Saturday at 08:32 PM3 days 12 minutes ago, simsuper80 said:For sure I'm thankful for this simulator. I just get agitated when I see issues that were not a thing in the previous generation of sims.The old codebase has pretty much been replaced.dd
Saturday at 09:04 PM3 days 31 minutes ago, Sky_Pilot071 said:The old codebase has pretty much been replaced.ddWell for example. The floating airliners on the ground was not a thing in the previous generation of sims. And also, they still use the decades old "copy paste copy paste" with the clouds, when viewed from above in some situations. Marco D'Agostino
Saturday at 09:25 PM3 days 20 minutes ago, simsuper80 said:Well for example. The floating airliners on the ground was not a thing in the previous generation of sims. And also, they still use the decades old "copy paste copy paste" with the clouds, when viewed from above in some situations.I was a dev for 35 years and I'm not saying anything. 🤩dd
Sunday at 03:32 AM3 days Here’s what I’m wondering…it seems plausible that they are in fact working in bigger features as it would seem they will need a draw for the next version to be appealing enough for current users to buy it. But then I wondered if actually there isn’t going to be a MSFS 2028 or whatever it would be called and instead this current version will just keep plonking along with gradual updates….maybe that’s the model. I dunno. But there’s not been a word about the idea even of a future version, just ongoing updates. I wonder what you all think… AMD 5830X Nvidia RTX 3060 Win 11
Sunday at 03:59 AM3 days 27 minutes ago, Purr said:Here’s what I’m wondering…it seems plausible that they are in fact working in bigger features as it would seem they will need a draw for the next version to be appealing enough for current users to buy it. But then I wondered if actually there isn’t going to be a MSFS 2028 or whatever it would be called and instead this current version will just keep plonking along with gradual updates….maybe that’s the model. I dunno. But there’s not been a word about the idea even of a future version, just ongoing updates. I wonder what you all think…They will need a new revenue stream. We should be getting a 2028 version then 2 years of work at least. This would be the end of the 10 year commit correct? Edited Sunday at 04:01 AM3 days by SKEWR add quote "I am the Master of the Fist!" -Akuma
Sunday at 04:53 PM3 days On 9/19/2026 at 11:46 AM, JetClipperJR said:That was pretty obvious during the livestream a few days ago. They seemed genuinely... surprised by questions and issues that the community has been complaining about for ages.They have ALWAYS acted this way. Frankly, if those 3 left the arena, I wouldn't blink an eye. They have always acted shady.
Sunday at 05:01 PM3 days The newer build 1.9.12.0 includes tons of new filters for career mode (at 5:29) 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
Sunday at 05:05 PM3 days There's a new ground services EFB too. He covers that in the video somewhere. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
Sunday at 07:57 PM2 days 15 hours ago, SKEWR said:They will need a new revenue stream. We should be getting a 2028 version then 2 years of work at least. This would be the end of the 10 year commit correct?With the changes in the economics of games development I don’t think there are any guarantees that the 10 years of MSFS development can be relied on.If MS don’t think a further version of ‘28 will generate enough revenue it’s pretty clear they won’t hesitate to pull the plug.
Sunday at 08:25 PM2 days 25 minutes ago, Matchstick said:With the changes in the economics of games development I don’t think there are any guarantees that the 10 years of MSFS development can be relied on.I assume that 10-year number is based on the length of the initial contract between Asobo and Microsoft (Asobo is not a MS subsidiary like some of MS's other game devs).
Monday at 04:57 AM2 days On 9/19/2026 at 1:07 PM, UrgentSiesta said:Do you REALLY think they INTENDED for landing gear to disappearYes. They intended for a lot to "disappear" that's what culling is all about ... and falls under "optimization" (aka more FPS and lower VRAM) ... and you know it's a lot more than just landing gear that's "disappearing" so not sure why you keep reducing the issue to just "landing gear"?On 9/19/2026 at 11:09 AM, ETOPS3_TTV said:Be thankful, supportive, and we will continue to see advances in our hobby we never thought we would see. It takes time and patienceThankful? I think you should be looking at this from the other way around ... MS/Asobo should be thankful we gave them our money ... again. I have plenty of patience, but it doesn't last "years". Patience isn't the issue here ... lack of acknowledgement after years and years and years of pointing out the very obvious. Edited Monday at 05:00 AM2 days by SayAgain Extraordinary claims require extraordinary evidence. - Carl Sagan
Monday at 05:33 AM2 days Joerg lives in Redmond, Washington. We should write his name in when voting. For every office. While MS is sinking in gaming sales, MSFS is increasing in revenue and users online. He always looks happy. Maybe he charms his workers into making greater efforts. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
Monday at 12:39 PM2 days 7 hours ago, SayAgain said:Yes. They intended for a lot to "disappear" that's what culling is all about ... and falls under "optimization" (aka more FPS and lower VRAM) ... and you know it's a lot more than just landing gear that's "disappearing" so not sure why you keep reducing the issue to just "landing gear"?Thankful? I think you should be looking at this from the other way around ... MS/Asobo should be thankful we gave them our money ... again. I have plenty of patience, but it doesn't last "years". Patience isn't the issue here ... lack of acknowledgement after years and years and years of pointing out the very obvious.7 hours ago, SayAgain said:Yes. They intended for a lot to "disappear" that's what culling is all about ... and falls under "optimization" (aka more FPS and lower VRAM) ... and you know it's a lot more than just landing gear that's "disappearing" so not sure why you keep reducing the issue to just "landing gear"?If that's true, then that's among the most infuriating things I have seen on here. Creating issues that were not present in a simulator from 20 years ago. Marco D'Agostino
Monday at 01:17 PM2 days I’ve been following the SU7 beta discussion here, and what strikes me is how difficult it still is for users to determine what is actually causing a problem.Performance issue, scenery, aircraft, add-on, streaming, memory, simulator regression — from the user side a lot of it still ends up as trial and error.That is also why I raised this question earlier about the diagnostic foundation of MSFS 2024.Not because every issue needs more logging, but because better internal diagnostics could help separate symptoms from actual causes and make feedback much more useful for both users and developers.For anyone interested, this is the discussion I started earlier:https://forums.flightsimulator.com/t/msfs2024-sim-update-7-your-dream-feature/751235/922
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