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Looks Like I'll Return to 2020

Featured Replies

41 minutes ago, SayAgain said:

I don’t use Dynamic, but IMHO Max Frame Rate is a VERY important setting especially if one experiences low resolution textures (aka blurries).  The objective should be to set this value so that you don’t peg CPU or GPU at 95-100% … need to leave some headroom to allow other processing to occur and not be delayed by too aggressive Max Frame Rate that one’s system simply can’t handle.

As I keep pointing out, folks need to stop chasing FPS and relax and spend some quality time with better visuals 🙂

Sure, VR needs higher FPS or you need to stop moving your head so rapidly 😉

I need to open a coffee shop and call it “FPS juice” … I’d make a fortune!

Since Max Framerate is only available if Vsync is off then 2 things apply:

1) As noted your rig should be able to achieve it most of the time.  My 5060ti can comfortably hit 45fps.

In tough airports like KSFO then the Dynamic setting kicks in.

2) It should relate to your monitors refresh rate.  In my case 180 / 45 = 4.  30 would usually work for many screens like 120 / 30 = 4.

dd

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  • Many people are using the Dynamic Setting feature improperly. You're supposed to set the value to your minimum acceptable frame rate, NOT your desired target frame rate. If you use the Dynamic Setting

  • Rocky_53
    Rocky_53

    Thanks everyone for your input and advice, as always, it is very much appreciated. It does seem that I may be experiencing that initial panic that often sets in immediately after an installation.  It

  • Tuskin38
    Tuskin38

    Because it isn’t a problem. It’s one of the things that makes 2024 run better than 2020. They unload the stuff you’re not currently looking at to make the sim run better.

36 minutes ago, Sky_Pilot071 said:

It should relate to your monitors refresh rate

And if you’re monitor has VRR support then determine the lowest Hz for that VRR support … for example my LG C5 monitor//TV VRR range is 40-144Hz so I set Max to 42 (some wiggle room).

Listing of monitors VRR (my C5 is the same as C4):

https://www.nvidia.com/en-us/geforce/products/g-sync-monitors/specs/

Biggest issue I have with VRR is that my external recording device doesn’t support VRR signal ($2200 BMD shuttledeck pro 4K junk).

Extraordinary claims require extraordinary evidence. - Carl Sagan

3 hours ago, Kristofski said:

I've noticed it in other games as well, and never though it would be some NVidia thing, always assumed it was just a design choice by the developers.

Monitors often have a bunch of color settings as well. When monitors have a "Game mode", it's usually over saturated and sacrifices visual quality for the lowest latency. HDR also makes a huge difference with MSFS IMHO. I searched a bunch of posts on reddit and other forums to find the graphic designers that have the same model monitor I use and have tweaked it based on their recommendations, so this is another avenue you can take if you want accurate colors and your monitor has the adjustment options.

8 minutes ago, Funky D said:

Monitors often have a bunch of color settings as well. When monitors have a "Game mode", it's usually over saturated and sacrifices visual quality for the lowest latency. HDR also makes a huge difference with MSFS IMHO. I searched a bunch of posts on reddit and other forums to find the graphic designers that have the same model monitor I use and have tweaked it based on their recommendations, so this is another avenue you can take if you want accurate colors and your monitor has the adjustment options.

1 hour ago, SayAgain said:

You can also achieve the same de-saturation by adjusting your monitor controls.

Unfortunately (Embarrassingly) I still use an old 42 inch HDTV for my primary display (and an even older 32 inch Sony TV that I purchased one boxing day from SEARS back in the day for my secondary lol) I aged up from dual CRTs, to dual 19inch LCDs so the "big" TV was a huge upgrade originally, some 10 plus years ago now. I've had friends comment that upgrading to a recent gaming PC without getting some sort of curved gaming monitor is like putting ketchup on a steak 😄  

MSI Aegis R | Intel i7-14700F | NVIDIA RTX 4060 | 1TB NVMe | 32GB RAM | Windows 11

@Rocky_53  Maybe you should change you thread title to "Looks like I'll stay with 2024 then..." :laugh:

Personally, I have both installed, but I was lucky and bought a 4TB Samsung 990 Pro before the prices went silly.

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

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57 minutes ago, Kristofski said:

still use an old 42 inch HDTV for my primary display

Should still be able to adjust saturation/color/tint/contrast etc. levels via its menu system for the TV.   But is easier to do it via NCP but it’s global settings so will impact everything … I don’t believe NCP has support for those settings by application (aka MSFS).

Extraordinary claims require extraordinary evidence. - Carl Sagan

22 hours ago, desbean said:

I've installed 2024 two times previously, when it was first released and after the sim update 3, and had many of the same issues you describe. The worst issues for me was that "cartoon" look and the occasional blurries that I never get in 2020. Thankfully I never uninstalled 2020 because I am very happy with it at this point. The visuals and performance are great on my mid-high end system. In fact I'm still purchasing addons for it because I decided I wouldn't install 2024 again until at least 2027. What I like most about 2020 is no tweaks are needed!

Pump up your Rolling Cache (there is no limit other than disk space), and Install/Download the WUs, et al, and at least your favorite aircraft. 

Really very similar to v2020, and the end results are superior (if 2024 wasn’t materially better, I wouldn’t fly it) 🤙

12 hours ago, Kristofski said:

I've had friends comment that upgrading to a recent gaming PC without getting some sort of curved gaming monitor is like putting ketchup on a steak 😄  

That to me is like someone saying that framerates less than 60fps are a stuttering slideshow. I have had my current 24" flat screen monitor for quite a few years now, and it provides me with a more than acceptable level of visual quality in MSFS 2024 on my new PC.

Edited by Christopher Low

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

13 hours ago, SayAgain said:

Should still be able to adjust saturation/color/tint/contrast etc. levels via its menu system for the TV.   But is easier to do it via NCP but it’s global settings so will impact everything … I don’t believe NCP has support for those settings by application (aka MSFS).

I think that before recommending to adjust brightness/contrast/saturation etc... we should first see what the sim looks like on the OP computer to see if there is actually a problem or not.

I have seen many times simmers say that the sim was over bright with washed out textures, while they were actually flying with an incorrect view point deep back of a very dark cockpit with tiny windows and zoomed out view. I have yet to see a standard monitor or TV with very bad settings to the point that an image would be so bad to look at. If the sim looks bad, then movies and everything else would look bad as well, and the problem would have been noticed (and solved) much sooner...

Was able to spend a couple hours last night trying the all the recommendations and here's what worked for me:

Dynamic On, 30

Max FPS On 60

DLSS On

TLOD 275

OLOD 150 

I wanted TLOD and OLOD to be higher but alas, would get too much frame rate loss in 3rd person and walkaround. Cockpit view was better for framerate in every case. Most of the performance issues were in 3rd person, due to more rendering, draw distance, etc. Its also the only time the VRAM too low message would pop up. Without Max FPS, game looked better but would not run smoothly. Dynamic helps with framerate loss in flight, particularly approach and landing. 

I'd like to see better performance in 3rd person so I'll try more fiddling, but free flight, take off and landing at LOWI were all looking good. I agree that MSFS2024 looks better at lower altitudes/bush flying close to valleys and rivers. 

The color saturation/cartoonish vibe was completely solved with the NVCP and the recommended Digital Vibrance setting of 42% from the default 50. This was actually very easy to tune and 42 happened to be the right number, I wouldn't go lower than 40. It lowers the brightness of the candy red on medivac plane and the bright green tropical tree color which should not be in the swiss alps and is now a more accurate to a real life palette IMO I did grab some before and after print-screens but cannot seem to paste them here without a URL, so I'll take some more on the Steam version when I purchase it....

 

Yes, I'm converting. I think the new features and planes are worth it as long as it runs well on your PC. Glad that I was able to try it for 1$ first. Big thanks to everyone for the help.

MSI Aegis R | Intel i7-14700F | NVIDIA RTX 4060 | 1TB NVMe | 32GB RAM | Windows 11

I think the trick with msfs24 is to tune it for what your system can chew.

We all would like to crank the sliders full right to have the best graphics, etc and even if my fps were not that word not allowed, it often led to problems.

Since I reviewed my expectations, considering my system is quite old, I think I found the best compromise. Yes the graphics are not the best compared to some screenshots but I don't have any CTD anymore. Usual WASM crashed from time to time with some aircrafts but sadly we all have to deal with that currently.

Blurry textures? That would look terrible on final. I wonder if there are settings or something that caused this? Dynamic settings are notorious for "downgrading" the graphics for the sake of FPS at least in my case. DynamicLOD or AutoFPS really shine here. Its like they put a "hold" as to high or low the level of detail go. 

Try these first before leaving. I never seen a sim look and perform as well as 2024 ever. That's with a ridiculous amount of addons. I still have 2020 for some planes leftover but its rare. 2024 is amazing. Wonder if PG is causing you issues?

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1 hour ago, Sonosusto said:

Blurry textures? That would look terrible on final. I wonder if there are settings or something that caused this? Dynamic settings are notorious for "downgrading" the graphics for the sake of FPS at least in my case. DynamicLOD or AutoFPS really shine here. Its like they put a "hold" as to high or low the level of detail go. 

Try these first before leaving. I never seen a sim look and perform as well as 2024 ever. That's with a ridiculous amount of addons. I still have 2020 for some planes leftover but its rare. 2024 is amazing. Wonder if PG is causing you issues?

The insim Dynamic Setting does nothing to the image quality other than reducing LOD per Seb.

I've never experienced blurries when using it but have when not using it.  Read Seedl's explanation how folks are not using it correctly.

Also, I don't do external apps so the insim Dynamic Setting, when used correctly is the perfect solution.

dd

Edited by Sky_Pilot071

20 hours ago, Daube said:

we should first see what the sim looks like on the OP computer to see if there is actually a problem or not.

Agree, but wouldn't we need to be physically standing behind his TV/Monitor to do that?  And then there is time of day, weather, world location (impacts the haze level), etc.

Extraordinary claims require extraordinary evidence. - Carl Sagan

16 hours ago, Sky_Pilot071 said:

The insim Dynamic Setting does nothing to the image quality other than reducing LOD per Seb.

I've never experienced blurries when using it but have when not using it.  Read Seedl's explanation how folks are not using it correctly.

Also, I don't do external apps so the insim Dynamic Setting, when used correctly is the perfect solution.

dd

Reducing TLOD = more blurries.  A lower TLOD makes ground textures not load as far away, or from a higher viewpoint.  There's other factors for blurry imagery like texture resolution, but TLOD is the main reason why people see blurries.  Sadly the TLOD in 2024 is very different from 20.  I've found you really need to get to at least 300 in 24 to see similar results of 200 in 2020.  Honestly maybe more like 400 in 2024.

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