August 30, 20196 yr Just now, FDEdev said: Sorry, if you are experiencing stutters at the lowest setting than you apparently have a bad/cheap machine or a bad setup. Mine is as silent system not even overclocked. Okie dokie...I think we better keep this on topic now. While I agree that we definitely need a 'more' stutter free sim than what we have, I think what MS has shown so far has been excellent. It's a little to early to be jumping to conclusions based on a pre-alpha build taken from some developers machine using who knows what recording software. On the flip side of the coin, it shows us some unvarnished work and bodes well for transparency during the development process, which is pretty much what they've told us they want to do and how they want to operate. We can argue if it's good marketing or not, but Flight Simulator has not really been a 'game' where the traditional marketing rules always apply. We, the community are certainly going to hold their feet to the fire, no doubt, but at the same time; let's try and see both sides of the coin, and help them where we can. Jeff D. Nielsen (KMCI) https://www.twitch.tv/pilotskcx https://discord.io/MaxDutyDay VENGEANCE a8200 Gaming PC: AMD Ryzen 9 9950X3D, GeForce RTX 5080, 64GB DDR5, 4TB (2TB/2TB) M.2 SSD, Win11 Pro
August 30, 20196 yr Than you have, not we. It's no secret that P3D runs much smoother than FSX at identical frame rates. LM did already a very good job IMO. If some people are overloading their sim it's not LMs or MSs fault. Edited August 30, 20196 yr by FDEdev
August 30, 20196 yr 3 minutes ago, FDEdev said: Than you have, not we. It's no secret that P3D runs much smoother than FSX at identical frame rates. LM did already a very good job IMO. If some people are overloading their sim it's not LMs or MSs fault. Well, I'm going to actually wait and see before passing judgment. It's your choice if you don't want to. Even if it is stuttery in the current build and in these videos, to me, isn't an indication of what future builds or the final product will be like. Jeff D. Nielsen (KMCI) https://www.twitch.tv/pilotskcx https://discord.io/MaxDutyDay VENGEANCE a8200 Gaming PC: AMD Ryzen 9 9950X3D, GeForce RTX 5080, 64GB DDR5, 4TB (2TB/2TB) M.2 SSD, Win11 Pro
August 30, 20196 yr So it's safe to say thanks to MatthewS ' post the most recent video here dates back to March, wonder what they have achieved in 5 months when we get to see videos of a current build version?
August 30, 20196 yr 15 minutes ago, FDEdev said: Sorry, if you are experiencing stutters at the lowest setting than you apparently have a bad/cheap machine or a bad setup. Mine is a silent system and hence not even overclocked. (i7-7700K 4.2GHz, 16GB, GTX 1070) Both P3d and FSX graphics engine is a Dog's Breakfast, Complete and Utter Garbage. There's stutters, there's the Blurries, you switch to external view and it pauses and redraws everything, airports pop in and redraw. Flying over major cities is a power point. Every frame is a Micro stutter. Microsoft were smart to ditch that thing and go with an all new engine. http://youtube.com/c/Greazer
August 30, 20196 yr Except for Rob' last common sense contribution this thread is drifting towards the absurd and the nasty. I have opened some threads for each pic/vid if you care to comment. My comments there are just to prime the pump Edited August 30, 20196 yr by domkle Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
August 30, 20196 yr 4 hours ago, Paraffin said: I thought I made that clear in my post. Everyone here knows this is pre-Alpha. What I'm saying, is that it's not great marketing to show stutters at all, even at this point in a pre-Alpha build. It suggests too many things about the engine they're using, and the balance of eye candy to performance. Show me an Alpha hype-building version of a AAA shooter game with stutters in the frame rate. No? There's a reason for that. Maybe the FSX and P3D contingent is used to this, but those running other flight sims currently available are not. To be clear, I'm rooting for this sim to succeed, but right now they're showing a very glaring Achilles Heel in those video clips. Breaks in the frame rate is the first thing we should be looking for, beyond the eye candy. Especially considering that they're running those videos on very high-end hardware. Omfg dude. There are no stutters. Its ur potato internet. Let it go finally Lukas Dalton
August 30, 20196 yr 4 hours ago, Krakin said: Absolutely. Have you forgotten that we're talking about a PC game here? There are a million variables that will affect how the sim runs on each system. If for instance someone decides to run the game on a decades old PC, is that MS's fault? What if Nvidia or AMD put out drivers that don't play nicely with the game? They don't have control over that. As for the vids i can't conclude that it was in game stutters or weird video encoding. Really wish Digital Foundry would cover this game. They will at some point I think. I have a sneaky suspicion that this game is going to get out of stealth mode relatively soon and will be built up as the new crisis in terms of the ultimate leverage of cutting edge graphics technology (mainly because of the streaming part of it). Some of this stuff looks impossibly good.
August 30, 20196 yr 2 hours ago, overspeed3 said: "He who laughs last laughs best" Correction He who laughs last, laughs the longest. Luke Pype
August 30, 20196 yr 7 minutes ago, DaWu said: Omfg dude. There are no stutters. Its ur potato internet. Let it go finally Right. i have a min 100 mb internet connection and a very good pc. last vid. camera pans down from view of rear of plane. It stutters. end of. dont get me wrong....I don’t care. Long way to go yet. when the evidence is right there in your face though, and people try do deny it,well, that’s needs correcting. Luke Pype
August 30, 20196 yr 8 hours ago, Rob_Ainscough said: And you know that how? MS hasn't released Alpha builds yet and prior/current videos suggest the "old engine" is very much alive in some aspects ... I would not spend much attention on what "the engine" is so long as it deliveries ... old code, new code really isn't relevant. I agree with a lot of what you say, but my problem with that is it leads us down a mediocre path. It doesn't set the bar high enough to begin with. My take from all this is that MS just might be setting the bar high at the start. I say this because I detect a bit of confidence in their tone from the outset of a 'alpha' build. I don't remember seeing a lot of developers showing off this much 'alpha' stuff prior to a release, let alone releasing a detailed dev map of their product. Further more, I think we need to more or less reverse our thinking with this version. While you say you might see 'old' code in this, I don't. That's not to say there are some styles there which have been around before, but to say old code is OK, is NOT OK. It wouldn't make sense from any point of view. I do agree that MS should be able to automatically 'limit' the tweaking needed to make for a smooth experience. The new sim needs to be much more streamlined than before. Being able to solve stutters by dumbing down the sim is not the bar we want to set in 2020, wouldn't you agree? We are all very aware of reasonable expectations, so let's not start lowering the bar from the outset. That's not how we get back to the moon. Edited August 30, 20196 yr by n4gix REMOVED EXCESSIVE QUOTE!!! Please don't quote the entire post you are replying to! Jeff D. Nielsen (KMCI) https://www.twitch.tv/pilotskcx https://discord.io/MaxDutyDay VENGEANCE a8200 Gaming PC: AMD Ryzen 9 9950X3D, GeForce RTX 5080, 64GB DDR5, 4TB (2TB/2TB) M.2 SSD, Win11 Pro
August 30, 20196 yr This looong discussion about stuttering is so exhausting to read, this can be caused by wrong codecs, hardware... mine was stuttering at the begining and now it doesn't anymore...this doesn't matter! Also remember this is an Alpha. Did anyone noticed this: " we expect to mix in current build content in our next update! "
August 30, 20196 yr Some of the folks here are unbelievable. Baber My Youtube Channel http://www.youtube.com/user/HDOnlive
August 30, 20196 yr yes some newer build pics will be interesting. I hope they haven’t had to degrade anything to meet performance targets.
August 30, 20196 yr Whilst i love what i’m seeing, its so good that i’m starting to doubt it will be VR ready with current GPU technology unless they’re leveraging the cloud in some clever ways. Aerofly FS2 is super smooth in VR but if i load up some TrueEarth scenery and max the settings i get stutters with my 1080ti. Maybe we need next year’s Nvidia offering. if you’re including VR in the first release MS drop us a tiny hint please, even a cryptic one. Edited August 30, 20196 yr by Spit40 Varjo Aero, 5090 FE, i9-12900K, 64GB Ram, RX Viper Rudder Pedals, AuthentiKit Controls + Fulcrum Yoke
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