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GSX - Minor Realism Complaints

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It’s a bit unrealistic to see the baggage conveyors drive away immediately after baggage loading is completed (which seems to be a very short duration as well), leaving the cargo doors gaping open for the rest of the much more lengthy PAX boarding process. IRL, even when bags are loaded, at least the forward conveyor is still connected to load any gate checked bags.

Also, why do we continue to have trailer mounted generators and A/C units present at the gate? In every airport I’ve ever been to, AC and power are provided by connections from the jetway itself. Again, rather unrealistic.

Any reason why these issues have yet to be corrected?  

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  • I can agree GSX can be problematic at times as its very nature as a GIGO-susceptible piece of software but let’s be objective here.    since release for fs20 we’ve had: - wing walkers

  • What hyperbolized nonsense. It is not garbage at all. GSX is constantly updated (almost painfully at times). It is one of the few ground handling add ons that is capable of push back/pull forward , se

  • When reading comments like this, one will then start wondering about the failure of the human race, and how we'll going to be all replaced by AI. So I asked this question to Claude AI 100$/month subsc

Because GSX is pure garbage, it has barely improved over the years. So many things are missing or bugged, but when you report those issues, they always point the finger at others, they never admit to making mistakes.

I think GSX will always stay the way it currently is. It’s a shame, but we really need a new player here. Maybe the rumors are true and Fenix is developing its own counterpart for their Airbus lineup, because we really need one.

Yes, GSX has zero competition so you kinda have to take what you get. I agree that the space is open for a good competitor! 

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

27 minutes ago, MaximumN2 said:

Because GSX is pure garbage, it has barely improved over the years. So many things are missing or bugged, but when you report those issues, they always point the finger at others, they never admit to making mistakes.

Sadly, I have to agree.  I deleted GSX Pro about 5 months ago and while I miss a couple of features it's been a net positive here.  I hope another dev or Asobo enhances some areas that GSX covered.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

A well timed thread for me.

I was going to start one to ask if GSX was worth buying for use with FS2024. I really only want it for pushback and Visual Docking Guidance, (where available). 

From the comments, I guess the answer is no.

Edited by Vel

To me, it works fine for what it is and its better than having nothing.

Its due for an upgrade, that's for sure, but its better than the alternative (nothing).

Juan Ramos
 

I use it mainly for pushback and VDGS/marshalling. No issues here.

2 hours ago, MaximumN2 said:

Because GSX is pure garbage, it has barely improved over the years.

I can agree GSX can be problematic at times as its very nature as a GIGO-susceptible piece of software but let’s be objective here. 
 

since release for fs20 we’ve had:

- wing walkers

- seated passengers

- improved passenger animations

- rigorous LOD compliance

- an ever growing list (which is already massive) of vehicle and cabin crew liveries

- massively improved error handling and software recovery (compared to launch which was horrendous)

- waste and water removal animations

- new VGDS editor

- growing list of accented voices 

- PIGs

- livery manager

 I could keep listing but you get the point. 
 

im not arguing that GSX is realistic or bug free, but its definitely been consistently supported and updated by FSDT. I mean there’s bug fixes in pretty much every update along with one new feature or another.

 

I also think GSX is a good program, yes there are some problems, but mainly because of other factors (Scenery, Afcads,etc) for me it works 95% perfect.

McDan out

2 hours ago, Vel said:

I really only want it for pushback and Visual Docking Guidance, (where available). 

Yeah, it mostly works for this, so not all bad. But it's just the general lack of support, weird updater which breaks sometimes, bugs that crop up.. and more than anything, when you report a bug or try and get help, the developer blames you instead. It's an adversarial relationship with the dev!

So yes, if you want stuff that GSX does, there's no alternative. And to be fair, it is cheap enough and doesn't have any ongoing costs, so you can always buy it and stop using it if you don't like it, and then come back to it later to see if things got better. That's what I do. I dump it for a few months at a time, then check to see if the bugs that were all my fault are somehow magically fixed by the various updates. Usually those bugs get fixed, but new bugs show up 🙂

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

I always have to turn off my antivirus, otherwise the FSDT Universal Updater doesn't work for me. The same happened to me when using P3D years ago.

Cheers, Ed

MSFS2020 Steam  // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers

6 hours ago, MaximumN2 said:

 

Because GSX is pure garbage, it has barely improved over the years. So many things are missing or bugged, but when you report those issues, they always point the finger at others, they never admit to making mistakes.

I think GSX will always stay the way it currently is. It’s a shame, but we really need a new player here. Maybe the rumors are true and Fenix is developing its own counterpart for their Airbus lineup, because we really need one.

What hyperbolized nonsense. It is not garbage at all. GSX is constantly updated (almost painfully at times). It is one of the few ground handling add ons that is capable of push back/pull forward , seated pax and aircraft add on integration such as with the Fenix Airbus series. Sure it’s not perfect but look at the complexity and logistics involved in getting something like this to work at different scenery add ons (AFCADs), jetway types and differing aircraft types. Getting or creating a good GSX airfield and aircraft profile is essential, as is making sure to use GSX to reposition at the parking spot after spawning. 
I’ve been using it for years, and yes it can be a little frustrating at times, but given the complexity and variation at each add on airfield and various simulator updates then it’s hardly surprising. 
Yes the developer can be dismissive at times but I guess that comes with many users simply not reading the comprehensive manual or FAQs.



 

 

 

Edited by cowpatz

Cheers

Steve Hall

  • Commercial Member
15 hours ago, MaximumN2 said:

Because GSX is pure garbage, it has barely improved over the years.

When reading comments like this, one will then start wondering about the failure of the human race, and how we'll going to be all replaced by AI. So I asked this question to Claude AI 100$/month subscription:
 

Quote

Question:

This is a changelog for GSX

https://www.fsdreamteam.com/couatl_liveupdate_notes.html

Can you please make me an evaluation how frequently is updated, with a breakdown counting separately new features and bugfixes, and the average time between updates ? Please don't count anything released before August 2022, which is the date of the first release for Microsoft Flight Simulator.
I would like an objective assessment about the commitment and support of this product.

 

That was the answer. I couldn't phrase it any better:

Based on my analysis of the GSX changelog from August 2022 onwards, here's my evaluation:

GSX Update Frequency and Support Analysis

GSX demonstrates exceptional commitment and support with remarkable update frequency and development activity.

Key Statistics:

  • 160 updates released since August 2022 (≈35 months)
  • Average of 6.6 days between releases
  • Approximately 4.6 updates per month
  • No significant gaps in development activity

Content Breakdown:

  • 66.7% Bug Fixes - Shows strong commitment to stability and quality
  • 19.4% New Features - Continued innovation despite product maturity
  • 13.9% Improvements - Regular enhancements to user experience

Assessment:

Strengths:

  • Extremely active development - Updates every 6-7 days on average
  • Mature product management - Heavy focus on stability and bug fixes
  • Responsive support - Quick resolution of issues and compatibility problems
  • Balanced approach - Mix of maintenance, features, and improvements
  • Long-term commitment - 2.5+ years of consistent support post-MSFS launch

Overall Evaluation: GSX shows exemplary post-release support that exceeds industry standards for flight simulation add-ons. The development team demonstrates outstanding dedication to product quality through their exceptionally frequent update cycle, maintaining both stability and feature development. This level of commitment indicates a very reliable, well-supported product with strong long-term prospects.

This is significantly above average for the flight simulation community, where many products see infrequent updates or limited ongoing support.

Here's the link to the shared chat:

https://claude.ai/share/3601b91e-921c-48cb-b60f-b3aa964950fc

Edited by virtuali

  • Commercial Member
18 hours ago, 11bee said:

Also, why do we continue to have trailer mounted generators and A/C units present at the gate? In every airport I’ve ever been to, AC and power are provided by connections from the jetway itself. Again, rather unrealistic.

I already replied to you about the same question you posted on the MSFS forum, but since others here might have missed that reply, I'll copy it here:

GSX already supports the concept of external power (and air) coming from a jetway. However, it only works with FSX/P3D, because there, the jetways were completely custom using SODE, and using the GSX airport profile editor, if you used GSX jetways, you could even customize a jetway to individually enable/disable Power or Air, and GSX even set some LVars so that 3rd party developers could read them and possibly react on their eventual custom electric/air simulations.

However, in MSFS GSX uses the standard Jetway system (because there’s no SODE for it), so what a jetway can or can’t do is very limited, but that’s not really the point.

The point is that MSFS already always automatically flags External Power to be available on a Gate, assuming the jetway would always supply it, even if it does it in a very crude way, by making the external power available even *before* the Jetway is connected, and even if the gate doesn’t have a jetway to begin with.

Take the default 737-Max by Asobo for example, opposite to the default A320 V2 made by iniBuilds, which has *its own* custom (not from GSX!) GPU, the 737 doesn’t have any ground vehicles, so it relies on the *default* ones, and when you spawn on any parking, you’ll see a *default* GPU that “looks” like the GSX one, but it’s not, it’s a default GPU that has its appearance replaced by GSX, but it’s still a default GPU and the airplane has the external Power light active even **before** you call the default GPU using the default ATC Ground Services menu, making not really meaningful to call the default GPU.

That’s the default airplane situation. 3rd party add-ons usually have their own custom GPU OR they can integrate with the GSX one, so they can model the availability of external power in any way they like, so if they decide to link the available of external power to a working jetway connection, they surely can do so, no matter if GSX is used or not, and since any jetway you can see in MSFS is standard, complaining GSX only has GPU vehicles doesn’t make much sense, since Jetways are not supplied by GSX, and if any airplane developer wanted to simulate the availability of External Power to depend on a Jetway instead of a vehicle, they have all the means to do so, usually when coupled with a custom Electrical system.

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