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P3D v 4 in beta?

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64 bit address pointers was only a matter of time but let's hope that thread distribution amongst the cores has been made a priority- because if it hasn't, our advancements in Prepar3D for the PC will be constrained by increases in CPU clock speed alone, which doesn't look to promising anymore.

 

Mark

 

Whatever happened to DirectX 12?  It sounded like a pathway to depending more on the GPU and upgrading the GPU and/or using SLI seems to have much more upside than CPU these days which has all but dumped Moore's Law into the toilet.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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Whatever happened to DirectX 12?  It sounded like a pathway to depending more on the GPU and upgrading the GPU and/or using SLI seems to have much more upside than CPU these days which has all but dumped Moore's Law into the toilet.

 

The vast majority of Windows users are Windows 7. It won't work with 7. 

 

 

 

The vast majority of Windows users are Windows 7. It won't work with 7. 

 

Yes, and at one point everyone was using XP.   If DirectX 12 brought significant improvement to how simulators can be coded to run, people wouldn't change to Win 10?   My question had to do with what DX12 brings which is a separate question entirely, and hopefully someone who understands it will chime in.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

About DX12, I remember JV saying something bad about it on their forums, something in lines of not what was expected...

Well it should be fascinating what 64 bit brings to P3D.  I remember Rob A saying that multithreading (forgive me if I am misrepresenting the actual comments) is very difficult to pull off in the simulation world due to timing/synchronization demands, or something along those lines.   If the move to 64 bit is essentially reduction of OOMs then seemingly there is little need for me to upgrade as I never have them anymore since V3.0.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

  If the move to 64 bit is essentially reduction of OOMs then seemingly there is little need for me to upgrade as I never have them anymore since V3.0.

 

Probably more than that, but you will see a lot of people saying it will help with various things like performance (it won't), blurries (it won't) and so on thinking it's will be some major step up.

 

Don't forget, if it's coming that is, it will be 64bit built in 32bit base with extremely old, subpar legacy code. Don't expect any rainbows. 

Probably more than that, but you will see a lot of people saying it will help with various things like performance (it won't), blurries (it won't) and so on thinking it's will be some major step up.

 

Don't forget, if it's coming that is, it will be 64bit built in 32bit base with extremely old, subpar legacy code. Don't except any rainbows.

 

There are definite benefits to performance. Like being able to use 8, 16, 32, 64gigs of ram for texture loading etc.

Floyd Stolle

www.stollco.com

There are definite benefits to performance. Like being able to use 8, 16, 32, 64gigs of ram for texture loading etc.

 

Yep, as mentioned already, it should improve I/O problems which ultimately are a big source of non-fluid video performance.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

When they have these upgrade do they charge current users full price to upgrade or do current users have a smaller upgrade price they pay compared to someone who is not a prior customer? 

Probably more than that, but you will see a lot of people saying it will help with various things like performance (it won't), blurries (it won't) and so on thinking it's will be some major step up.

 

Don't forget, if it's coming that is, it will be 64bit built in 32bit base with extremely old, subpar legacy code. Don't expect any rainbows. 

Wow thoses are some pretty definitive statements and could only be considered accurate if made by a developer on the Prepar3d developement team. Just two questions if I may:

1. How long have you worked at LM?

2. Do you have a written release from your NDA to share this info with the community?

 

Please provide answers to the above questions with proof or go very far away.

Sam

Prepar3D V5.3/[email protected]/EVGA 3080 TI/1000W PSU/Windows 10/40" 4K Samsung@3840x2160/ASP3D/ASCA/ORBX/
ChasePlane/General Aviation/Honeycomb Alpha+Bravo/MFG Rudder Pedals/

When they have these upgrade do they charge current users full price to upgrade or do current users have a smaller upgrade price they pay compared to someone who is not a prior customer?

 

Always full price for everyone.

Probably more than that, but you will see a lot of people saying it will help with various things like performance (it won't), blurries (it won't) and so on thinking it's will be some major step up.

 

Don't forget, if it's coming that is, it will be 64bit built in 32bit base with extremely old, subpar legacy code. Don't expect any rainbows. 

Could you explain from a coding perspective, what a 32 bit base is?

 

 


Could you explain from a coding perspective, what a 32 bit base is?

I can't answer your question but I just hacked the 32bit version of P3D so I can run 2 copies of the 32 bit program at the same time which gives me a smooth 64 Bits all the time. Trust me you guys are going to love 64 bit when you get it too!! :vava:

Sam

Prepar3D V5.3/[email protected]/EVGA 3080 TI/1000W PSU/Windows 10/40" 4K Samsung@3840x2160/ASP3D/ASCA/ORBX/
ChasePlane/General Aviation/Honeycomb Alpha+Bravo/MFG Rudder Pedals/

hell, tell us how

I can't answer your question but I just hacked the 32bit version of P3D so I can run 2 copies of the 32 bit program at the same time which gives me a smooth 64 Bits all the time. Trust me you guys are going to love 64 bit when you get it too!! :vava:

Hahaha ...

2x 32 bit = 64 bit

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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