May 23, 20179 yr Thanks for the information Robert. Glad we have finally heard about P3d V4 and your updates :). I cannot wait to get these beasts into the new sim. Keep up the amazing work. Thanks Aston Napper-Woods
May 23, 20179 yr finally i can do longhauls without keeping my hand on my heart and worrying about oom.
May 23, 20179 yr Hi Mr. Randazzo, great news!!! Just one question: will PMDG products prize increase after the release of P3D V4 ? Thanks! Best regards, Massimo Solimbergo Massimo Solimbergo | MY PC = MoBo: MSI X670E GAMING WIFI CPU: AMD Ryzen 7800X3D RAM: Kingstone 32GB 5600Mhz GPU: NVIDIA RTX4070TI SSD: Samsung 990PRO 2TB + 970EVO 1TB + 860PRO 512GB + 840PRO 512GB OS: Win11 Pro 64 Monitor: Samsung SJ55W PERIF: Thrustmaster Hotas Warthog + TPR SIM: MSFS2020 Planes: Fenix | PMDG | FSS ERJ | BAe146 Utilities: Navigraph VA: UKvirtual (www.ukvirtual.co.uk) Online Flying Network: VATSIM
May 23, 20179 yr Commercial Member 1 minute ago, A320wolf said: Hi Mr. Randazzo, great news!!! Just one question: will PMDG products prize increase after the release of P3D V4 ? Thanks! Best regards, Massimo Solimbergo Doubt it.
May 23, 20179 yr Commercial Member This is fantastic news! I have a couple of questions though that if someone from PMDG might like to answer. I imagine that the constraints of VAS have been a limiting factor in features and functions within flight sim aircraft for some time, is this correct? For example texture sizes, full aircraft modelled in flight deck view etc.. sounds.. and so on.. I'm just guessing not being a developer myself. Are you able to give us an idea of the significance of this change in terms of what it will enable you to do that you couldn't do in the past? I am sure others would be really interested as well. Cheers Craig Read, EGLL
May 23, 20179 yr Commercial Member 2 minutes ago, craig_read said: Are you able to give us an idea of the significance of this change in terms of what it will enable you to do that you couldn't do in the past? I really don't think it will change too much for us. There's a difference between being VAS conscious, and cutting functions for VAS. I think we've always been the former, so it won't be too much of a change. We were conscious of our VAS use before, and I imagine that we will continue to be. Most of the limits we run into are more functions of the sim (hardcoded animation limits, and so on). The only real difference I see is fewer people yelling at us for "causing" OOMs with simulators packed full of scenery add-ons. Kyle Rodgers
May 23, 20179 yr Thank You! Greg Morin Greg Morin Commercial ASMEL Instrument CFI Beta Tester i Blue Yonder, Flightbeam and Milviz
May 23, 20179 yr Excellent news. Cant wait to fly in V4 with my PMDG aircraft. Thanks for all the work and dedication CYVR LSZH I7-14700k 64gb 6000Mhz DDR5 ASUS z690 ROG STRIX Gaming RTX 4080 Super,
May 23, 20179 yr Good news, thank you for the fast response to the community. Now I just don't know how I'm going to handle the sim without FSUIPC... Hoang Le Hoang Le i7 13700k - Sapphire Nitro+ AMD RX 7900 XT - Asus TUF Z790 PLUS D4 - Gskill Trident 32GB DDR4-3600 LG 34GP63A-B Ultrawide - ASUS VG259QM MSFS2020
May 23, 20179 yr As you're testing, apart from VAS, it's not an issue anymore, what about the multi thread support? Did you see better implementation with P3D v4 than v3? Fábio Magnoni
May 23, 20179 yr Rain effects on the windscreen and adding the eyepoint balls for the x64 platform is a dream of mine, hope this can be possible in a future update - David Lee
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