ralinn

TERRA FLORA Approaching

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Hi all!

Just a heads up, we have some screenshots and updates regarding Terra Flora!

 

We’re excited to announce that Terra Flora is currently nearing the end of BETA testing and will be in your hands shortly!

We’ve created a selection of screenshots that demonstrate Terra Flora across the globe. There are a lot more screenshots to come, including some from help of friends showing your favourite products!

Here are the facts about Terra Flora:

– Replacement for all default autogen to improve your simulation experience on a global scale
– High definition vegetation textures created by Russ White to raise the bar in detail
– Drastically improved colourisation over default vegetation for realism
– Seamless blending between TERRA FLORA and REAL FLORA in future airport updates
– Revised and optimised autogen models for performance
– Support for FSX, FSX:SE, P3D v3 and P3D v4

Release date: September

Pricing: £19.99

Link for more screenshots here: https://www.turbulentdesigns.co.uk/terra-flora-approaching/

TF_Cuba_01.jpg

 

TF_Canada_03.jpg

 

TF_Brazil_01.jpg

 

TF_Australia_01.jpg

 

TF_WinterSnow_02.jpg

 

TF_Winter_02.jpg

 

 

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So basically this product will replace FTX Trees HD and if so, how is it better?

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7 minutes ago, captain420 said:

So basically this product will replace FTX Trees HD and if so, how is it better?

Hi Captain420,

It is indeed an alternative. Texturing and colourisation in global solutions such as vegetation is very subjective.

 

We'll be making continuous updates and also publishing new screenshots in time, so the decision is completely up to you whether you like what you see. :)

 

Thanks,

Russ

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it looks very good. Indeed would love to see a comparison, but looking at your airports ans the screenshots, we know that they will be magnificent and it will all be about taste again. Nice to see some competition in the tree area..instead od only weather textures e.g. :)^^. Thanks Russ ans the team!

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33 minutes ago, ralinn said:

It is indeed an alternative. Texturing and colourisation in global solutions such as vegetation is very subjective.

The most important question for me is: how does it affect performance? I know, there is no risk anymore to run into an OOM using high-res textures also for autogen trees. Still: back in the FSX days, the installation of FTX HD Trees did not only improve the visual appearance but surprisingly also improved performance. Your Trees look great, no doubt, but if it reverts the performance gain I have thanks to the FTX HD Trees or even worse, reducing performance compared to the stock trees, there is little chance for me buying this product...

EDIT: another aspect hitting me: the higher the resolution of the trees, the more shimmering is visible. Of course, there is no shimmering in screenshots. How does your trees behave regarding this issue? Do we need 20xSSAA to overcome shimmering? Especially those winter textures look like a shimmering prone detail structure...

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57 minutes ago, AnkH said:

The most important question for me is: how does it affect performance? I know, there is no risk anymore to run into an OOM using high-res textures also for autogen trees. Still: back in the FSX days, the installation of FTX HD Trees did not only improve the visual appearance but surprisingly also improved performance. Your Trees look great, no doubt, but if it reverts the performance gain I have thanks to the FTX HD Trees or even worse, reducing performance compared to the stock trees, there is little chance for me buying this product...

EDIT: another aspect hitting me: the higher the resolution of the trees, the more shimmering is visible. Of course, there is no shimmering in screenshots. How does your trees behave regarding this issue? Do we need 20xSSAA to overcome shimmering? Especially those winter textures look like a shimmering prone detail structure...

Hi AnkH,

As all computer hardware and configurations are different, I can't really say "Everyone will experience a performance boost". That wouldn't be true, no matter what the product did.

However, I can tell you that Terra Flora also has updated and optimised tree models that replace the default tree models, which now run a lot better.

Regarding shimmering - Although you're correct that the higher the resolution, the more potential there is for shimmering/aliasing, but this is what mipmaps were created to counter. I've encountered no shimmering my self, so we'll get a video together at some point to show this off.

Thanks,
Russ

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How does this play with ORBX aiports/regions? I have all (yes) of them. ORBX airport trees blend seamless with ORBX trees, naturally. Will this be the case with your product, too? Does it exchange trees local to addon airports (not restricted to ORBX)?

Generally your tress look really good indeed.

Kind regards, Michael,

 

 

 

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Think I'll be getting this as well. Is this a standalone package or will we be forced to install the Turbulent manager as well? I don't have any other scenery from you as hope I don't have to have this manager software to simply load up a tree replacement which should be install once and not worry anymore about it. Thus no need for a manager to sit wasting HD space and/or yet having another piece of software needlessly hooking into P3Dv4. 

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Very impressive. Looking forward to release.

Hopefully Florida will look like what Florida is.

 

Russel Smith

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Great work, accordingly priced, getting it at once when released.

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I think the important question is missed. Does this product will replace the speedtree autogen lime green horrible trees from P3Dv4 autogen ???

Tnx.

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On 26/08/2017 at 10:11 AM, luke97 said:

I think the important question is missed. Does this product will replace the speedtree autogen lime green horrible trees from P3Dv4 autogen ???

Tnx.

Hi Trix,

 

If you don't like the spreedtree trees from P3D v4, I definitely recommend that you disable them. Once disabled, they will be replaced with Terra Flora trees once installed.

 

Thanks,

Russ

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One thing I've been wondering. With other products, you sometime see this white outline around the trees, especially when they have the sky behind them. Is that still present with Terra Flora, as in it's an inherent problem with how the ESP platform renders these transparent objects or is that a thing of the past with your product?

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What I also forgot to ask: in all screenshots so far it is not clearly visible what shadow options were used. I wonder if selecting "cast and receive" shadows will have a more prominent performance impact compared to ORBX HD Trees or even default trees? Currently I use both cast and receive shadows for trees (immersion is increased like this), but already in NZ from ORBX this is really hard on the performance due to the fact that there are so many trees (density seems to be higher compared to other regions).

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On 29/08/2017 at 10:33 AM, Sethos1988 said:

One thing I've been wondering. With other products, you sometime see this white outline around the trees, especially when they have the sky behind them. Is that still present with Terra Flora, as in it's an inherent problem with how the ESP platform renders these transparent objects or is that a thing of the past with your product?

Although I've not experienced this myself yet, I can't guarantee that this won't happen somewhere as it's more dependant on how the engine handles alphas when it comes to autogen.

 

23 hours ago, AnkH said:

What I also forgot to ask: in all screenshots so far it is not clearly visible what shadow options were used. I wonder if selecting "cast and receive" shadows will have a more prominent performance impact compared to ORBX HD Trees or even default trees? Currently I use both cast and receive shadows for trees (immersion is increased like this), but already in NZ from ORBX this is really hard on the performance due to the fact that there are so many trees (density seems to be higher compared to other regions).

If you run a fair test, the performance impact when casting/receiving shadows will likely be better than default, as the models are more optimised. Regarding ORBX HD Trees, there's no reason why the performance should be any different.

When it comes to performance impact and shadows, it all comes down to the area you are flying. As you know, some areas are more dense than others and some developers handle their annotation differently to other developers. Some like it sparse, some like it dense, etc.

 

Thanks,
Russ

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On 8/29/2017 at 4:07 AM, ralinn said:

Hi Trix,

 

If you don't like the spreedtree trees from P3D v4, I definitely recommend that you disable them. Once disabled, they will be replaced with Terra Flora trees once installed.

 

Thanks,

Russ

Will there be instructions in the download explaining how to do this as I find the speed trees unrealistic as well?

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28 minutes ago, Blaze said:

Will there be instructions in the download explaining how to do this as I find the speed trees unrealistic as well?

FeLy08y.jpg

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The description says that TerraFlora is a replacement for ALL autogen, but the pictures only seem to show trees and vegetation. Does it also replace the autogen buildings?

 

Russ

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How does Terra Flora display Australian trees especially eucalypts which have a very different appearance from Northern hemisphere trees? Orbx trees does this quite well and so they should being an Aussie organisation.

Brucen

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Also will the Terra Flora trees work in the Orbx full-fat regions?

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