only? 🤣

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

12 hours ago, DD_Arthur said:

The one big stand out for 2024 seems to be the huge range of user experiences that remain....unexplained. I have a fairly medium end system and a below par internet connection.  There seems to be no rhyme or reason why some suffer from stuttering and others have no problems at all....

 

 

I think it depends on what you fly and where you fly.

For me, Heathrow and the Fenix is a stutterfest, yet Madrid isn't, amongst other airports.

If I fly GA, I have no issues.

As the Fenix is 90+% of of what I fly in FS2024, the stuttering is a real issue for me but I can understand that it isn't for many.

SU3 is a clear improvement regarding the stuttering that they introduced half way through the SU2 beta cycle but it's not there yet.

I run a mixture of ultra and high settings with FSLTL on near minimum settings.

My rig is in my sig.

Stu

i7 12700K , DDR4 64GB RAM @3600MHz, Asus Z690-Plus D4 MB, Gainward 4090 RTX Graphics, 850W Corsair PSU, Kraken AIO watercooler, Nvme 1TB ssd, 1TB ssd, 500GB ssd.

As good as it might be in many areas, it has introduced a performance degradation bug over time that makes flying long haul or medium-long haul borderline impossible (https://forums.flightsimulator.com/t/mainthread-loads-up-more-and-more-and-doesnt-recover/729018/319)

That was already detected during the beta and yet Asobo decided to release SU3, effectively degrading the experience for many airliner simmers (probably the majority of them will have performance issues now with SU3, because the degradation starts from minute one and once it eats up all the performance headroom you've saved, you'll start noticing it). Just when you think Asobo might have had some substantial improvement as a company, they disappoint again. I wish they would at least given an option to revert to SU2.

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

43 minutes ago, Fiorentoni said:

As good as it might be in many areas, it has introduced a performance degradation bug over time that makes flying long haul or medium-long haul borderline impossible (https://forums.flightsimulator.com/t/mainthread-loads-up-more-and-more-and-doesnt-recover/729018/319)

That was already detected during the beta and yet Asobo decided to release SU3, effectively degrading the experience for many airliner simmers (probably the majority of them will have performance issues now with SU3, because the degradation starts from minute one and once it eats up all the performance headroom you've saved, you'll start noticing it). Just when you think Asobo might have had some substantial improvement as a company, they disappoint again. I wish they would at least given an option to revert to SU2.

Thankfully I never had the chance to fly long haul, so such degradation was never noticed, or... well, there are occasions under which stutters do happen when using the built on AI Traffic and ATC. 

The longer flights I've do e, such as LIRF - LPPT or EDDF -LPPT, with BATC, never suffered such degradation.

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Nope. Career was a huge driver of this game and its still broken and quite lackluster.

When career gets fixed then I'll consider giving the devs a participation trophy. 

18 hours ago, Christopher Low said:

The "negative nellies" are the ones who want MSFS 2024 to be everything that it should have been when it was released. I have seen more than enough comments suggesting that certain aspects of MSFS 2024 are inferior to MSFS 2020 to make me want to hold on to what I already have.

I was often criticised for being over positive about 2024.  It looked like a great base, but after 7 months of issues not being dealt with, I tried XP12 and liked what I saw.

Yes, I am now a 'negative nellie' with 2024 but I'll keep my eye on developments with it because I consider myself a flight simulation fan, not an individual simulator fan.

2024 is a good SIM, but there are still enough niggles, like LOD pop in/out at much too close a distance from the users position. This issue in particular was the final straw with 2024 for me.

You are probably wise to stick with 2020.

 

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42 minutes ago, MrBitstFlyer said:

You are probably wise to stick with 2020.

 

Even after SU3 60% of the player base agrees according to steam charts, which is probably directionally correct.

Gary

 

i9-13900K, Asus RTX 4080, Asus Z790 Plus Wi-Fi, 32 GB Ram, Seasonic GX-1000W, LG C1 48” OLED 4K monitor, Quest 3 VR

 

18 minutes ago, Gilandred said:

Even after SU3 60% of the player base agrees according to steam charts, which is probably directionally correct.

I remember writing here something to the affect that many who were at the time vigorously trashing MSFS 2020 would one day have to have it pried from their cold, dead hands.

Fast forwards, and here we are.

And..... We do it every time.

FSX (I remember the people who stuck with FS9 for years)

FLIGHT (Oh, boy!)

Flightsim World (Wha' Happened?)

ETC.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
19 hours ago, Ohmsquare said:

Are you aware that Asobo constantly tweaks the LOD curve and the last major change happened only few days before final SU3 release? That's actually very frustrating for developers.

That’s the only play Jorg and Asobo have to improve performance, reduce LOD. The lack of talent at Asobo is incredible.

Eric 

 

 

I cant believe the complaints? I've been simming for a very long time and I cant recall any sim to equal 2024? Id be interested to know another of sim, historic or not,  that offers better value for money, performance, visual fidelity, range of addons and realism?

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