August 30, 20196 yr How about keeping a more positive tone. We are getting a modern 2020 looking sim finally. Weve been crying about it for years, and now people still whine even though this is so early in the builds. Be grateful that the communication is this much upfront and they are even showing Pre Alpha build video and screenshots. No wonder most developers dont even show any alpha stuff because it just gets shot down. Its far too early to polish and optimize when things are not ready altogether. For me it was quite smooth after it loaded and ran the 1st time. The rain video was outstanding. Real immersion of being in the rain rather than just texture rain drops on a windshield. Keep up the great work MS team. Looking forward to the future updates. CYVR LSZH I7-14700k 64gb 6000Mhz DDR5 ASUS z690 ROG STRIX Gaming RTX 4080 Super,
August 30, 20196 yr 52 minutes ago, Noooch said: This looong discussion about stuttering is so exhausting I'd go as far as saying tiresome. 19 minutes ago, HighTowers said: How about keeping a more positive tone. This update brought us two things we requested : an in-game/in-cockpit vid (the dash) which doesn't evidently look like a slew, a view of a "normal" landscape, not a touristic landscape or a cityscape, a village apparently in the Southern part of France. Thank you to the team. We get a better feeling of what the sim will look like. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
August 30, 20196 yr For those 6 hours ago, Paraffin said: I'm flying a stutter-free civilian flight sim now, with the specs below in my sig that aren't all that powerful. It is an early 2019 Alpha build. I wouldn't expect silky smoothness just yet. I have also only noticed stutters in one video - not all videos Edited August 30, 20196 yr by ErichB
August 30, 20196 yr What we need is a thread for each vid and screenshot oh were getting some. Raymond Fry.
August 30, 20196 yr Commercial Member 3 hours ago, Jeff Nielsen said: While you say you might see 'old' code in this, I don't. That's not to say there are some styles there which have been around before, but to say old code is OK, is NOT OK. It wouldn't make sense from any point of view. I do see old code too, perhaps our developers eyes are different? Remember the Matrix? " I see blonde here, building there, etc." While neo was still seeing a bunch of random characters. This is not negative thought, MS had to start somewhere and why ditch the entire ESP code when you can make better use of it and cut your developing time? They gave clues that they wanted to support FSX, so seeing such old code "traces" shouldn't be a surprise either.. My 2 cents S. Edited August 30, 20196 yr by simbol Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
August 30, 20196 yr Commercial Member There's 'standing on the shoulders of giants' and 'if we change the brush and later change the handle, is it a new brush. I think we've got a bit of both. Then there's a vast amount of techniques borne from developing the latest GPUs, coming into the technology piece by piece as the needs arise. Nothing that's really new in there. Ray tracing, old hat. What may blow our socks off in the near future is new camera techniques that store rays and produce pictures from the data that arrange depth of field as an example. Sort of RT backwards. A lot of code will continue to stand. Code at the edge, catch up with latest tech changes. Gradually we will have all new, but following the framework as was created so expertly. Steve Waite: Engineer at codelegend.com
August 30, 20196 yr 7 minutes ago, simbol said: Should I be bold enough to say that this old/new code issue doesn't make any sense ? What codes are we talking of, FDE code and tables, lighting, terrain generation, autogen generation, weather dynamics, ... ... MS could change the terrain generation without bringing anything new to the turbine engine modeling (Heaven forbid ! ) , the clouds could much lovelier and the air dynamics the same. and so on and so forth Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
August 30, 20196 yr 8 hours ago, Rob_Ainscough said: And you know that how? MS hasn't released Alpha builds yet and prior/current videos suggest the "old engine" is very much alive in some aspects ... How can you just look at vids and know the old engine is "very much alive in some aspects?" When we say it's a new engine, we say that based on what MS has told us. I know you're a commercial user but I have to disagree with you about the ground lighting. Edited August 30, 20196 yr by n4gix REMOVED EXCESSIVE QUOTE!!! Please stop quoting the entire post you are replying to! 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
August 30, 20196 yr I wonder if this deep orange sky is a result of atmospheric conditions (like sand in the sky over a desert). Looks wonderful!
August 30, 20196 yr 5 minutes ago, Raymond.Groenendijk said: I wonder if this deep orange sky is a result of atmospheric conditions (like sand in the sky over a desert). Looks wonderful! Smart remark. I didn't open a thread for that one because I didnt see anything to say. You should. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
August 30, 20196 yr Commercial Member 19 minutes ago, domkle said: Should I be bold enough to say that this old/new code issue doesn't make any sense ? What codes are we talking of, FDE code and tables, lighting, terrain generation, autogen generation, weather dynamics, ... ... MS could change the terrain generation without bringing anything new to the turbine engine modeling (Heaven forbid ! ) , the clouds could much lovelier and the air dynamics the same. and so on and so forth I understand why you feel like that, but.. see below.. 16 minutes ago, Krakin said: How can you just look at vids and know the old engine is "very much alive in some aspects?" When we say it's a new engine, we say that based on what MS has told us. I know you're a commercial user but I have to disagree with you about the ground lighting. We see patterns that shows certain things generated as they do on P3D, FSX, etc. as I said they are "traces".. we know the FSX / P3D SDK inside out.. so we can tell.. however this doesn't mean things have changed a lot! they clearly have.. you didn't see the videos?? omg!! S. Edited August 30, 20196 yr by simbol Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
August 30, 20196 yr 2 minutes ago, simbol said: We see patterns that shows certain things generated as they do on P3D, FSX, etc. as I said they are "traces".. we know the FSX / P3D inside out.. so we can tell.. S. I don't disagree with that ! Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
August 30, 20196 yr 15 minutes ago, domkle said: Smart remark. I didn't open a thread for that one because I didnt see anything to say. You should. Yeah well I don't see much more than that either. It's just a nice picture to look at 🙂
August 30, 20196 yr 32 minutes ago, Krakin said: How can you just look at vids and know the old engine is "very much alive in some aspects?" When we say it's a new engine, we say that based on what MS has told us. I know you're a commercial user but I have to disagree with you about the ground lighting. There's nothing to take serious in some of these comments. This is a totally new deal. Even MS have stated so, as you mentioned. And that is a very good thing to break from the past. http://youtube.com/c/Greazer
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