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Let's not accept the fact that FS is just a videogame now

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All of the above opinions can be debated till, to use and old expression, the cows come home:  But the current reality is that the Asobo Team seems to take one step forward, and two steps back...

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Hate to say it but it's a game for the xboxers right now.  If you want real world flying experience, you really should save some cash and go take a flight lesson, there is nothing like flying for real.

LouP

27 minutes ago, Ricardo41 said:

My point is simple, stop obsessing about frame rates, if you have stutters in one area move to another. There is a whole world to explore. Lower your settings, etc. 

Nobody is obsessing about the frame rates. It's either smooth or a mess. 20 FPS in VR feels horrible, especially coming from 40 FPS. Lowering the settings does not do anything indeed, as the hardware is not getting utilised properly during the performance degradation. Your point is not a very good one I'm afraid.

Making a list of areas to avoid is just not the way to go, when we are promised that we have the whole planet to explore. Also good luck avoiding a specific area when you are getting 3-5 FPS in the main menu. I've had that happen only two or three times so far, but for some people it's happening all the time and it is almost impossible to initiate a flight even.

It is a major issue that must be fixed immediately, and not seeing the actual frame rate does not improve the matter in any situation. It is worrying that Asobo are still contemplating whether to create a hotfix when World Update 4 is still far away and subject to several delays. Until then, those affected should not remain silent.

31 minutes ago, LouP said:

Hate to say it but it's a game for the xboxers right now.  If you want real world flying experience, you really should save some cash and go take a flight lesson, there is nothing like flying for real.

LouP

Save up alot of cash. When I got my PPL back in the very late 70's I could rent a almost brand new C 152 for $19 wet. Today, probably around $110 an hour plus the instructor. I believe average to get a license is about 45-50 hours ( I did in about 45)  so for the plane alone that would be $5000 plus instructor fees, plus renters insurance. Now in order to stay on the dangerous side of safe, after you get your ticket, you really should fly about once a week at least. If you go for a 4 seater 172, now you are looking at around $140-150  an hour wet. That works out to $7500 a year. 

I got MSFS 2020 about a month and a half ago and already have almost 160 hours, and in a retractable aircraft with a constant speed prop. That would be in the range of around $250 per hour. Yearly cost of around $12,500 annually. 

 

 

 

Just now, Bobsk8 said:

Save up alot of cash. When I got my PPL back in the very late 70's I could rent a almost brand new C 152 for $19 wet. Today, probably around $110 an hour plus the instructor. I believe average to get a license is about 45-50 hours ( I did in about 45)  so for the plane alone that would be $5000 plus instructor fees, plus renters insurance. Now in order to stay on the dangerous side of safe, after you get your ticket, you really should fly about once a week at least. If you go for a 4 seater 172, now you are looking at around $140-150  an hour wet. That works out to $7500 a year. 

I got MSFS 2020 about a month and a half ago and already have almost 160 hours, and in a retractable aircraft with a constant speed prop. That would be in the range of around $250 per hour. Yearly cost of around $12,500 annually. 

Lucky you. I'm paying around 250€  an hour for an Archer and 350€ for the SR22. Fuel not included. Prices have more than doubled since i started flying in 1996.

Intel i9-13900K | Gigabyte Z790 Aorus Master | RTX4090 | 2x16GB Corsair Vengeance DDR5-6000 | Be quiet! Pure Loop 2 FX AiO | Win 11

All of this because someone is B- hurt by the comment ? This elitist snobbism that has been around the flight sim community needs to stop. I am flying this "study level" plane therefore I am better than you. This flight simulator is better than yours therefore yours is a game.  I hear it all.  Flight simulator are all games. Period. Whatever you do with them is up to you. let's stop this madness.

https://fsprocedures.com Your home for all flight simulator related checklist.

Just now, ThomseN_inc said:

Lucky you. I'm paying around 250€  an hour for an Archer and 350€ for the SR22. Fuel not included. Prices have more than doubled since i started flying in 1996.

Yeow!!!! If I had to get a license today, it would be totally out of reach for me. 

 

 

 

 I am lucky enough not to have been a victim of the recent  SU3 horror stories (crossing my fingers and throwing a pinch of salt over my shoulder). When you fly short flights with small aircraft outside populated urban areas, chances are that everything will go smoothly. But a sim cannot be of course limited  in such a way.

"Let's not accept the fact that FS is just a videogame now" is not a bad way to put it, MrFuzzy. 

"Our feedback is important, Asobo and MS should listen to us and dedicate resources where is really important".  They should but will they ?

MS has  presented the sim as being designed for serious simmers .  Everything  screams the contrary.  Neuman's bizarre narrative has created expectations that may not belong to the MS roadmap for the product as validated by Spencer. 

Does Asobo lack the expertise ? I am no judge of that. I observe that the product shows that they had no inkling of what the flight simulation  state of the art  was in 2016, believing in wornout clichés (aircraft on rail),  ) and superbly ignored what the FS community was  expecting (including during the alpha).  I also observe that they seem  passionate about the project and striving to do their best. They also have a good record in the video game industry.  

What exactly MS asks from them is the true question. If it is to focus their 150-odd people (!) on transporting MFS to the DX12 console first and foremost, then don't expect miracle on the PC front for the released product.

Besides the uncertain goal and target audience, I do not remember such a mess in 40 years of gaming including flight simulation. Yes, games and sims are often released with bugs and deficiencies and inadequacy to current hardware. Yes, some products are released too early (eg Fly!2) But this release is a clear nominee for a Golden Lemon. The MFS project is in dire need of a SOB of a competent manager with a taste for and experience of flight simulation. To put the house in order, impose some organization and quality control (aka respect for the customer). At Microsoft, because the product is  the crossroad of different contractors besides Asobo, external (MB, NV) and internal (Bing, Azure etc.).

Now a more optimistic take to conclude. The borderline between a sim and video game is... fuzzy 😉. Lets see MFS as it is now, as a game waiting to be a sim. A good game and almost a sim. It needs to grow to its potential. And yes, MrFuzzy is right, lets ask for it. Loudly.

Edited by Dominique_K

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

10 minutes ago, Dominique_K said:

The MFS project is in dire need of a SOB of a competent manager with a taste for and experience of flight simulation.

Fancy to update your CV Dominique?

3 hours ago, Ricardo41 said:

Solution: turn off your fps counter, you'll be a much happier simmer.....

thats not the solution sir.  I can tell its very choppy and stuttery.  Not using the fps counter tool does not make the sim smooth again. 

based on the many who like/agree with this solution can explain how this "solution" has made it so they no longer experience stutters. 

Edited by Brandon01110

MSFS Alpha tester on W10 Pro x64. Hardware: AMD 5900X 12 core CPU. Cooler Master ML360R AIO, Asus X570-E mobo, Asus Strix 3090 24GB gfx card, G.Skill TridentZ 64GB (4x16) DDR4-3600 RAM, Samsung 970 250GB SSD (OS), Samsung 980 Pro 1TB M.2 pcie-4 NVMe SSD (MSFS install). EVGA 850w Gold cert PSU, CUK Continuum full ATX tower.  43" Sceptre 4K display. VR: HP Reverb G2.

3 minutes ago, Jean-Claude said:

Fancy to update your CV Dominique?

🤣

Too old I'd be too gentle

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

I honestly think that when the game is released on X Box, that X box and it's users base will be the primary focus of Asobos  efforts due to the large numbers using that platform with game pass. My guess is that most of the issues that will be fixed with the PC version will be done before the X box version is out. I may be wrong. 

 

 

 

3 minutes ago, Bobsk8 said:

I honestly think that when the game is released on X Box, that X box and it's users base will be the primary focus of Asobos  efforts due to the large numbers using that platform with game pass. My guess is that most of the issues that will be fixed with the PC version will be done before the X box version is out. I may be wrong. 

Can we stop this nonsense that the MSFS is a game before it's coming to Xbox. It was always built as a PC platform first. Jorg said this like a millions times. 

https://fsprocedures.com Your home for all flight simulator related checklist.

I’m still not sure how the Xbox is going to run msfs adequately, when 10900k and 3090’s struggle with it. I just don’t get it.......

12 minutes ago, Brandon01110 said:

thats not the solution sir.  I can tell its very choppy and stuttery.  Not using the fps counter tool does not make the sim smooth again. 

I notice when the FPS start going downhill, is my Track IR gets stuttery. Then if I check FPS it is usually below 25 FPS or less. 

 

 

 

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