Sticky

DTG - Heart in the right place

Recommended Posts

Hi everyone-

I just watched a bit of the DTG twitch stream, and I must say I'm happy to hear and see their excitement for FSW.  I'm certainly not Warren Buffet, but in my life experience I have learned a thing or two: The people make a business and product successful, not the business model.  I've seen sure bets fail and long shots win because of the people who ran it.

Although the Steam business structure can be concerning, but if DTG stays the course and is truly committed to community involvement, FSW will be a winner.  

  • Upvote 1

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

I just watched the stream as well.  It looked OK, but i still saw stutters and blurries, looked like the LOD radius was set on medium.  I wonder as they were breaking backwards compatibility anyway why didn't they just bin the old engine, they could have retained the geographical stuff.

  • Upvote 4

Share this post


Link to post
Share on other sites
3 minutes ago, angeli662 said:

It looked pretty good to me considering it was just born.  

Yes, I think the same way. I´m giving DTG some credit. As they said, they are just starting on the flight sim world. Of course I can´t wait forever, I will spend my money on the best platform to me.

I´m really hoping for the best.

Share this post


Link to post
Share on other sites

I also watched the stream and in all honesty, nothing special. Their presentation was poor and very little information was given. I learnt the release date of Early Access and that's about it. I did enjoy the rain effects on the cockpit glass, but the aircraft and scenery looked a lot like what I experience now in FSX. It doesn't look new or next-gen...but then again, they showed off very little. I did appreciate one of the devs emphasising that FSW is NOT a video game and that they are trying to build a flight simulator.

Its too early to say much more about FSW. They go on and on about the many 3rd party devs they are working with so it will be interesting to learn who is on board so far. So next week I will fire up my free copy and see what this "sim" is all about.

Share this post


Link to post
Share on other sites
10 hours ago, angeli662 said:

It looked pretty good to me considering it was just born.  

born??? it's the same OLD FSX with some shaders added, worse FPS, same FSX bugs, nothing new

  • Upvote 5

Share this post


Link to post
Share on other sites
28 minutes ago, albx said:

born??? it's the same OLD FSX with some shaders added, worse FPS, same FSX bugs, nothing new

- sdk. 

Share this post


Link to post
Share on other sites
35 minutes ago, albx said:

born??? it's the same OLD FSX with some shaders added, worse FPS, same FSX bugs, nothing new

Have to agree... Not really impressed. We'll see what it brings when it's finished (some day)... 

  • Upvote 1

Share this post


Link to post
Share on other sites
1 hour ago, albx said:

born??? it's the same OLD FSX with some shaders added, worse FPS, same FSX bugs, nothing new

How do you know it has worse FPS, same FSX bugs etc when you haven't tried it yet ??  The weather is new, the default aircraft are new and look good, 64 bit is new, the flight planning looks like a major overhaul, FTX global is a step up from default FSX, Accu-feel is is also a step up from FSX and remember its early access and there are plenty more development opportunities.

So much pessimism, lighten up and give it a try first !! 

  • Upvote 1

Share this post


Link to post
Share on other sites

Have to agree. Nothing new, except rain effect and wiggly gauges. Environment is what they should have worked on, not 7 new GA aircraft.

Same old FSX problems, stretched textures over mountains, roads cutting through land class tiles, same old huge PAPI lights, same water, same old ORBX textures, blurry texture in the distance, Autogen popping etc. Decade old issues just ignored....

I must be missing something regarding heart in the right place.

  • Upvote 3

Share this post


Link to post
Share on other sites

Some of you should take a look in the mirror and wonder if the face looking at you is missing some of the joys of life. There are posters here who never, ever, have a good thing to say about anything. Perhaps you need a less demanding hobby.

  • Upvote 10

Share this post


Link to post
Share on other sites
4 minutes ago, jonesrob said:

Some of you should take a look in the mirror and wonder if the face looking at you is missing some of the joys of life. There are posters here who never, ever, have a good thing to say about anything. Perhaps you need a less demanding hobby.

You took the words right out of my mouth! No wonder this poor old planet is on a downward spiral. I think it's just sad.

  • Upvote 3

Share this post


Link to post
Share on other sites

There is a lot of negativity here. Simmers must be one of the hardest groups in the world to please. 

It looks pretty nice to me. Even if it is based of FSX, it's still a 64-Bit FSX with ORBX Global and some nice GA planes in an easy to install package (and probably costs less as well). If I were a new simmer, I would be happy I didn't need to spend a pile of cash on P3D, and then purchase ORBX Global etc.

  • Upvote 7

Share this post


Link to post
Share on other sites
1 hour ago, tonywob said:

it's still a 64-Bit FSX

thought  fsx  was  a  32  bit might  be  confused   with  some  thing  else   though

Share this post


Link to post
Share on other sites
1 hour ago, jonesrob said:

Some of you should take a look in the mirror and wonder if the face looking at you is missing some of the joys of life. There are posters here who never, ever, have a good thing to say about anything. Perhaps you need a less demanding hobby.

Exactly. All this focusing on negative aspects. Very tiresome...

  • Upvote 3

Share this post


Link to post
Share on other sites

Well I'm definitely in.. Haven't missed a sim in the last 30 years don't plan on missing this one either..:cool:

Share this post


Link to post
Share on other sites
50 minutes ago, pete_auau said:

thought  fsx  was  a  32  bit might  be  confused   with  some  thing  else   though

I meant than even if Flight Sim World is based on a 32-bit FSX, it still an improved 64-bit FSX with ORBX global built-in. Something simmers have been wanting for years

Share this post


Link to post
Share on other sites

I read a few posts before posting, I can say I saw a positive thinking wave, I am in it.
I think positive, remembering from Thursday we will have an unfinished version, a public beta.

 

João Alfredo

 

  • Upvote 1

Share this post


Link to post
Share on other sites

In my years in manufacturing( I am now retired), I learned a thing or two about change and innovation. Of course, I am referring to the pre Silicon Valley instant destroy and rebuild philosophy. Back then, I understood that too much change too fast and too quickly could result in some major failures. I remember in the 2K bug era, when everyone was panicking regarding the year 2000 computer date "bug" that was going to destroy civilization. Many companies when out and purchased their "this is our chance to redo everything" expensive new software. As a consultant, I made money fixing these companies that had come to a grinding halt from the reality of how brand new systems may not necessarily produce the expected results, especially if they are introduced too quickly and too fast.

So what does this have to do with flight sims? Simple. No company in such a small market would be foolish enough to spend millions of dollars for the "perfect sim". Why do it on a flight sim when you can do it on a video game for teenagers that will sell in the millions?

From my vantage point, our faithful fsx suffers from indigestion due to memory limitations and old codevis a vis-a-vis the progress that third parties have made with their products.Therefore, the company that can create a base product that allows new and old developers to quickly jump on their platform without having to find the tricks to make it work will be the winner.

To this end, DTG should know this( and I believe they do), and I hope they provide us with a brand new start. A new graphic engine without memory issues, together with some great developers is not a bad way to start. Now, let's not prejudge until they release their product.

 

tony

  • Upvote 1

Share this post


Link to post
Share on other sites

Appreciate the feedback, both the good and bad. Presentation and performance could have been a little better (I'll take the heat for that one - a little nervous, sorry!). 

Though one of the things about launching in Early Access and we can take that feedback and work on it, we know we've put a lot of emphasis on the aircraft until this point (we want to set a benchmark for the kind of quality we want in-house and from our third party partners). 

There are also a bunch of updates planned throughout the Early Access period that are going to have some big changes to some of the points of contention. 

As always, feel free to keep the feedback coming and where possible, try to keep it constructive. 

  • Upvote 8

Share this post


Link to post
Share on other sites

Cryss,

Honesty is good. One good example of honesty is TFDI, a great developer with a great product. I was a great supported on the day one and am still a great supporter on day 120. Alas, they were well intentioned with an early release, only to find out that it was released a bit too early and allowed many, less patient users to go crazy. After several frantic attempts to provide daily updates, they decided to go silent for a good two months before releasing their update, which did bring the product to what it should have been originally.

Lessons learned.

One thing that I like about XP early access is that it did not force people to purchase the product until they called it final. I, for example, was able to see their progress without having to purchase the product. This kept most naysayers under control, since they could always opt to work with the demo first.

 

DTG should follow the same model, despite the fact that bringing revenues is tempting. However, in a small room, the word spreads quickly, so how a product is introduced and what a customer is expected to do is, in my opinion, key to success.

tony

Share this post


Link to post
Share on other sites
4 hours ago, Rimshot said:

Exactly. All this focusing on negative aspects. Very tiresome...

I agree, these guys want to give their reviews without having or even tried the product.

I just disregard and only look at reviews from real tester.

 

Share this post


Link to post
Share on other sites
2 hours ago, DTG_Cryss said:

Appreciate the feedback, both the good and bad. Presentation and performance could have been a little better (I'll take the heat for that one - a little nervous, sorry!). 

Though one of the things about launching in Early Access and we can take that feedback and work on it, we know we've put a lot of emphasis on the aircraft until this point (we want to set a benchmark for the kind of quality we want in-house and from our third party partners). 

There are also a bunch of updates planned throughout the Early Access period that are going to have some big changes to some of the points of contention. 

As always, feel free to keep the feedback coming and where possible, try to keep it constructive. 

 

This is a hard community to please. However, there are some longstanding complaints that will never go away.

Popup scenery, small draw radius, blurries, stutters etc. will get the most scrutiny no matter what new enhancements the dev tries to push. And oftentimes, the new enhancements further kill performance which means we have to turn it off anyway. This issue plagues every developer (LM and LR), so DTG is not alone in this area.

LR has a 3D world (no flat houses etc) and superior night lighting effects, but this means nothing when it is all going by like a slideshow.

I applaud all of the new enhancements from all devs. you all have something up on the other guy. But basic "smooth" performance and the ground environment is something that I think is a core issue for a dev to take the lead on...and dominate this market.

Warthunder is a battle game (not a sim) that I just fly around in...just for the smooth experience and decent eye candy. If anyone of you devs could capture that feeling...game over for the rest.

 

Share this post


Link to post
Share on other sites
8 hours ago, philphy42 said:

How do you know it has worse FPS, same FSX bugs etc when you haven't tried it yet ??  The weather is new, the default aircraft are new and look good, 64 bit is new, the flight planning looks like a major overhaul, FTX global is a step up from default FSX, Accu-feel is is also a step up from FSX and remember its early access and there are plenty more development opportunities.

So much pessimism, lighten up and give it a try first !! 

 

7 hours ago, jonesrob said:

Some of you should take a look in the mirror and wonder if the face looking at you is missing some of the joys of life. There are posters here who never, ever, have a good thing to say about anything. Perhaps you need a less demanding hobby.

 

7 hours ago, SierraHotel said:

You took the words right out of my mouth! No wonder this poor old planet is on a downward spiral. I think it's just sad.

 

7 hours ago, tonywob said:

There is a lot of negativity here. Simmers must be one of the hardest groups in the world to please. 

It looks pretty nice to me. Even if it is based of FSX, it's still a 64-Bit FSX with ORBX Global and some nice GA planes in an easy to install package (and probably costs less as well). If I were a new simmer, I would be happy I didn't need to spend a pile of cash on P3D, and then purchase ORBX Global etc.

 

6 hours ago, Rimshot said:

Exactly. All this focusing on negative aspects. Very tiresome...

100% agree... so many ignorant/ pessimistic posts...

 

And then there are also those that for some reason think they would look pretty dumb to say good things after spending hundreds (thousands?) of dollars on the older platforms and think that accepting the new sim would somehow make that spending have been for nothing...

Not really sure why. I have spent lots of $ on all FSX, XP and P3D, but have also purchased AF2, and Flight School, and will try out all the new stuff (and really, when a new sim costs the same as maybe a medium priced add-on, not giving it a try and just talking crap without first hand experience, is just silly...)

  • Upvote 3

Share this post


Link to post
Share on other sites
2 hours ago, flyforever said:

Cryss,

Honesty is good. One good example of honesty is TFDI, a great developer with a great product. I was a great supported on the day one and am still a great supporter on day 120. Alas, they were well intentioned with an early release, only to find out that it was released a bit too early and allowed many, less patient users to go crazy. After several frantic attempts to provide daily updates, they decided to go silent for a good two months before releasing their update, which did bring the product to what it should have been originally.

Lessons learned.

One thing that I like about XP early access is that it did not force people to purchase the product until they called it final. I, for example, was able to see their progress without having to purchase the product. This kept most naysayers under control, since they could always opt to work with the demo first.

 

DTG should follow the same model, despite the fact that bringing revenues is tempting. However, in a small room, the word spreads quickly, so how a product is introduced and what a customer is expected to do is, in my opinion, key to success.

tony

 

What "XP early access" are you talking about...?  Do you mean XPlane? Is so, that was not free.....

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now