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Prepar3d 1.4 Feedback and comments

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A sophisticated launcher is about the least important thing. As long as aircrafts etc. are the same, I won't but it.

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hi, can anyone do a definitive comparison of this version to fsx? like many others im tempted...

 

im particularly interested in what u are reporting as improved autogen and fog. even just screenshots pointing out features? or are there already such comparos?

 

tx

Simmo W, Melbourne, Oz
http://www.youtube.com/user/id5556
 

Has anyone tried P3D on a lower spec machine? I've run fs9 on mine as all the reports of hardware exertion made me reticent to go to FSX but I've decided to make the leap with P3D and downloaded 1.3 which looks lovely but even with the details set very low results in wildly fluctuating FPS.

Is 1.4 a bit more consistent for this? Will install if the concensus is that it would make a difference.

Thanks,

Paul

 

PS I'm on an Acer Aspire X1430 spec

It's definitely possible to go higher with LOD than 6.5. The problem starts with the OOM crashes, when the VAS grows up to 4GB. It has nothing to do with VRAM, memory installed or anything else. You also can't put that VRAM to good use with FSX/P3D... the software doesn't support it. We would all be much happier bunch if it did!

 

In my music studio I have an instance of Cakewalk Studio which, although a 32-bit app can use the trick of a separate RAM-cache for data-ready-to-use which then allows you to use up to all of your RAM, less about 4G for Win7-64 and the app.

 

As I have 16G, this allows me to have, in RAM, 12 G of ready.data for the 32bit app

 

Now this is audio streaming and not video+audio streaming so....?

 

I wonder if Prepar3D could ponder such a path?

 

allen

  • Commercial Member

Unfortunately LM for the time being has no interest in developing a FSX-like user interface. Since they are primarily treating Prepar3D as a training tool an user interface is actually something that they don't need. Building one will probably fall to some 3PD who wants to do it.

  • Author

yeah LM has said the tools are there to build one but we need a skilled programmer to write a front end that can read our aircraft and the airports and set the time etc.. for us :)

 

There must be one out there somewhere :)

-Paul-

I found that FSUIPC ver 4.85 is not fully ready (e.g. cannot used aircraft profiles properly) for P3D ver 1.4.

So, I went back to FSUIPC ver 4.80 for now.

Best Regards,

Vaughan Martell  PP-ASEL KDTW

Nah, crashes after a while with OOM. Specially if you load up the Concorde, it won't last 2 minutes at EGLC.

 

Okidoki. Must be a specific configuration. One should really test apples vs apple. Same config, same scenery, same place. VAS usage.

  • Moderator

Unfortunately LM for the time being has no interest in developing a FSX-like user interface. Since they are primarily treating Prepar3D as a training tool an user interface is actually something that they don't need. Building one will probably fall to some 3PD who wants to do it.

 

it would still seem to me that even commercial users might want different training scenarios. If LM is planning on selling a one trick pony, they may have a problem. Even a dedicated simulator might benefit from the ability to customize the training. IMHO it should definitely be addressed for their commercial market.

 

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

  • Author

In a training environment you have to look at it as P3D is the server software so if it crashes it will reboot and reset the sim to the customers configuration not to a multi configuration page like fsx.

 

The term 1 trick pony is not fair and commercial customers wont need a front end like fsx. Most training schools wont have a choice of 30 or 40 addon aircraft they will want the sim to launch with one aircraft at one airfield configured correctly to the hardware they have.

 

Changing the default start location, aircraft and weather can be done in P3D and its only a matter of time before someone develops a nice front end to p3d to keep us happy.

-Paul-

  • Commercial Member

I installed FSUIPC but it knows this P3d ver 1.4 is newer than what FSUIPC was originally written for (last fsuipc update).

 

Anybody getting FSUIPC in the P3d top menu to set up throttles etc. ??

 

FSUIPC working for me. I only set my controls using FSUIPC. I just get crashing at the moment, trying to work out what is causing this

 

Cheers,

 

Kelvin

Hi Guys,

 

I'm using FSUIPC with my PFC Yoke, VRAC Throttle Quad and Rudder Pedals with P3D ver. 1.4 with no problems.

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

Okidoki. Must be a specific configuration. One should really test apples vs apple. Same config, same scenery, same place. VAS usage.

 

You are absolutely right. I forgot that my FSX installation loads up some DLLs (OrbX sutff, plus PMDG stuff, etc) while on P3D i don't have anything installed like that yet, just a few airports and the NGX. Those use memory space as well.

CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11

Guys, I have no conclusive tests as of yet, only comparing some sceneries, flying around, loading FSX then P3D, then FSX, then P3D... I even bought the Migrator Tool to make this easier.

P3D has a clear step in the front over FSX. Texture loading is faster, I can't get the same FPS in FSX without sacrificing texture loading, thus getting blurries in FSX. P3D keeps fast and sharp textures. It's not much, don't expect 50%... or even 30%... but I can't just pinpoint how much, I know it's couple of FPS more, like 20-23 or so.

I'm doing all these tryouts inbetween, evening, morning, I barely have time to do them, and no screenshots or comparisons, so... just take my word for now :)

 

N1G - stutters are gone. Definitely. I'm very VERY sensitive to stutters and have test situations JUST to test that out.

It will stutter however if FPS drops below 30, just like FSX does. But in all honesty, that is expected if you load it PNW or similar sceneries with a whole bunch of autogen...

  • Commercial Member

Cool findings, Word Not Allowed!

 

Guys, without a doubt in my mind, whether we want to accept it or not, P3D is the way to go. FSX is on life-support and the Chaplain is on his way to the room. He just now stepped off the elevator.

 

FSX has been squeezed to it's last pulp but you can only get so much out of an orange before it's time to throw it away. Especially when official support has long been gone.

 

P3D on the otherhand, has active support from LM and it's already making great strides. Once P3D 2.0 with DX11 arrives, that's when the Chaplain himself pulls the plug on FSX and we get that dreaded flatline tone.

 

I'm in the midst of building a custom skeleton for my home cockpit and as such, my system is not in service, but as soon as I assemble it all again in the next few days, I will get P3D and slowly but surely begin the transition to FSX's afterlife.

 

*mans flame suit*

Regards,

Efrain Ruiz
LiveDISPATCH @ http://www.livedispatch.org (CLOSED) ☹️

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