Woozie

Aerosoft will now charge you for 'true' P3Dv4 updates....

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Looks like Aerosoft is backpedaling and decided to rebrand their large Airport sceneries with a 'Professional' tag (that made me giggle) once those get a P3Dv4 treatment (introducing V4 SDK features like dynamic lighting). 

http://forum.aerosoft.com/index.php?%2Ftopic%2F126204-mega-airports-for-prepar3d-v4%2F

 

I dont mind to pay 5 EUR for a significant update, but its not exactly what they promised....

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Sounds fair to me. It's not the same software. They are updating the airports to today's standards and adding v4 features like dynamic lighting. Don't forget they will need to continually update and support these products as new increments of v4 come out so it seems very fair to me to charge a small fee.

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Oh jeez, thought for a moment AS was referring to Active Sky. 

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I didn't see anything that smacked of gouging. If they are truly updating the scenery by adding new buildings or runways and using the new features of P3Dv4 then they're entitled to charge. If they were just changing the installer, that would be a different story.

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good point actually, i changed the thread title ;)

Yes, as long as those updates bring substantial changes and improvements i'm ok with a small upgrade fee. Who knows, maybe they even give up on pushing AES and go for SODE jetways

 

On the other hand though, Flightbeam will soon relase a completely reworked KSFO HD with P3Dv4 features free of charge...

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"Professional" ... mmhmm. I roll my eyes at developers charging more for users on the Academic P3D license. It says right there in the name that it's not a professional license, but lets go ahead and charge more anyway. 

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Justsim's fee is 6 euro per airport ; 5 euro are for Simmarket. They make the the installers.

Paying 5 euro for an updated airport + V4 features sound reasonable to me.

Developers giving Unlimited free updates do a lot of work , but earn nothing ...

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29 minutes ago, Chapstick said:

"Professional" ... mmhmm. I roll my eyes at developers charging more for users on the Academic P3D license. It says right there in the name that it's not a professional license, but lets go ahead and charge more anyway. 

According to Mathijs, the term "professional" is not related to your license type in P3D. It just means that it will come with "professional features" (quoting aerosoft) which doesnt seem to include dual jetway operation and precise alignement as Mathijs just stated that the first few "professional" airports (like EDDF) will feature CTRL+J jetways. Its funny that AS still thinks this is something worth to be mentioned...

Very unlucky name choice for a new product line, as it will create confusion amongst academic license owners. They should rather call them "Giga Airport XXX" ;)

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Yep not the best branding. It's like the naming of UT Live which isn't really live. He, but once you paper the master bedroom with Star Wars wallpaper, it's hard to admit that it was a mistake.

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2 hours ago, Woozie said:

Who knows, maybe they even give up on pushing AES and go for SODE jetways.

I hope so. I loved AES in FSX, but they have been trying to get it to work in P3D for years without success. With AES, dual and triple jetways worked fine as long as the developer configured the scenery properly.

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45 minutes ago, jabloomf1230 said:

Yep not the best branding. It's like the naming of UT Live which isn't really live. He, but once you paper the master bedroom with Star Wars wallpaper, it's hard to admit that it was a mistake.

Lol

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2 hours ago, Woozie said:

According to Mathijs, the term "professional" is not related to your license type in P3D. It just means that it will come with "professional features" (quoting aerosoft)

Yeah, I also agree it's not the best choice of name for the product line. I mean, if it is basically an Aerosoft Mega Airport with some extra treatment for P3D v4, they could maybe instead choose a brand name like:

"Mega Airport Supreme"
"Mega Airport Deluxe VIP Version"
"Mega Airport Extra Delight Edition"

But anyway, I hope this means there will eventually be an Anchorage X Supreme Extra Delight VIP Edition for P3D v4 :)

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Whatever they do I just hope they hurry up!  I'm missing EGLL and EDDF a lot in v4.

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33 minutes ago, JacquesBrel said:

Yeah, I also agree it's not the best choice of name for the product line. I mean, if it is basically an Aerosoft Mega Airport with some extra treatment for P3D v4, they could maybe instead choose a brand name like:

"Mega Airport Supreme"
"Mega Airport Deluxe VIP Version"
"Mega Airport Extra Delight Edition"

But anyway, I hope this means there will eventually be an Anchorage X Supreme Extra Delight VIP Edition for P3D v4 :)

I amuse myself for hours by using Google Translate to convert English to Chinese and then back again:

  • Giant Airport is supreme
  • Giant airport luxury is a very important role version
  • Giant Airport Special Edition

Heh heh, the last one isn't too bad.

 

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3 hours ago, GSalden said:

Paying 5 euro for an updated airport + V4 features sound reasonable to me.

Me too. 

Like we say in Dutch: "daar moet de schoorsteen van roken" 

 

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What pi@/&? me off is that Aerosoft sceneries do not work in P3Dv4 because they kept using the same old FS9 ground poly techniques in almost all their newer sceneries. So basically, one has to pay the upgrade fees just because Aerosoft uses ancient technology in P3D compatible products. With other developers like Taxi2Gate and Justsim you have the option to upgrade if you want to have dynamic lighting and other features, but the sceneries work just fine without the paid upgrade. 

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11 hours ago, carlito777 said:

What pi@/&? me off is that Aerosoft sceneries do not work in P3Dv4 because they kept using the same old FS9 ground poly techniques in almost all their newer sceneries. So basically, one has to pay the upgrade fees just because Aerosoft uses ancient technology in P3D compatible products. With other developers like Taxi2Gate and Justsim you have the option to upgrade if you want to have dynamic lighting and other features, but the sceneries work just fine without the paid upgrade. 

That exactly is the main problem. If EDDF wuld be native P3Dv3, what it should be, then we could use it right now, just without the dynamic lights.

And since when is Friedrichshafen or Stuttgart a Mega Airport? I must have missed that.

And all the time I read "with new features unique to P3Dv4" but nobody wants to say what kind of features they are talking about. Dynamic Lighting is nice, but hardly worth 6 Euro per Airport. It is not that much work. What are the other features? I am really interested because maybe I am missing something.

And it is not that it is only these 6 Euros now for an upgrade. These 6 Euros are here to stay and will be added to the FSX-Price in the future. Aerosoft wants to charge the same money like FlyTampa and only delivers ok / mediocre airports.

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I tell you a secret: you don't have to buy it.

 

You bought the v3 compatible version. Migrating to v4 means work to do. And this work should be payed. Or do you guys work for free? No? I thought so ;-)

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Aerosoft has the right to ask for your money, but it's your prerogative to deny it.

(Like in "Vote with your wallet.")

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7 minutes ago, swiesma said:

I tell you a secret: you don't have to buy it.

 

You bought the v3 compatible version. Migrating to v4 means work to do. And this work should be payed. Or do you guys work for free? No? I thought so ;-)

You don't get it. If they would have really sold me a P3D v3 version for EDDF (what I paid for) it would also work in P3Dv4. So no update and no work would be needed. But obviously they sold me a version full of old hacks, which was kind of working in P3Dv3 but now not anymore. Do you call that a true P3D v3 version?

When we are talking about older airports, which were originally developed for FSX, I am kind of with you. But not for an airport I bought in 2016 for P3Dv3.

 

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37 minutes ago, officercrockey said:

When we are talking about older airports, which were originally developed for FSX, I am kind of with you. But not for an airport I bought in 2016 for P3Dv3.

+1 And here is me thinking golf was more expensive. Have to agree, eg Frankfurt was released not that long ago.

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33 minutes ago, officercrockey said:

You don't get it. If they would have really sold me a P3D v3 version for EDDF (what I paid for) it would also work in P3Dv4. So no update and no work would be needed. But obviously they sold me a version full of old hacks, which was kind of working in P3Dv3 but now not anymore. Do you call that a true P3D v3 version?

When we are talking about older airports, which were originally developed for FSX, I am kind of with you. But not for an airport I bought in 2016 for P3Dv3.

 

Valid point, thats why ppl over in the AS forums demand a "lite" update at no extra cost which would simply ensure that you can fly in and out of the airports, without all the fancy v4 eyecandy.

What they are doing now is actually charging customers for their own laziness (by using ancient modeling techniques for a new, reworked aiport). 

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Btw, Mathijs just confirmed that the GAP Dev team doesnt feel that SODE is worth to be considered for their 'professional' series...

Reason is that Jeffrey (SODE Dev) istn a full time developer, so they fear that he might not be able to continue further development of his baby at some point. Glad they kept their inhouse projects like AES or Airport Controller going....oh wait

 

Well, who needs dual jetways on small airports like EDDF anyways....

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1 hour ago, officercrockey said:

You don't get it. If they would have really sold me a P3D v3 version for EDDF (what I paid for) it would also work in P3Dv4. So no update and no work would be needed. But obviously they sold me a version full of old hacks, which was kind of working in P3Dv3 but now not anymore. Do you call that a true P3D v3 version?

When we are talking about older airports, which were originally developed for FSX, I am kind of with you. But not for an airport I bought in 2016 for P3Dv3.

 

Well said. +1

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13 hours ago, carlito777 said:

(...) Aerosoft sceneries do not work in P3Dv4 because they kept using the same old FS9 ground poly techniques in almost all their newer sceneries. (...)

Exactly. And most are sold as P3D compatible, when they're not or else (beating a dead horse here) they'd just work in V4.

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