Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

August 29th, 2019 [Update]

Featured Replies

1 hour ago, MatthewS said:

Much better than FSX but still room for improvement, for example the screenshot below from Western Australia, trees are too lush and bushy. In Australia, driest continent on Earth, our native trees are more "scraggy" looking.  I think the trees in general in FS2020 are just a little too "bushy" looking.

https://www.avsim.com/forums/topic/558821-in-game-vs-satellite/?do=findComment&comment=4050328

 

That would depend on where you are in Australia, eg. Over the Blue Mountains of NSW, Victorian alpine region, QLD rainforests vs hinterland region and lets not forget Tasmania...you probably need 4-5 major tree-types to cover what we have here. 🙂

  • Replies 286
  • Views 45.4k
  • Created
  • Last Reply
14 minutes ago, YMMB said:

That would depend on where you are in Australia, eg. Over the Blue Mountains of NSW, Victorian alpine region, QLD rainforests vs hinterland region and lets not forget Tasmania...you probably need 4-5 major tree-types to cover what we have here. 🙂

Yes, true... however that screenshot from WA is using the wrong type of tree, something for 3rd party developers to tweak anyway.

Matthew S

7 hours ago, Christopher Low said:

I guess it would be too much to ask for realistic waves breaking on the shore?

Something from Nvidia called WaterWorks...

WaveWorks supports all the major graphics APIs now, and uses DirectX or Vulkan Compute shaders to run simulations and postprocess the results on GPU. If needed, the simulation can also run on CPU. WaveWorks generates anisotropic BRDF data for water surface in realtime, enabling use of physically based rendering for the ocean surface in the modern engines.

Nvidia WaterWorks 2.0

Video

   

  • Commercial Member
1 hour ago, TuFun said:

Something from Nvidia called WaterWorks...

WaveWorks supports all the major graphics APIs now, and uses DirectX or Vulkan Compute shaders to run simulations and postprocess the results on GPU. If needed, the simulation can also run on CPU. WaveWorks generates anisotropic BRDF data for water surface in realtime, enabling use of physically based rendering for the ocean surface in the modern engines.

Nvidia WaterWorks 2.0

Video

   

This looks truly amazing. I would love to see water in MSFS depicted like this.

spacer.png

REX AccuSeason Developer

REX Simulations

54 minutes ago, MikeT707 said:

This looks truly amazing. I would love to see water in MSFS depicted like this.

That would make flying a floatplane a whole new experience !

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

9 hours ago, dongdongliushui said:

Yes the trees are realistic and beautiful. I have never seen any other flight sims doing trees right including Orbx tree plugin. And tree are really really important. Very happy Microsoft team has paid attention to this and got it right, finally!

It seems very premature to rejoice. Trees are important to me. I have always hated the extensive use of cypress-type of tree or NE Indian summer foliage, in the FSX default world and am always startled to see an OrbX HD Trees light pink cherry/plum tree in the mountains of PNG or anywhere where they don't belong.

We need more variety and we need trees that are adapted to their geographical environment . I have not seen anything like that yet.

Edited by domkle

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

11 hours ago, Christopher Low said:

I guess it would be too much to ask for realistic waves breaking on the shore?

Breaking on the shore maybe, breaking on my floats certainly.

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

8 hours ago, TuFun said:

Something from Nvidia called WaterWorks...

WaveWorks supports all the major graphics APIs now, and uses DirectX or Vulkan Compute shaders to run simulations and postprocess the results on GPU. If needed, the simulation can also run on CPU. WaveWorks generates anisotropic BRDF data for water surface in realtime, enabling use of physically based rendering for the ocean surface in the modern engines.

Nvidia WaterWorks 2.0

Video

   

The clouds appear to be rendered with Truesky and that company also has a product for water/waves, so that could be the one.

https://www.youtube.com/watch?v=dCMh-qaYZWY

 

Folks, please calm down.

As a software tester as my profession, and a flightsim beta tester years ago, any talk of performance is just a waste of oxygen.

If the team building this sim is like any other software developer, "Alpha" is still a stage were features are huge on priority, not performance.

Chill.

 

1 hour ago, dfanucci said:

Folks, please calm down.

As a software tester as my profession, and a flightsim beta tester years ago, any talk of performance is just a waste of oxygen.

If the team building this sim is like any other software developer, "Alpha" is still a stage were features are huge on priority, not performance.

Chill.

 

Good to know, I certainly hope so! For me the stutters present in the Aspen and the aerobatics videos would be a deal breaker. Fortunately they're early alphas, so as you said there's a lot of time left to focus on performance and smoothness before the final product is out.

"Society has become so fake that the truth actually bothers people".

6 hours ago, Greazer said:

The clouds appear to be rendered with Truesky and that company also has a product for water/waves, so that could be the one.

https://www.youtube.com/watch?v=dCMh-qaYZWY

 

This works with Unity, we know Microsoft uses Unity to render photogrammetry, and True Sky (Simul) seems to be in the sim.

So you may be right!

Just imagine landing in a storm with a float plane, on a moving ship with an helicopter, or taking water with a watertanker...all of this with this kind of water!

Edited by Noooch

I'm trying to figure out if MSFS is supposed to be a flightsim or a botanical educational platform.

Jeff

Jeff Smith

 

System: i9-[email protected]., ASUS Maximus XI Hero MB, 32 GB 3200 Hyper-X RAM, Corsair HX1000i PSU, Cooler Master ML360R RGB, EVGA RTX 3080Ti FTW3, (2) Samsung 860 500GB SSD for Windows 10 Pro and sim, (2) M.2 NVMe 2TB, (2) WD Black 4TB HD for data, Samsung 65" 4K curved monitor @ 30Hz. (Currently running VSync, TB , Unlimited),YOKO+ yoke, VF TQ6+,TPR pedals, Logitech Multi, Switch, and Radio Panels

Software:  P3Dv4.5HF3 Pro, Ultimate Traffic Live, ASP3D, ASCA, ORBX, Fly Tampa, GSX/GSX2, PMDG, A2A, Just Flight, Milviz, Carenado, Majestic.

On other computer: P3D v3.2.3, My Traffic 6.0a, PMDG, ORBX, A2A, Captain Sim , iFly, Flight 1, Flysimware, Just Flight, Milviz, Carenado

Not to concerned about graphics related items with MSFS2020… emphasis on the world simulator platform. Looks as if they are going all out on making the world as real as possible.

Edited by rjetster1

On 8/30/2019 at 12:02 PM, Raymond.Groenendijk said:

GrandCaravanDesert.jpg

I wonder if this deep orange sky is a result of atmospheric conditions (like sand in the sky over a desert). Looks wonderful! 

Very astute 'orange' observation from a dutchman! - although it's probably unlikely unless we get more evidence - it's a nice thought though and I do like this image.

Anyways more importantly will Max win tomorrow in Spa...

Edited by dtrjones

Archived

This topic is now archived and is closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.