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Airbus X Extended Released

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Can anyone tell me how real this aircraft is compared to real life? Can be compared with the realism in PMDG addons?

 

Enviado desde mi GT-I9300 usando Tapatalk 2

 

 

José Fco. Ibáñez /// i7 6700k (Delid) @ 4,6 Ghz /// Asrock Z170 OC Formula /// 16GB RAM G.Skill Ripjaws V 3200 /// GTX 1070 Founders Edition 8GB /// LG 27UD58 4K 27' // OCZ Vertex 4 SSD (X-Plane 10) & SAMSUNG 850 EVO SSD (P3D V3) /// Windows 10 Pro x64

 

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Can be compared with the realism in PMDG addons?

I do not think so—a comparison would be unfair, as these two products are for different target audiences.

Has anyone noticed the flight recorder slowing the load time of FSX?

Joseph Wentz

Can be compared with the realism in PMDG addons?

these two products are for different target audiences.

 

That is also my understanding. AXE might have been intended to be Aerosoft's first attempt at a complex simulation (although not PMDG level).

 

FSLabs is planning to release an Airbus that aims for the level that PMDG customers are accustomed to see.

 

Having said that, people who are planning to buy FSLabs version (in my opinion) should get their feet wet with AXE, as it models the Airbus "quirks" (and FBW) quite nicely!

It's not PMDG but then it also doesn't have the PMDG attitude :P

Scott
Boeing777_Banner_Pilot.jpg

Hello,

 

There is nothing in the Airbus X Extended addon that can 'break' your hardware throttle, but as Craig suggested perhaps your efforts have resulted in the axis settings being erased or changed for it, in FSX.

 

If you look a few pages back I posted some advice about throttle set up for this aircraft; following the 3 easy rules prevents 99% of throttle issues with this add-on :-

  • Ensure your hardware throttle axis is assigned to "Throttle" in FSX assignments (not "Throttle 1" or similar").

  • For this aircraft, assign the above in FSX Assignments, not FSUIPC. (Avoid assigning in both!).

  • If you have more than 1 piece of hardware axis (as you have as you mentioned multiple throttle lever axes), ensure that only one axis is assigned to "throttle" in FSX assignment. Having two devices or two axes on hte same hardware unit assigned to "Throttle" will prevent the throttle working. When hardware is plugged in to your PC, it is assigned to axis automatically is FSX, so most people with the issues have "rogue" hardware assignments to "throttle" that they may not even be aware of.

So check all assignments in FSX and ensure the above is met, and you're throttle should work flawlessly.

 

HTH.

 

PS... the last time I posted such advice, I was mistaken as a member of the development team of this addon. But as the dev team know, I'm nothing more than an enthusiastic user, passing on my experience. :)

 

Well written Raul,

Esp point 3

Jude Bradley
Beech Baron: Uh, Tower, verify you want me to taxi in front of the 747?
ATC: Yeah, it's OK. He's not hungry.

X-Plane 12 and MSFS2020  🙂

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I have two questions:

 

1. Is there a way to fix the tires on the Airbus so that they don't throw up water spray when the tarmac and runway are dry? I have had this problem since I bought it.

 

Thanks!

Airbus

 

Easiest way is to rename the SPLASH/SPRAY/WET/ICE effects from the EFFECTS folder on FSX directory. Just add a .txt extension instead of the original one.

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Easiest way is to rename the SPLASH/SPRAY/WET/ICE effects from the EFFECTS folder on FSX directory. Just add a .txt extension instead of the original one.

 

do you know the files names?

Naif Almazroa

My Youtube channel:

https://www.youtube.com/user/Youmou0205

Go to:-

 

C:\....etc....\Microsoft Games\Microsoft Flight Simulator X\Effects

 

 

Try renaming these :-

 

 

fx_waterSplashMed

 

fx_waterSplashSml

 

fx_WetEngineWash (this one can be a nightmare in props, in wet weather!)

 

fx_wtrspray_l

 

fx_wtrspray_m

 

fx_wtrspray_s

 

 

:smile:

  • Commercial Member

 

 

That's exactly how an Airbus behaves. Large sidestick inputs are usually needed for Airbuses. I am also practicing my flare. lol

 

See how real pilots fly the Airbus:

 

Merry Christmas everyone!

 

Just wanted to add that your statement is completely inaccurate. Small corrections are all that is required on the bus and hammered into new guy,s that have transitioned from conventional aircraft.

 

Random YouTube videos are not the best learning meterial. We have a saying everytime we see a new guy waving the side stick all over the place "stirring the mayonnaise"

 

Unless fighting heavy gusts on approach use very small inputs and don't fight the FBW. Whilst I previously mentioned I didn't find the aerosoft FBW very realistic you can still apply real world techniques and get results.

Rob Prest

 

Just wanted to add that your statement is completely inaccurate. Small corrections are all that is required on the bus and hammered into new guy,s that have transitioned from conventional aircraft.

 

Random YouTube videos are not the best learning meterial. We have a saying everytime we see a new guy waving the side stick all over the place "stirring the mayonnaise"

 

Unless fighting heavy gusts on approach use very small inputs and don't fight the FBW. Whilst I previously mentioned I didn't find the aerosoft FBW very realistic you can still apply real world techniques and get results.

The real world conventional aircraft i flew did'nt require large inputs either. Well the C-141 was like a mack truck. But the other heavies(DC-10) and light jets(Gulfstreams) respond very well to input. You can finger tip fly the DC-10.

Just wanted to add that your statement is completely inaccurate. Small corrections are all that is required on the bus and hammered into new guy,s that have transitioned from conventional aircraft.

 

Random YouTube videos are not the best learning meterial. We have a saying everytime we see a new guy waving the side stick all over the place "stirring the mayonnaise"

 

Unless fighting heavy gusts on approach use very small inputs and don't fight the FBW. Whilst I previously mentioned I didn't find the aerosoft FBW very realistic you can still apply real world techniques and get results.

 

Why is it that everyone takes a different stance on these things? It seems everyone has something different to say on issues like this. Over at Aerosoft, Mathjis has been saying how large inputs are usually required on the real plane and I've seen Captains on YouTube using what I would define as being fairly large inputs on the controls in relatively normal conditions. Are you an Airbus pilot or something?

  • Commercial Member

Sorry for the double post, I think avsim is playing up, or it's my iPad

 

 

You don't have to take my word for it, I actively encourage fellow simmers to seek out correct info for themselves. I work on LVL-D simulators.

 

If you find any A3xx captains out to there that recommend large sidestick inputs on the bus then let me know ;) would be interested to know what outfit they flew with and who's writing there sops ;)

 

The side stick commands a roll rate on the bus, you add small inputs and then centre the stick. As mentioned, in heavy crosswinds or gusts then you do what is necessary.

 

Regards

 

 

You don't have to take my word for it, I actively encourage fellow simmers to seek out correct info for themselves. I work on LVL-D simulators.

 

If you find any A3xx captains out to there that recommend large sidestick inputs on the bus then let me know ;) would be interested to know what outfit they flew with and who's writing there sops ;)

 

The side stick commands a roll rate on the bus, you add small inputs and then centre the stick. As mentioned, in heavy crosswinds or gusts then you do what is necessary.

 

Regards

 

You don't have to take my word for it, I actively encourage fellow simmers to seek out correct info for themselves. I work on LVL-D simulators.

 

If you find any A3xx captains out to there that recommend large sidestick inputs on the bus then let me know ;) would be interested to know what outfit they flew with and who's writing there sops ;)

 

The side stick commands a roll rate on the bus, you add small inputs and then centre the stick. As mentioned, in heavy crosswinds or gusts then you do what is necessary.

 

Regards

 

 

 

Why is it that everyone takes a different stance on these things? It seems everyone has something different to say on issues like this. Over at Aerosoft, Mathjis has been saying how large inputs are usually required on the real plane and I've seen Captains on YouTube using what I would define as being fairly large inputs on the controls in relatively normal conditions. Are you an Airbus pilot or something?

 

 

Sorry for the double post, I think avsim is playing up, or it's my iPad

 

 

You don't have to take my word for it, I actively encourage fellow simmers to seek out correct info for themselves. I work on LVL-D simulators.

 

If you find any A3xx captains out to there that recommend large sidestick inputs on the bus then let me know ;) would be interested to know what outfit they flew with and who's writing there sops ;)

 

The side stick commands a roll rate on the bus, you add small inputs and then centre the stick. As mentioned, in heavy crosswinds or gusts then you do what is necessary.

 

Regards

 

 

 

Rob Prest

 

He wrote a short review and stated his profession. Helps on catching the viewpoint. http://forum.avsim.n...-extended-test/

 

The stick itself will command a roll rate in flight mode. And that's independently of the actual airspeed. Therefore causing large control surface deflections at low speeds and smaller ones at high speeds. All with the same amount of stick input.

 

Edited. I just saw that Rob has already answered. :blush: By the way, Rob, you iPad is broken. Just kidding. :P

 

 

I'm still eager to actually try the new Bus. Same for the BBS one to be honest. But I could imagine that a flight sim dev actually has to intercept the control commands to then apply some correction to them. If you wanted to simulate a proper FBW 'augmentation', this may be the only way.

 

Now this is just guesswork of mine, but I think some devs already use that method to work around the FSX ways of interpreting control inputs.

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