May 14, 20197 yr 1 minute ago, Woozie said: Stand alone entry? Its not part of a default prepar3d.cfg and needs to be added manually under the [MAIN] section, if thats what you meant. If there's no entry it will default to 0.33 Thanks, I appreciate your help. I am about to update to P3D4.5 and I'm gathering as much info as I can. Fingers crossed! i913900KF (5.8GHz) | Case: Fractal PopAir RGB I Gigabyte Z790 UD AX| MSI Gaming RTX 4070Ti Super 16GB | Kingston Fury Beast 64GB DDR5 5200Mhz | SOLIDIGM P41 Plus 2TB NVMe M.2 SSD | Samsung SSD 870 EVO 2TB | Thermalright Frozen Notte 240 MM Liquid Cooling | LG EVO 42" Monitor 3840 x 2160 120Hz | Honeycomb Alpha & Bravo | Logitech G Pro pedals | Tobii EyeTracker | 850W Thermaltake 80+ GOLD |
May 14, 20197 yr Just now, TomCYYZ said: Thanks, I appreciate your help. I am about to update to P3D4.5 and I'm gathering as much info as I can. Fingers crossed! Anytime! Good luck then! From which version are you coming from? Major step or just simply applying the hotfix? If you skip multiple versions i would advise to refrain from manual CFG tweaks until you run into any issues that would need a manual tweak. Many of those that were deemed as mandatory for older versions are no longer necessary imho
May 14, 20197 yr 3 hours ago, Bert Pieke said: Just did the exact same test, flew at 3000 feet all the way and worked great. FFTF set to 0.15 since the fftf dynamic app is MIA at present.. Just updated it too : AGL : 0 = 0.01 4000 = 0.2 Edited May 14, 20197 yr by GSalden 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
May 14, 20197 yr 7 hours ago, simbol said: Thanks guys, in that case @vbazillio, you might want to confirm you really installed the latest hotfix and actually deleted you P3D config file. I do have 4.5.12.30293 client installed and I made a mistake looking correctly in the Prepar3D.cfg: I can confirm I do have the UIHardwareAcceleration=True in [USERINTERFACE] section. Sorry for the inconvenience. Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
May 14, 20197 yr Quote I'm still curious why people clean out the compiled shaders folder on a version upgrade. There are times when I have to delete the contents of the Shaders folder (and indeed the Scenery Indexes x64 folder for good measure) without having upgraded anything. If I notice a degradation in performance, cleaning out those folders generally corrects the issue. Don't ask me how. It just does. Edited May 14, 20197 yr by Christopher Low Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
May 14, 20197 yr OK, I'm good now - managed to get the hotfix running perfectly. The issue - at least, I think this was the issue - was a scenery.cfg conflct. I found and removed a stray entry for Turbulent's Terraflora tree set, which I thought I'd uninstalled, but apparently there were traces left behind. I'm guessing that created problems (conflicting calls?) with the Orbx trees. Or maybe this was coincidence and something else fell into place. But for whatever reason, I've now got smooth performance locked at 30 in all the scenarios that were giving me trouble yesterday. Wondering if that might have been my problem with the original 4.5 as well. I could find out - I've still got the installer - but I'm not going to. Enough with the agonies - off to fly. Alan Ampolsk"Ah, Paula, they are firing at me!"-- Saint-Exupery
May 14, 20197 yr 2 hours ago, ZLA Steve said: Because remnant data is leftover and can cause glitches and issues. Think of shaders like a glass of wine. It has unique flavors and properties. An update (be it new drivers/version/graphics add-ons) is akin to a new bottle. You want to rinse out the glass so the old stuff doesn't influence or corrupt the taste of the new stuff. Is that why poppet was obessed with telling people to delete them? 😏
May 14, 20197 yr 7 hours ago, simbol said: Shaders were probably rebuilding.. S. Not a pause in waiting for shaders to rebuild it was during taxi and take off and flight (dropping frames if you will). 2nd run of P3D was smooth in all afore-mentioned phases. Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (8 cores) Hyper on, Evga RTX 3060 12 Gig, 32 GB ram, Windows 11, P3D v6, and MSFS 2020 and a couple of SSD's
May 14, 20197 yr Testing out true earth GB with Ultra 4096 texture and use high resolution textures and getting some startling results . Better performance than 1024 texture and fantatic graphics and reasonable fps . I have a high end machine but before hot fix no chance . Other than that same settings as JV recommended ones for TE on orbx website . graphics fantastic. Colin hodds I7 9700K,nvidia 3090 ,ssd ,32gig 3200mhz ram ,win10,prep3d
May 14, 20197 yr 5 minutes ago, cannow said: Testing out true earth GB with Ultra 4096 texture and use high resolution textures and getting some startling results . Better performance than 1024 texture and fantatic graphics and reasonable fps . I have a high end machine but before hot fix no chance . Other than that same settings as JV recommended ones for TE on orbx website . graphics fantastic. define "reasonable fps" in case of TE GB please 😉 Are you saying you see double digits when flying over London? no seriously, are we talking about 30+?
May 14, 20197 yr Moderator 37 minutes ago, tooting said: Is that why poppet was obessed with telling people to delete them? 😏 No, it's because it is one of the recommendations from LM to avoid issues. If you are having issues they recommend you follow a specific procedure, among which is deleting the shaders. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
May 14, 20197 yr Here I am less happy. The framerates are good and to make it even less taxing I use Vsync @ 25 hertz. With all sliders at medium core 0 is 100%, even with fair weather . i do use TE NL + FT Amsterdam + PTA, but with 4.5 I did too and core 0 was always 60-95%. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
May 14, 20197 yr 38 over Southampton and smooth DA62 airplane last time I tried London getting some judder more testing to do to find a good setting for london Colin hodds I7 9700K,nvidia 3090 ,ssd ,32gig 3200mhz ram ,win10,prep3d
May 14, 20197 yr The Hot Fix has worked a dream for me .... My P3D using True Earth South was an absolute slideshow until I applied the fix This is what I did 1. Uninstalled old Client 2. Installed new Client 3. Deleted P3D CFG (For some reason I had 2 ... both deleted) 4. Deleted Shaders Folder Started P3D 5. Closed down P3D and went to newly compiled P3D CFG and added the line ... UIHardwareAcceleration=True under [USERINTERFACE] section. 6. Re-instated all my settings and now it is running like a dream ...... WELL PLEASED Paul
May 14, 20197 yr OK, this is odd - today, when I reinstalled the hotfix, the UIHardwareAcceleration=True line was added to the USERINTERFACE section. Yesterday it wasn't. I have no idea why. Maybe that and not the tree conflict (the one I mentioned in my last post) was the issue. P3D is a mystery... Alan Ampolsk"Ah, Paula, they are firing at me!"-- Saint-Exupery
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