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Sim Update 7 Beta is available

Featured Replies

12 minutes ago, simsuper80 said:

For sure I'm thankful for this simulator. I just get agitated when I see issues that were not a thing in the previous generation of sims.

The old codebase has pretty much been replaced.

dd

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  • UrgentSiesta
    UrgentSiesta

    Let me see if I’ve got this right: MS/Asobo have delivered a flight sim that single-handedly destroyed the previous Serious Simmers flight sim in a matter of months. The global scenery is so good that

  • I agree 100% with you. Every time a SU is released the same old tiresome complainers jump in the thread and go off course with the same old complaints and how XP is the one to return to. They contribu

  • Ojisan_alpha
    Ojisan_alpha

    Well - let's face it, the SU7 with the METAR update happened because a very small but extremley loud VATSIM minority were crying their eyes out because FS2020 METARs didn't completely match real-world

31 minutes ago, Sky_Pilot071 said:

The old codebase has pretty much been replaced.

dd

Well for example. The floating airliners on the ground was not a thing in the previous generation of sims. And also, they still use the decades old "copy paste copy paste" with the clouds, when viewed from above in some situations.

Marco D'Agostino

20 minutes ago, simsuper80 said:

Well for example. The floating airliners on the ground was not a thing in the previous generation of sims. And also, they still use the decades old "copy paste copy paste" with the clouds, when viewed from above in some situations.

I was a dev for 35 years and I'm not saying anything. 🤩

dd

Here’s what I’m wondering…it seems plausible that they are in fact working in bigger features as it would seem they will need a draw for the next version to be appealing enough for current users to buy it. But then I wondered if actually there isn’t going to be a MSFS 2028 or whatever it would be called and instead this current version will just keep plonking along with gradual updates….maybe that’s the model. I dunno. But there’s not been a word about the idea even of a future version, just ongoing updates. I wonder what you all think…

AMD 5830X

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Win 11

27 minutes ago, Purr said:

Here’s what I’m wondering…it seems plausible that they are in fact working in bigger features as it would seem they will need a draw for the next version to be appealing enough for current users to buy it. But then I wondered if actually there isn’t going to be a MSFS 2028 or whatever it would be called and instead this current version will just keep plonking along with gradual updates….maybe that’s the model. I dunno. But there’s not been a word about the idea even of a future version, just ongoing updates. I wonder what you all think…

They will need a new revenue stream. We should be getting a 2028 version then 2 years of work at least. This would be the end of the 10 year commit correct?

Edited by SKEWR
add quote

"I am the Master of the Fist!" -Akuma
 

On 9/19/2026 at 11:46 AM, JetClipperJR said:

That was pretty obvious during the livestream a few days ago. They seemed genuinely... surprised by questions and issues that the community has been complaining about for ages.

They have ALWAYS acted this way. Frankly, if those 3 left the arena, I wouldn't blink an eye. They have always acted shady.

The newer build 1.9.12.0 includes tons of new filters for career mode (at 5:29)

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

There's a new ground services EFB too. He covers that in the video somewhere.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

15 hours ago, SKEWR said:

They will need a new revenue stream. We should be getting a 2028 version then 2 years of work at least. This would be the end of the 10 year commit correct?

With the changes in the economics of games development I don’t think there are any guarantees that the 10 years of MSFS development can be relied on.

If MS don’t think a further version of ‘28 will generate enough revenue it’s pretty clear they won’t hesitate to pull the plug.

25 minutes ago, Matchstick said:

With the changes in the economics of games development I don’t think there are any guarantees that the 10 years of MSFS development can be relied on.

I assume that 10-year number is based on the length of the initial contract between Asobo and Microsoft (Asobo is not a MS subsidiary like some of MS's other game devs).

On 9/19/2026 at 1:07 PM, UrgentSiesta said:

Do you REALLY think they INTENDED for landing gear to disappear

Yes. They intended for a lot to "disappear" that's what culling is all about ... and falls under "optimization" (aka more FPS and lower VRAM) ... and you know it's a lot more than just landing gear that's "disappearing" so not sure why you keep reducing the issue to just "landing gear"?

On 9/19/2026 at 11:09 AM, ETOPS3_TTV said:

Be thankful, supportive, and we will continue to see advances in our hobby we never thought we would see. It takes time and patience

Thankful? I think you should be looking at this from the other way around ... MS/Asobo should be thankful we gave them our money ... again. I have plenty of patience, but it doesn't last "years". Patience isn't the issue here ... lack of acknowledgement after years and years and years of pointing out the very obvious.

Edited by SayAgain

Extraordinary claims require extraordinary evidence. - Carl Sagan

Joerg lives in Redmond, Washington. We should write his name in when voting. For every office. While MS is sinking in gaming sales, MSFS is increasing in revenue and users online. He always looks happy. Maybe he charms his workers into making greater efforts.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

7 hours ago, SayAgain said:

Yes. They intended for a lot to "disappear" that's what culling is all about ... and falls under "optimization" (aka more FPS and lower VRAM) ... and you know it's a lot more than just landing gear that's "disappearing" so not sure why you keep reducing the issue to just "landing gear"?

Thankful? I think you should be looking at this from the other way around ... MS/Asobo should be thankful we gave them our money ... again. I have plenty of patience, but it doesn't last "years". Patience isn't the issue here ... lack of acknowledgement after years and years and years of pointing out the very obvious.

7 hours ago, SayAgain said:

Yes. They intended for a lot to "disappear" that's what culling is all about ... and falls under "optimization" (aka more FPS and lower VRAM) ... and you know it's a lot more than just landing gear that's "disappearing" so not sure why you keep reducing the issue to just "landing gear"?

If that's true, then that's among the most infuriating things I have seen on here. Creating issues that were not present in a simulator from 20 years ago.

Marco D'Agostino

I’ve been following the SU7 beta discussion here, and what strikes me is how difficult it still is for users to determine what is actually causing a problem.

Performance issue, scenery, aircraft, add-on, streaming, memory, simulator regression — from the user side a lot of it still ends up as trial and error.

That is also why I raised this question earlier about the diagnostic foundation of MSFS 2024.

Not because every issue needs more logging, but because better internal diagnostics could help separate symptoms from actual causes and make feedback much more useful for both users and developers.

For anyone interested, this is the discussion I started earlier:

https://forums.flightsimulator.com/t/msfs2024-sim-update-7-your-dream-feature/751235/922

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