February 11, 201610 yr bye bye 32bit P3D v3, nice knowing you but it's time to divorce :wink: :smile:
February 11, 201610 yr bye bye 32bit P3D v3, nice knowing you but it's time to divorce :wink: :smile: Don't be so quick, going 64 bit is going to break compatibility with most addons, and will take 3rd party devs time to catch up. Also depends on how open DTG will be to 3rd party developers, especially those non Steam developers, we mostly use. Will they produce a SDK? Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
February 11, 201610 yr http://www.pcpilot.net/view_article.asp?ID=9434&pubID=8&t=0&s=0&sO=both&p=1&i=10 Sounds very like Flight to me. With little added Jason E Row Follow me on Youtube https://www.youtube.com/user/JasonRowPhotography
February 11, 201610 yr http://www.pcpilot.net/view_article.asp?ID=9434&pubID=8&t=0&s=0&sO=both&p=1&i=10 Sounds very like Flight to me. With little added Where do you see MS Flight anywhere in that release? The link posted above specifically does state FSX as I posted http://steamcommunity.com/app/314160/discussions/16/412446890550990408/ Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
February 11, 201610 yr In addition, you will be able to enter the whole world: https://www.facebook.com/dtgflightschool Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
February 11, 201610 yr They want simulations that are realistic but also accessible. They want to be led to a place where the focus can be on reaching great levels of accomplishment, rather than struggling to get to grips with the operational aspects. And that’s precisely what Flight School will deliver.” This is from the PC Pilot press release. That to me does not sound like a fully featured flight sim but I guess we will find out soon. Jason E Row Follow me on Youtube https://www.youtube.com/user/JasonRowPhotography
February 11, 201610 yr 64-bit is a must considering the complexity of so many of the great add-ons out there. And as someone already commented, developers would need to make significant updates to their products to catch up with a 64-bit platform. I normally use FSX SE, P3Dv3, and XP-10. I only fly the PMDG 737 & 777 packages and have great airport products from FlyTampa, FSDT, FlightBeam, and others that can push VAS to the limit. Every time I fly XP-10, I only wish I could transfer all these add-ons to that platform, given its smoother performance and 64-use. I look forward to seeing how this all evolved. Competition is good! LUIS LINARES Processor: Intel Core i9 6700K 9900K (5.0 GHz Turbo) Eight Core; CPU Cooling: NXXT Kraken X62 280mm CPU Liquid Cooler; System Memory: 64GB Corsair DDR4 SDRAM @ 3200 MHz, RGB; Graphics Processor: 11GB Nvidia GeForce RTX 2080 Ti, GDDR6, Primary Drive: 2TB Samsung 850 Pro Solid State Drive (SSD)
February 11, 201610 yr Thanks for the link. Since this new sim is based off the FSX engine, do you guys think it will support full multi-core usage? In the link it said that the sim will take advantage of modern gpu and cpu's but not much else regarding specs. Nature Boy
February 11, 201610 yr This is from the PC Pilot press release. That to me does not sound like a fully featured flight sim but I guess we will find out soon. That's because it isn't. "Flight School" will be a standalone sim they will release in April to teach newcomers how to sim. Later, they will release Dovetail Games FS, which will be their full-fledged sim. That was right there in the PC Pilot press release.
February 11, 201610 yr P3D and I divorced at v3. I could never get it to run smoothly when clouds were present, which never sat well with me since I'm a bit of cloud nut. So I look forward to whatever is next. A return to a consumer-oriented simulation is a step in the right direction. Daniel Moser
February 11, 201610 yr P3D and I divorced at v3. I could never get it to run smoothly when clouds were present, which never sat well with me since I'm a bit of cloud nut. So I look forward to whatever is next. A return to a consumer-oriented simulation is a step in the right direction. I don't have P3D, but I have read that others having problems with P3D V3.x running smoothly corrected them by setting dynamic reflections from Ultra to Medium. Just playing Devil's advocate, for devs that support this platform, this is going to really complicate matters for them. Not only will they have to support 32 bit FSX, FSX-SE, and P3D, now they will also have to support a 64bit version as well. It's not going to be easy for them, at least in the short term. Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
February 11, 201610 yr I don't have P3D, but I have read that others having problems with P3D V3.x running smoothly corrected them by setting dynamic reflections from Ultra to Medium. Just playing Devil's advocate, for devs that support this platform, this is going to really complicate matters for them. Not only will they have to support 32 bit FSX, FSX-SE, and P3D, now they will also have to support a 64bit version as well. It's not going to be easy for them, at least in the short term. Yeah, I looked into this but it wasn't dynamic reflections. I've had this problem since v2. Daniel Moser
February 11, 201610 yr bye bye 32bit P3D v3, nice knowing you but it's time to divorce :wink: :smile: Oh a prophet?? We dont know anything about Dovetail Flightsim. Maybe it is ###### like ###### and you will be cry because you throw out your money. We have to wait and see what Dovetail made.
February 11, 201610 yr Oh a prophet?? We dont know anything about Dovetail Flightsim. Maybe it is ###### like ###### and you will be cry because you throw out your money. We have to wait and see what Dovetail made. it's an improved version of FSX with alot more features, ofcourse it will be amazing. READ ANNONCEMENT :wink: :smile:
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