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Looks Great but....

Featured Replies

Right now my only "serious" concern, and  do have some ammount invested in ELITE HW, which unfortunately can only be properly used with ELITE and P3D or FSX, and partially / poorly with XP, is that whatever MFS brings can be compatible, even if at the lowest possible settings, with my 2012 rig.

If I like it - and it's not this particular sim, but mainly the overall interest in this type of simming vs gamming like I 100% now do in War Thunder - then I may consider an hardware upgrade, and I think that with time ELITE cab even get compatible with it for the visuals, the same with Aerowinx PSX, and, who knows, with time, many of the hardware that could be used with FSX and P3D.

It's all a question of time. Should MFS not be announced by MS I am sure none of the above questions would be raised, an the enthusiasm would still be huge just by looking at the various media excerpts made available so far.

I couldn't really care less if MFS is VR compatible at release date, or even TIR compatible - I would liek to ve able to use Ed Tracker Pro with it though :-), but in civil sims I seldom use it, and actually prefer 2d cockpits...

What I really would care a bit more would be if the game was released with it's announced World covrage but no seasons ... That would feel like a bit disappointing, but no killer since I've lived with that for ages in X-Plane's land...

From a private pilot pov I am much more enthisiastic about being able to actually use the sim to prcatice around the places I usually fly over IRL, train emmergencies, etc... and having a much more plausible weather rendering around + plus it's effects - than I do in all present sims.

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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1 hour ago, Max50 said:

[...]maybe it shows they are looking at things with more of an open mind than others? Don't ya think?

My comments have been a lot more open-minded than these:
 

8 hours ago, B777ER said:

To be perfectly frank, if what i stated bears fruit, have fun with your 15 dollar MS approved joystick. You really think those of us with close to 10k in hardware are going to throw it all in a closet if incompatible? Get real.

2 hours ago, Max50 said:

I wish people would understand I have no interest in gaming. Gaming is for lesser individuals.

If you choose to make provocative comments, someone is going to call you out.
 

1 hour ago, france89 said:

It's a new game, expect new things. If you want the old ones, you can happy stick to what you currently have where you invested so much you have the need to have everything ported over to the new one too.

👍 Old mindsets die hard, (if at all).
Happy that there are plenty in the community who want things to progress and are encouraging of new ways of thinking.

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR

MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter

11 hours ago, suncoastflyer said:

If they do it right, you shouldn't need FSUIPC. Custom hardware should be fully configurable within the simulator.

Yep . My controls work fine in DCS without fsuipc so Im positive everything will work fine in MSFS

ZORAN

 

2 hours ago, b737800 said:

Words of the wise. I lack many things (my ex wife keeps telling me) and wisdom is somewhere near the top of a long list. Appreciate your input on many of these threads.

Don't sell yourself short. 🙂

- Wisdom is knowing, what you don't know.

Best regards,
--Anders Bermann--
____________________
Scandinavian VA

Pilot-ID: SAS2471

9 hours ago, B777ER said:

To be perfectly frank, if what i stated bears fruit, have fun with your 15 dollar MS approved joystick. You really think those of us with close to 10k in hardware are going to throw it all in a closet if incompatible? Get real.

What a derogatory and condescending comment.

I'm stunned... 😮 

Edited by Anders Bermann

Best regards,
--Anders Bermann--
____________________
Scandinavian VA

Pilot-ID: SAS2471

2 hours ago, b737800 said:

Words of the wise. I lack many things (my ex wife keeps telling me) and wisdom is somewhere near the top of a long list. Appreciate your input on many of these threads.

Been there, done that, gave up.

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

  • Author
3 hours ago, france89 said:

I love the comments of people coming out from their P3D-cave and expecting new games to offer the same things which made sense in P3D but don't make sense in a modern game.

It's a new game, expect new things. If you want the old ones, you can happy stick to what you currently have where you invested so much you have the need to have everything ported over to the new one too.

How is Vatsim and vPilot old things? How is a complete home cockpit setup old things? How is wanting to continue to fly online with the very large community of Vatsim old things? Why is my desire to continue to have these things in MS2020 bad? So having the above, as you say, "don't make sense in a modern game" wrong? I guess for you a Xbox controller will suffice because hey, it's new a modern game and that P3D stuff don't make sense. Unreal.

Eric 

 

 

Do I miss something but I find this thread very strange ? Beyond the words which are sometimes excessive, I do not see any contradiction. 

FSUIPC, LINDA are things (stopgaps) of the past and MS will be most welcome to bring, at last, its own long overdue native solution. 

On the other hand, people using FSUIPC whatever equipment they have, because MS and then LM could not do the job properly, are not wrong to ask ways to still hook them  without too much trouble, ie some backwards compatibility. 

Now ready to to take some flak from both sides 😄 !

Edited by domkle

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

Looks great but, I will probably need a new "up to date" "high end" with lots of "SSD Storage" computer & a "super fast internet service" to be able to run the new sim smoothly.

That was a mouth full. 😀

MSFS

58 minutes ago, domkle said:

Do I miss something but I find this thread very strange ? Beyond the words which are sometimes excessive, I do not see any contradiction. 

FSUIPC, LINDA are things (stopgaps) of the past and MS will be most welcome to bring, at last, its own long overdue native solution. 

On the other hand, people using FSUIPC whatever equipment they have, because MS and then LM could not do the job properly, are not wrong to ask ways to still hook them  without too much trouble, ie some backwards compatibility. 

Now ready to to take some flak from both sides 😄 !

Thanks for being reasonable about what's at stake. 

Not sure if you know how DCS handles hardware mapping but it is native and highly standardized. They are able to do this because the native sim engine has all the variables and conditions defined directly in the sim code (not the aircraft code). If you watch the DCS version changelogs, you will see what I mean. As aircraft features are built, they are coded into the sim engine.

The traditional Microsoft, and to some extent, Xplane, methodology is to allow the aircraft developers to extend the sim engine with custom coding, variables, etc. that are processed by the sim engine via SimConnect, memory sharing, datafefs, etc. 

There has to be a software bridge that allows the hardware to interface with the aircraft developer's code because the native sim engine does NOT have all the variables defined. FSUIPC does this through offsets created by the sim engine as it incorporates the aircraft developers coding.

It is possible that MS could provide this capability directly but if ATC is a ways off, this would be even further beyond the horizon based on the pitchforks and torches being thrown around Avsim by the Arma-chair pilots 🙂

Edited by yurei

My MSFS 2020 repaints: Flightsim.to - Profile of HStreet

Working on MSFS 2024 versions.

  • Moderator
11 hours ago, B777ER said:

To be perfectly frank, if what i stated bears fruit, have fun with your 15 dollar MS approved joystick. You really think those of us with close to 10k in hardware are going to throw it all in a closet if incompatible? Get real.

Let's not get too hyperbolic now. We already have had it firmly confirmed that both the Saitek and Honeycomb hardware work just fine with MSFS, so there's no reason to get all "doom and gloom" about a product that hasn't even reached the minimal "Tech Alpha" stage as of yet!

ASOBO have also stated that both the SDK and SimConnect will have everything current in the FSX/P3D SDKs, but will also have a bunch of new functionality and variables exposed, the which may well make any need for FSUIPC unnecessary.

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

I think it will be good when they release the Feedback Snapshot V1, that way we'll know which community items they're tracking and/or working on. All of the discussion above (and in other threads) is useless at this stage. I feel like those "problems or missing things" are more a subject to discuss when the game actually releases. It's like we're trying to discuss the design of a car that's wrapped in prototype camouflage.

Edited by simtom

Former MSFS Alpha Tester, current member of the MSFS Stream Team.

7 minutes ago, simtom said:

I think it will be good when they release the Feedback Snapshot V1, that way we'll know which community items they're tracking and/or working on. All of the discussion above (and in other threads) is useless at this stage. I feel like those "problems or missing things" are more a subject to discuss when the game actually releases. It's like we're trying to discuss the design of a car that's wrapped in prototype camouflage.

If you felt that the gas tank of a prototype car would be so akwardly placed that you would wet your shoes when refilling wouldn't you say so  :smile:?  Lets not be shy at that stage when it is still time to tell what we think with a possible positive impact.

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

Just now, domkle said:

If you felt that the gas tank of a prototype car would be so akwardly placed that you would wet your shoes when refilling wouldn't you say so  :smile:?  Lets not be shy at that stage when it is still time to tell what we think with a possible positive impact.

I sure would complain but the issues listed here don't look as bad as a misplaced gas tank (for me that is).

Former MSFS Alpha Tester, current member of the MSFS Stream Team.

3 minutes ago, domkle said:

 Lets not be shy at that stage when it is still time to tell what we think with a possible positive impact.

True. Things can probably be changed easier in earlier stages of the development.

Nevertheless it might be useful if MS / Asobo would publish a list of the most obvious things they are already working on.

Edited by RALF9636

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