Everything posted by harryw
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windows 10 & v3
And I think I am going to quote, just to preserve this elucidating analysis for posterity.
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windows 10 & v3
Exactly, I am going to stay with 7 as long as possible. There is no need to upgrade NOW, but the way Microsoft is pushing 10, practically begging people to install it, you can probably count on 7 being unusable for anything that's evolving rapidly (like flight simulators) within a few years. For starters, DX12 will only be available 10 and sooner or later developers will make the transition to DX12. Same thing is happening with OpenGL and Vulkan, i.e. on the Linux side, so there's a major change in GPU driver design philosophy in progress. If you don't want to be left behind, you gotta move on at some point. I actually understand quite well why Microsoft is forcing updates. Anybody who's ever helped a computer-illiterate person getting a system going again after a thorough mess up will understand! Windows has to work flawlessly on laptops, tablets an smart phones since Microsoft has decided that it's going to be one single OS to rule the whole universe of devices. The vast majority of users just want their chat and video apps to work without a hitch and never think (or even know) about things like drivers and optimization. Well, as flight simmers we are not that kind of user and Microsoft has already shown with Flight how much they care about that niche... If I need to tweak I'd rather do it on a platform that's tweak-friendly! Moving to Linux is going to be a long term project for me. It was really only FSX and Prepar3D that kept me on Windows this long. Everything else I need an OS to do is already well covered.
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windows 10 & v3
The update policy is really just the tip of the iceberg. That and many other things happening with Windows show the direction towards which Microsoft is heading so clearly that I am planning my slow migration to Linux / X-Plane within the next year or so. I don't expect P3D to ever be ported to Linux (maybe it will be possible to run with wine libraries in a few years) because the market is just too tiny. Sad but understandable: even with X-Plane it's only 3% Linux. I don't want to insinuate that this is the path everybody should take - it depends on your priorities and of course how happy you are to fiddle around with configurations and computers in general vs just wanting to go and fly - but I definitely am one of those who Microsoft has finally pushed to jump ship.
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P3D v3 - Best way to view a replay
Is 'Instant Replay' not satisfactory or haven't you discovered it yet?
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P3D Hardware Tessellation & HDR V3 vs V2.5
For those who find the colors too bland without P3D HDR enabled and have an Nvidia card - did you set 'Output Dynamic Range' to 'Full' in Nvidia Control Panel/Display/Change Resolution?
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ORBX just released P3D v3.0 installers for Global and OpenLC Europe
I would say it's because there's no ORBX libs for Version 3 yet (which contains at least some of the autogen)
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I cannot get P3d to Open
Yes, that certainly is not the default Prepar3D.cfg, or else there wouldn't be this line: SimObjectPathsRemarks=These entries were automatically added from SimObjects.cfg by Migration Tool. Set RepairConfig=0 in MigrationTool.cfg to disable. User Objects=Airplane, Helicopter, Submersible, ExternalSim delete it and start prepar3d - that should build you a new one. It still won't start since you deleted the default flight. Now go to your Documents directory (something like C:\Users\fakeflyer737\Documents\Prepar3D v2 Files) and copy any of the flights there (extension .fxml) to one named Default.fxml. That should get you started again IF the missing default flight file is the only problem left. edit: on second thought and looking at that line I copied above - since you apparently have the Migration Tool installed: Does that have an entry in the DLL.XML that gets executed before prepar3d starts and messes up the newly generated Prepar3D.cfg? I don't use or know anything about that tool but as is says right there in the line - maybe you should try to "Set RepairConfig=0 in MigrationTool.cfg".
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Utx Europe comparisons
Are you making fun of Swiss infrastructural planning or the land classes? tutmeiser - did you enable tertiary roads with Vector? And can the width and color of road still be easily adjusted with UTX? I think that was the case with UTX 1, but back then I didn't pay much attention to it. And can you disable power lines in UTX? Thanks again, that was very helpful. There's one or two other areas I'd be interested in but I should give others a chance to come up with a request first.
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Utx Europe comparisons
Thanks, Chris. Global + Vector + LC definitely has the edge as far as capturing the general lay of the land goes. The forests interspersed in urban areas in Switzerland are dense patches, not spread out trees as UTX shows. And the semi-industrial areas are more accurate too. But the shoreline depiction sucks and roads do look better with UTX, although secondary roads are too wide. Altogether Switzerland with UTX looks a bit too US-ish to me. I think I'll wait and see what Vector 1.25 brings. Thanks again for putting this together! edit: just saw you got more or less the same impression by means of Google Earth.
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Utx Europe comparisons
To be honest, the reason I am getting interested in UTX is because I am losing my faith that Vector is ever going to live up to the promises made. It's starting to push a year since the last update and the next one better deliver big time or I am going to give up on it. OpenLC, on the other hand, looks very good to me, especially in Switzerland and Italy but if UTX + Global comes even close then I might ditch that too.
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Utx Europe comparisons
I'd love to see Zurich, CH (not the airport, the actual city) Global LC Europe + Vector vs LC Europe + UTX if that's possible. Thanks!
- What Sort of Crap Is This From P3D?
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Just A Heads Up: New Version Released, v6.52
Something else to take note of: VoxATC will create folders for FSX, FSX Steam, Prepar3d V1 and Prepar3d V2 in your Documents folder, regardless of what simulator versions you actually have - at least that happens on my system with only Prepar3d 2.5 on it. Don't delete any of those folders, or VoxATC will run the indexer again, recreate the folders and overwrite your configuration with the default one when you next open one of the tools! Maybe that's well known but I've only been aboard since version 6.50. Took me a while to realize what was going on...
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My feeling about Orbx
I'll take a stab at this: The HD Trees required changes in the autogen implementation (that's where the potential framerate increase is supposed to come from.) The autogen changes are probably contained in the ORBX library. ORBX used to ship separate libraries for each of their products, which made updating a nightmare - so they combined them into one. Much easier for everybody who has more than 1 or 2 ORBX products, but of course it made the single library much larger. You're somewhat of an exception with HD Trees being your only ORBX product.
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Anybody use VoxATC and Papua New Guinea Region?
Well then, does anybody have any idea or experience with VoxATC and airports that use runways as taxiways in general? Should that theoretically work?
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Just A Heads Up: New Version Released, v6.52
Delete the whole Prepar3D folder/branch, NOT the LockheedMartin folder! I had this causing an issue with the ORBX FTX central. No idea where it comes from - I never had Prepar3D 1.4 and have few addons besides ORBIX stuff. Also, just in case, make a backup of the registry before you delete anything (File->Export and select theLockheedMartin Branch).
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Anybody use VoxATC and Papua New Guinea Region?
Hi all, I'm not a real life pilot and quite new to ATC procedures (hence I thought VoxATC would be a fun addon to learn about this) and I am a bit lost: I am trying to do some pattern flying at the ORBX Papua New Guinea region's AYPY Jacksons, version 6.50, my AI traffic is at about 25% and am starting at GA parking 26. I get instructions to to cross runway 14R and then to follow 14L to 32R (i.e. using the runway to taxi) - right into the path of a plane doing a touch and go. Also, more traffic gets directed down the runway before I am able to take off. It's as if ATC is not aware that the taxiway and the runway are the same. I am now wondering whether VoxATC has a problem with the airport definition file, my starting ramp somehow is a bad one, I am doing something fundamentally wrong, VoxATX is confused or any combination thereof. Could somebody who uses ORBX PNG and has some experience with VoxATC possibly check this out? I'd be very grateful - also for any other ideas, hints, etc! Oh, and P.S.: I do have P3D ATC disabled, AI at 0% and am not running ORBX AI.
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The Disappearing Joystick Issue--Why Won't LM Address It?
There are a few different problems at hand here: I used to have USB devices stop working with windows 8.0 until Lockheed Martin reported that fixed - I think it was P3D 2.4, but I am not sure. If I remember correctly that was an issue with FSX legacy handling of devices, requiring a workaround in P3D and since then my devices have been working without disconnect in P3D. They are, however, frequently not recognized in the P3D internal control setup with only the Mouse Yoke being displayed. That's another variation of 'not recognized' and might contribute to the confusion. I generally just edit the standard.xml directly now. I don't expect this to be fixed within the lifetime of Win 8.
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NVIDIA Users: Don't forget this color "tweak"
Did a lot of good for my setup. Much appreciated!
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Any benefits to the newest P3D V2.5.12945 ?
Well, then start up P3D, go to the 'Help' drop down menu and click on 'About Lockheed Martin Prepare3D'. That will pop up a window with your P3D version, SimConnect version and License Id.
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Do I need GeForce Experience for P3D?
Got it; thanks. I'll stay Experience-free.
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Do I need GeForce Experience for P3D?
I asked this in another thread but I guess it got drowned out: Is there any advantage for non-SLI users in downloading the GeForce Experience part of the 352.86 driver? (which I understand is necessary to get the profile) I've never bothered with that so far because I don't run anything that might have been affected, don't record videos and don't care about twitch. My feeling is that I can go on ignoring it. Am I right?
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Do I need GeForce Experience for P3D?
I asked this in another thread but I guess it got drowned out: Is there any advantage for non-SLI users in downloading the GeForce Experience part of the 352.86 driver? (which I understand is necessary to get the profile) I've never bothered with that so far because I don't run anything that might have been affected, don't record videos and don't care about twitch. My feeling is that I can go on ignoring it. Am I right?
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Nvidia 352.86 ...!
Is there any advantage for non-SLI users in downloading the GeForce Experience part of the driver? (which I understand is necessary to get the profile) I've never bothered with that so far because I don't run anything that might have been affected.
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Anybody ever notice that postprocessing settings stick to saved flights?
disregard