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Featured Replies

  • Commercial Member

it's an improved version of FSX with alot more features, ofcourse it will be amazing.  READ ANNONCEMENT :wink:  :smile:

have you fly it already ?  :wink:

without a public sdk - i doubt will go further than any sim already out.

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  • TheFlightSimGuy
    TheFlightSimGuy

    Don't let that "very complex and hi-fidelity" cabin door hit you on the way out. 

  • Christopher Low
    Christopher Low

    Could you be any more negative? Maybe we should wait until we have more information before dismissing them so abruptly?

  • AviatorMoser
    AviatorMoser

    P3D and I divorced at v3. I could never get it to run smoothly when clouds were present, which never sat well with me since I'm a bit of cloud nut. So I look forward to whatever is next. A return to a

P3D and I divorced at v3. I could never get it to run smoothly when clouds were present, which never sat well with me since I'm a bit of cloud nut. So I look forward to whatever is next. A return to a consumer-oriented simulation is a step in the right direction.

 

+1.  I parted ways with P3D after 2.5 - got sick of trying to tune it, paying the cost of entry, and playing nudge-nudge wink-wink games with the license.  Happy to be back in a consumer environment and am looking forward to what Dovetail might come up with.


Alan Ampolsk

"Ah, Paula, they are firing at me!"
-- Saint-Exupery

Worryingly, I see that Stephen Hood is now Creative Director at Dovetail. This is the same guy that was Creative Director of Formula One games at Codemasters and oversaw the design of a series of glorified arcade titles masquerading as semi-simulation. Those credentials don't bode well for anyone expecting anything even approaching a hardcore simulation. If the Codemasters F1 experience is anything to go by, expect lots of enthusiastic and over-promising developer videos with an incredibly underwhelming result at the end of the day. The race sim community gave up on Hood and his cohorts long ago, though admittedly, and perhaps even more disturbing for these new flight sim titles, Codemasters has got more "sim" since his departure, with the excellent Dirt Rally.
 

Banner_FS2Crew_Supporter.jpg

fbsupporter2.jpg

 

That's because it isn't. "Flight School" will be a standalone sim they will release in April to teach newcomers how to sim. Later, they will release Dovetail Games FS, which will be their full-fledged sim. That was right there in the PC Pilot press release. 

 

I think it's a pretty smart move to split the titles and have one entry-level and one full-feature (full-fat?) offering.  That way there's a gateway for newcomers (which we need) and a place to engage them with a whole variety of activities, including entertaining ones, without having the serious (solemn?) flightsim crowd feeling like their temple has been profaned.

 

Since anti-MS Flight, anti-Dovetail sentiment keeps cropping up in these threads, I'll get this out of the way (and yes, I'm repeating myself, but it bears repeating) - it's possible to make aviation entertaining and accessible without compromising the offering.  Go visit the National Air and Space Museum in Washington, DC (exhibits for kids?  The shame of it!  That means they can't be serious curators!  Oh... wait...) to see it in action.

 

Maybe Dovetail won't be able to bring it off but I welcome the attempt.


Alan Ampolsk

"Ah, Paula, they are firing at me!"
-- Saint-Exupery

I think it's a pretty smart move to split the titles and have one entry-level and one full-feature (full-fat?) offering.  

+1. I frequent the flightsim subreddit (reddit.com/r/flightsim), and over there we get a LOT of posts from people brand new to the genre who would really benefit from the training sim (there are many more newcomers there than here I've found, especially since the release of FSX:SE).  Besides that, it'll be nice for experienced simmers and developers to get a 'sample' of the new sim before release so we know what we're dealing with. 

Don't be so quick, going 64 bit is going to break compatibility with most addons, and will take 3rd party devs time to catch up. Also depends on how open DTG will be to 3rd party developers, especially those non Steam developers, we mostly use. Will they produce a SDK?

 

Not that I doubt it takes some effort - but how hard is it to convert 32-bit addons to 64-bit?  That's not intended as a leading question... as I honestly don't know.  What exactly does it entail?  I would think for executables, one would would just recompile the source code into a 64-bit application.  I'm guessing it must not be that easy.  For scenery and aircraft, wouldn't the same models and textures still work as long as the platform supports the legacy definitions?  Just curious.

 

MD

:lazy:

 

Wake me up in a few years when (or if) there is a good body of serious high quality content for this (i.e. anything not made by DTG, based on their Train Sim content).  Even if it does come out on time, and even if it does support third party addons, it's going to be a number of years before there's enough content to consider it a worthy successor to either FSX/P3D or XP.

 

We need new blood in this hobby, but the rumours of any simulator's demise are very premature at this stage.

Gee, I'll bet NGiS is wondering if this is going to interfere with their own plans to introduce a brand new flight sim :Tounge:   

+1. I frequent the flightsim subreddit (reddit.com/r/flightsim), and over there we get a LOT of posts from people brand new to the genre who would really benefit from the training sim (there are many more newcomers there than here I've found, especially since the release of FSX:SE).  Besides that, it'll be nice for experienced simmers and developers to get a 'sample' of the new sim before release so we know what we're dealing with. 

Totally agree its a perfect move by DTG and  I'm assuming it will be on steam is a good way to get to new blood.

Cesar Martinez
AMD 7800X3D  RTX5080 NZXT N7 B650E | G.Skill 32GB DDR5  
Samsung 980 Pro 2TB | Crucial MX500 (2×) | Crucial P3 Plus  
Monitor: Philips Evnia 34M2C6500 QD-OLED

I'm excited so far.  This is good news, 64-bit, making use of modern computer power.  Sounds like add-ons will be available, the kind we all love with realistic rendering/coding/systems.   This is hopefully what FS11 would have been.  Think positive.

 

The bottom line, sooner or later a 64-bit modern coding had to be made or the death of this hobby was coming.  It's frustrating enough to have a computer that's 6 months old with all these high-end specs that FSX and P3D can't access.

- Chris

Gigabyte Z790 Aorus Elite AX | Intel Core i9 13900KF | Gigabyte GeForce RTX 4090 24 GB | 64GB DDR5 SDRAM | Corsair H100i Elite 240mm Liquid Cooling | 1TB & 2TB Samsung Gen 4 SSD  | 1000 Watt Gold PSU |  Windows 11 Pro | Thrustmaster Boeing Yoke | Thrustmaster TCA Captain X Airbus | Asus ROG 38" 4k IPS Monitor (PG38UQ)

Asus Maximus VII Hero motherboard | Intel i7 4790k CPU | MSI GTX 970 4 GB video card | Corsair DDR3 2133 32GB SDRAM | Corsair H50 water cooler | Samsung 850 EVO 250GB SSD (2) | EVGA 1000 watt PSU - Retired

I thought this was an interesting VLOG from Jordan King. I always enjoy a little sanity and it sounds like he may have been under an NDA for a while on the new sims. 

 

Let me guess.... you want 64bit. 

Josh Daniels-Johannson

So the takeaways from this article and the answered questions from the comments

 

1. 64 bit

2. Upgraded code based off of FSX - NOT MS Flight

3. 3rd party developers will be part of the offerings

 

- I'm on p3dv3 and I love it, however if Dovetails simulator is a full blown 64 bit simulator based off FSX's whole world, I'm definitely in on this and will be a customer. Also real live weather has to be part of the deal, if not i'm out.

  • Moderator

Also real live weather has to be part of the deal, if not i'm out.

I'm sure it will probably have live weather to download, but you'll probably still want ASN or your preferred weather program handling it when it's made compatible with the new sim.

Avsim Board of Directors | Avsim Forums Moderator

 

 


Wake me up in a few years when (or if) there is a good body of serious high quality content for this (i.e. anything not made by DTG, based on their Train Sim content).  Even if it does come out on time, and even if it does support third party addons, it's going to be a number of years before there's enough content to consider it a worthy successor to either FSX/P3D or XP.

 

Well this is it,  Prepar3D is safe enough 

 

 

 

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