February 19, 20179 yr Thanks for the LOL bits. A 32bit "base" that runs really well to excellent ported to 64bit is going to run excellenter! A thing we might be able to see is a high LODs much farther out, expanding as hurtz go up, and maybe cores if that entanglement is figured out (if they have figured that out they are true masters of the universe, and they might be) In years past I wondered if the ever-present in nature Fibonacci Sequence would be a good metric for when to "grow" something visually simulated to the next [electron] "shell", but I never had a good reason to try it. Disclaimer: [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂
February 19, 20179 yr Don't forget that higher LOD further out not only means higher memory usage, but also means more CPU and GPU resources. It will still be limited, but at least by only these two components.
February 19, 20179 yr Thanks for the LOL bits. A 32bit "base" that runs really well to excellent ported to 64bit is going to run excellenter! A thing we might be able to see is a high LODs much farther out, Keep in mind X-Plane is 64bit and LOD at least when it comes to light draw is far less than P3D at altitude anyway - not happy about that Rich Sennett
February 19, 20179 yr How about bringing back true fullscreen, so the adaptive 1/2 refresh rate vsync would work again like it was in FSX? Tomaz Drnovsek My FSX Videos My AVSIM Gallery
February 19, 20179 yr We can always hope. And remove AA from clouds. Mark This would be a really good thing!
February 19, 20179 yr We can always hope. And remove AA from clouds. Mark JC you mean that hasn't been addressed yet? OMG! I'd be happy if someone could come up w/ a realtime modulator of factors affecting performance...so that I don't have to hit the P key and go do it manually. Here's a good recent example. I'm in the PMDG T7 coming into KPDX. I think it might have been ORBX freebie Portland enhancement I had recently installed that began to choke it a bit. I put up w/ choppy video which continued after touchdown. So I thought--I don't need any LOD radius beyond what I can see out the window while on the ground, which is an LOD setting far to the left. And I reduce autogen to low from Dense, etc. So of course the choppiness disappeared. So if things like autogen/veggies/LOD could be dynamically controlled in the background, along w/ cloud density, shadow distance, etc to a user set of priorities we could eek out a little more Nirvana from existing 32 bit P3D. I must admit it's shocking excellent already and have a hard time staying out of the pilot's seat especially in the cold/wet of this winter! Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
February 19, 20179 yr JC you mean that hasn't been addressed yet? OMG! Considering the severe FPS impact enabling SGSS will have flying through dense clouds I'm pretty sure AA is still applied to cloud textures. I remember before I switched to P3D and was using Steve's DX10SF in FSX where there was this option to disable AA for clouds. It really did wonders being able to have SGSS enabled resulting in superb AA but yet with great performance. I really miss that in P3D. This was the main reason I decided to get a 4K screen where I've been able to stop using SGSS and still have fairly good IQ even without SGSS but it's still not as good as with SGSS enabled IMO.
February 19, 20179 yr After setting cloud resolution to 512 I don't see huge fps drop with 4x sgsaa. Probably 256 will be even better and tbh I don't see quality difference with clouds. Yet I agree this is probably first thing that should be addressed. Tomasz Zawadzki
February 19, 20179 yr Interesting. Sounds like LM has some work to do in that area... Best regards,--Anders Bermann-- ____________________Scandinavian VAPilot-ID: SAS2471
February 19, 20179 yr I remember before I switched to P3D and was using Steve's DX10SF in FSX where there was this option to disable AA for clouds. It really did wonders being able to have SGSS enabled resulting in superb AA but yet with great performance. And no one has yet done this for P3D? Unreal! If this was done in FSX I don't have a clue why it hasn't been duplicated in P3D, including by LM itself. As the new leader of the 4th Reich would say, 'that's just sad!' I use SSGS 4x when there is fair weather and it's quite nice I agree. Otherwise, it's off during the cloudy weather for just this reason. Again, this sound like mega low hanging fruit! Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
February 19, 20179 yr Thanks ladies/gents, these threads do make me chuckle. Rich, I think you're in the wrong forum ... Cheers, Rob.
February 19, 20179 yr And no one has yet done this for P3D? Unreal! If this was done in FSX I don't have a clue why it hasn't been duplicated in P3D, including by LM itself. As the new leader of the 4th Reich would say, 'that's just sad!' I use SSGS 4x when there is fair weather and it's quite nice I agree. Otherwise, it's off during the cloudy weather for just this reason. Again, this sound like mega low hanging fruit! I've said this a million times. 6 years ago they announced it, they've released 3 major versions and all these little crappy bugs are still there. People are still using FSRealtime to fix the time. What are people buying with their hard earned money (3 times over)? There was also the dream of being able to use all your FSX addons but how smooth did that go? New installers, conversion tools, re-purchases, doubling prices and we're still flipping though thread after thread of VAS/OOM issues, persistent bugs and poor performance. And now people are dreaming that going 64bit will give them backward compatibility that's somehow better then before? I wish you all the best of luck. Jim Shield Cybersecurity Specialist
February 19, 20179 yr I've said this a million times. 6 years ago they announced it, they've released 3 major versions and all these little crappy bugs are still there. People are still using FSRealtime to fix the time. What are people buying with their hard earned money (3 times over)? There was also the dream of being able to use all your FSX addons but how smooth did that go? New installers, conversion tools, re-purchases, doubling prices and we're still flipping though thread after thread of VAS/OOM issues, persistent bugs and poor performance. And now people are dreaming that going 64bit will give them backward compatibility that's somehow better then before? I wish you all the best of luck. Whoow! You want some cheese, with that 'whine'? :smile: Best regards,--Anders Bermann-- ____________________Scandinavian VAPilot-ID: SAS2471
February 19, 20179 yr If this was done in FSX I don't have a clue why it hasn't been duplicated in P3D In all honesty it was never part of FSX but rather a very clever option introduced in the DX10SF.
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