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REX EF Final Vertict?

Featured Replies

To be honest the “Default Clouds” issue for me is irrelevant, but the “Square Clouds” is really a showstopper.

Ramon De Valencia

AMD 9950X3D / 64GB DDR5 6000MHz / RTX 5090 / 1200 watt PSU

MSFS 2020 and 2024

  • Replies 150
  • Views 18.6k
  • Created
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36 minutes ago, DJJose said:

So the final verdict is that REX EF is still in beta. I'll wait until it's 99% complete.

I was hoping to see more pics of the Caribbean waters with EF, but instead I'm reading bickering and confusing comments.

Mods you can close this thread. Thanks!

I would not discourage you to buy it! I got it while it was on sale as a bundle and I also run the latest BETA.

Since most of the users do use EF in combo with SF3D, it is not sure where some of these issues come from. The fact is that the combo produces some realy stunning environments BUT (and this is why I always intervene) there are certain scenarios where the results are not that great (e.g. heavily OVC...).

Gerald K. - Germany

AMD 7800x3D / ASUS ROG X670E-Gaming / ASUS Strix  RTX 3090 OC / 64 Gb RAM GSKILL.

"Flightstick" = X56 HOTAS RGB Logitech

27 minutes ago, ttbq1 said:

To be honest the “Default Clouds” issue for me is irrelevant, but the “Square Clouds” is really a showstopper.

Screenshot of this problem?

System: i9 [email protected] - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
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seems  that  the  square  clouds  issues  only   some users  are  effected  by  it,    maybe  the  new  update  of  asp4    that  just  came  out  might    have  solved  it  just  maybe:)

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Peter kelberg

15 hours ago, Nyxx said:

“ please  not again “ look who’s talking?

Every chance you get, same banging on the drum.

This topic is on EF. Your quest is never ending.

I will enjoy what I have without nit picking it to death.

The issues your talking about I never see but then am taking in the scene not looking at every cloud trying to pick faults.

Nothing I run is fault free even the FSL has them. But 99% of the time I see pass it. But then I don’t have OCD

yea  I  agree if  you really start  nitpicking  that  you  seem  to be  fixated  on that,  I  havnt  seen the  issues  either  seems  that  only some  users  are  effected.  

I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card,  RM850 power supply

 

Peter kelberg

 
 
 
2 hours ago, ttbq1 said:

May I kindly ask you to share with us some screenshots of these settings and we may find what that could be those settings affecting the communication between them.

I would really appreciate your help on this. Thanks!

Am at work so cannot do screenshots for you but thoughts are Ramon.

Do you HDR, I ask because there is an option for HDR clouds and none HDR clouds in both SF and EF.

Try opening SF and just inject a set from there and see if that helps.

1 hour ago, pete_auau said:

yea  I  agree if  you really start  nitpicking  that  you  seem  to be  fixated  on that,  I  havnt  seen the  issues  either  seems  that  only some  users  are  effected.  

Dog with a bone comes to mind Peter.

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2 hours ago, JoeFackel said:

Screenshot of this problem?

https://www.realenvironmentxtreme.com/forums/index.php?/topic/52631-rectangle-clouds/

https://www.realenvironmentxtreme.com/forums/index.php?/topic/52007-square-blocking-overcast-clouds/

And also noticed in @Nyxx picture 3, that light grey rectangle between dark grey OVC....yup very nice...

e3.jpg&key=f0ca169c16e4fe98336c419556fa5

 

Edited by GEKtheReaper

Gerald K. - Germany

AMD 7800x3D / ASUS ROG X670E-Gaming / ASUS Strix  RTX 3090 OC / 64 Gb RAM GSKILL.

"Flightstick" = X56 HOTAS RGB Logitech

  • Commercial Member
29 minutes ago, GEKtheReaper said:

This problem is not related to EF. But the WX engine. In this case maybe SF (or AS4)

This issue is grid related issue, so the WX engine behind.

Edited by fs1

Federico Sucari

4 hours ago, pete_auau said:

seems  that  the  square  clouds  issues  only   some users  are  effected  by  it,    maybe  the  new  update  of  asp4    that  just  came  out  might    have  solved  it  just  maybe:)

 Peter, I can only see 7070 could you link the new beta or build pls.

David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

 Fenix A320 Walkthrough PDF   Flightsim.to •

DCS  A10c II  F-16c  F/A-18c • F-14 • (Others in hanger) • Supercarrier  Terrains = • Nevada NTTR  Persian Gulf  Syria • Marianas • 

• [email protected] All Cores HT ON   32GB DDR4  3200MHz RTX 3080  • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos®  Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip

5 hours ago, JoeFackel said:

Screenshot of this problem?

48133170243_d594cced32_k.jpg

48133232122_be1ee00a27_k.jpg

2 hours ago, fs1 said:

This problem is not related to EF. But the WX engine. In this case maybe SF (or AS4)

This issue is grid related issue, so the WX engine behind.

But again, why I only have the problem with AS+SF+EF combo, and not with AS alone? I have been flying all week long with only AS and under OVC I haven't found square clouds.

Ramon De Valencia

AMD 9950X3D / 64GB DDR5 6000MHz / RTX 5090 / 1200 watt PSU

MSFS 2020 and 2024

3 hours ago, fs1 said:

This problem is not related to EF. But the WX engine. In this case maybe SF (or AS4)

This issue is grid related issue, so the WX engine behind.

This is why I am waiting in the new REX wx engine to release. Only then I think we can see these issues with SF and ASP4 come to a thankful end. Hurry and get this to RTM.

Eric 

 

 

14 minutes ago, ttbq1 said:

48133170243_d594cced32_k.jpg

48133232122_be1ee00a27_k.jpg

But again, why I only have the problem with AS+SF+EF combo, and not with AS alone? I have been flying all week long with only AS and under OVC I haven't found square clouds.

One of the devs of ASP4/ASCA explained a long time ago that they worked on their cloud models/textures etc... for a long time to overcome this grid issue. When using other people's clouds/textures, you have a good chance of seeing this. 

Eric 

 

 

I brought the cloud grid issue up on the REX forum as the only time I have ever seen this was while using EF.  I have used AS since it came out many years ago. I have used Rex SF with AS ever since SF came out a couple years ago....never once have I seen a square cloud.  As soon as EF was added to my SF/ASP4 combo... I had square clouds. It seems REX has been blaming too many issues on everything outside of their products.  One of the REX support answers was that square clouds exist in the real world sometimes!!😵

Someone recently had an issue with clouds disappearing when panning in the VC (using EF) and it was blamed on ASP4 injecting default models even when SkyForce models/textures were being used.  Is this now an issue? SF was supposed to replace all default models.  A lot of posts have also been scrubbed from their forums. Too many things lately being blamed on everything else or the simple statement of "it's a complicated product" and it does not come across well to customers. I also see different answers to issues depending on which REX person responds. One says it's a SF issue, one says it's ActiveSKy, one says they have never seen the problem, one says it's a known issue. Maybe they are right...it's all just too complicated now. 

Edited by Flic1

Eric

i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11

Here with ASP4 + ASCA never a square cloud pattern issue...

With FSGRW + ASCS never a square cloud pattern issue..

In the past with AS16 .+ REX TD / SC never a square cloud pattern issue...

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5 hours ago, fs1 said:

This problem is not related to EF. But the WX engine. In this case maybe SF (or AS4)

This issue is grid related issue, so the WX engine behind.

Federico the next sentences might be complete nonsense...

I suppose EF injects SF "cloud puffs" to generate a "3d" looking OVC or even clouds. I also suppose that it creates a "blanket" of a certain size of those "puffs" whenever a METAR reports OVC. If a station does not report anything (or it's update is not on time) then the WX will send erroneous or no data at all, thus the OVC "blanket" immedeately "stops". I again suppose that those "blanket" sizes are choosen to get a cloud pattern as accurate as possible e.g. station A reporting OVC and 10mile out station B reports already clear skies so the OVC blanket should not spread over station B.

Now if all the nonsense I wrote above does have a grain of truth, then the guys responsible for the generation of the "OVC square blanket" could trick that, so the puffs don't end abruptly at the edge of the OVC (in other words to generate more puffs than actualy reported).

I'm sure that if the other guys did it, you guys can do it also.

Gerald K. - Germany

AMD 7800x3D / ASUS ROG X670E-Gaming / ASUS Strix  RTX 3090 OC / 64 Gb RAM GSKILL.

"Flightstick" = X56 HOTAS RGB Logitech

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