July 9, 20214 yr I'm still seeing people taking constant swipes at Carenado concerning their Waco and at this point I'm not finding issue with it. I think some just hate that developer for the sake of hating them. That being said once again they produced a nice product, the C170B. One bug has been found out of an otherwise great little aircraft. After spending considerable time with the Corsair, P40, and Spitfire I must say we have tail dragger simulation modeled pretty good in FS2020. A stellar improvement over what we had in earlier FS and/or GA sim versions (as always someone will chime in about XPlane which is getting to be a tired argument at this point considering the glaring shortcomings of that sim). Most issues I'm hearing about is people simply not understanding how to takeoff and land in a tail dragger and it's getting to a point if Asobo addresses these loud uninformed voices like in the past we could have a dumbed down sim because of it. Now that FS2020 is coming to XBox we need people more than ever to understand what their talking about before complaining hence we'll end up having a true console experience instead of a sim. I'm sure the XBox crowd is going to take issue with everything from engine sounds in the cockpit to reversing the axis so the can play better with their game pads. Their going to want/expect 'Ace Combat' fidelity. With tail draggers it's not a bug compensating for glaring yaw to the left on takeoff severity depending on the aircraft your using, you have to dance on the rudders to keep the plane centered until you lift off, and you have to take extra heed to that wind sock or you'll be rolled over on the side of the runway no matter what you do. It took me extra practice to get a loaded Corsair off the ground with bombs loaded in the amazing Milviz rendition of the Corsair. I had to learn to hold the rudder and not let off once the tail wheel came up in the Big Radials P40. All please Read this Wiki article on conventional gear cons (versus pros) and then watch some videos of real world operation. What we have now in FS2020 although not perfect is accurately modeled tail gear characteristics built into the main sim. Plain and simple there's more right than wrong with our high end tail dragger options let alone the newly released aforementioned Carenado C170B: https://en.wikipedia.org/wiki/Conventional_landing_gear Other Videos on the subject: https://www.youtube.com/results?search_query=tail+dragger+training Edited July 9, 20214 yr by Dillon FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
July 9, 20214 yr If you think you are an accomplished sim pilot. try landing the A2A Texan in a crosswind. You will quickly find out the skills you are lacking. Hope they make it available in MSFS 2020. Edited July 9, 20214 yr by Bobsk8
July 9, 20214 yr I have no major problems flying a taildragger, but I do not like them, mainly because they give such poor visibility at taxis and takeoffs. System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I
July 9, 20214 yr I think something that could help the situation would be the companies (Asobo, Carenado etc.) putting out tutorial videos to let people know how to handle those planes properly. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
July 9, 20214 yr 2 minutes ago, Krakin said: I think something that could help the situation would be the companies (Asobo, Carenado etc.) putting out tutorial videos to let people know how to handle those planes properly. I hear ya, but several are already available on youtube.
July 9, 20214 yr 4 minutes ago, snglecoil said: It’s sort of like learning to drive a manual stick shift vs. an automatic. Well - kinda if changing gears with a stick shift meant you had to crouch down below the dash so you could not see. TBH I do not really have that much of an issue in the open cockpit ones with viz as with TrackIR I just kinda lean out of the cockpit.
July 9, 20214 yr 8 hours ago, Ixoye said: I have no major problems flying a taildragger, but I do not like them, mainly because they give such poor visibility at taxis and takeoffs. You can taxi in zig zag for visibility.
July 9, 20214 yr You can also fake you're 6.2 so you can look over the nose. I9-14900K, Gigabyte B760 Aorus Elite AX, RTX 4080, 32 ram.1 tb nvme M.2 SSD, MSFS 2020 on 2 tb nvme m.2 SSD
July 9, 20214 yr Commercial Member The only tail dragger I have flown in msfs is the spitfire and annoyingly and disappointingly that has a steerable tail wheel. I know it is apparently a limitation of the sim but even so it bugs me a lot. Is it really the case that you cannot have a castoring tail wheel in msfs? Owner, Fulcrum Simulator Controls. fulcrumsim.com facebook.com/fulcrumsimulatorcontrols instagram.com/fulcrumsimulatorcontrols twitter.com/Fulcrum_SC
July 9, 20214 yr I'm pretty sure you can have a castoring wheel in MSFS. Edited July 9, 20214 yr by odourboy [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
July 10, 20214 yr 12 hours ago, Ixoye said: I have no major problems flying a taildragger, but I do not like them, mainly because they give such poor visibility at taxis and takeoffs. I feel the same but this is very easily fixed. Just set a in-cockpit camera hotkey with the eye point very high. For example in the Cub I have set numpad 5 as looking way over the panel (IRL your head would be squashed against the roof) and this is my view for taxing. With this view its just like a nosewheel plane on the ground. Once in flight Ive set numpad 8 as the "normal" view. Edited July 10, 20214 yr by ThrottleUp
July 10, 20214 yr Flown tail draggers in real life, and I can tell you this... they are not properly modelled in the sim. None of them. Not the Waco, Cub, whatever else. There is a lack of stability that is not present in real life. They are twitchy... like they have no weight. I hope they fix it. And the Waco is a joke. My worst purchase. Not even close to realistic.
July 10, 20214 yr 3 hours ago, jpe828 said: Flown tail draggers in real life, and I can tell you this... they are not properly modelled in the sim. None of them. Not the Waco, Cub, whatever else. There is a lack of stability that is not present in real life. They are twitchy... like they have no weight. I hope they fix it. And the Waco is a joke. My worst purchase. Not even close to realistic. The same Waco was my worst buy in P3D (or FSX ?)... Could the twitchiness come from your controllers ? The XCub is not that twitchy for me. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
July 10, 20214 yr Taildragger wise, I'm afraid both MSFS and XP still leave a LOT to be desired compared to their military counterparts, being it IL-2 Battle of Stalingrad or DCS... There are obvious problems with the modelling of ground physics in MFS, and they've been addressed by the dev team, so we can at least hope there will be some fix one day... Meanwhile, try to do your best, but bear in mind it'll have a a lot less than expected to do with RL taildragger handling than we would like it to... It's also true about other types of aircraft. IRL we really have to "dance" on the rudder at times, and on the stick too, specially in windy / gusting conditions. Do that in MFS and your aircraft will look like a "crazy snake" 🙂 From a glider pilot perspective I'd say control surfaces come alive a bit too early in MFS. IRL when taking off under windy conditions, or at the final stages of the rollout after landing, there will be a lot of lag and inefficiency in control response. Very wide control inputs ( dancing ) specially on rudder are sometimes required and if I try to mimic that in MFS, the result will be laughable because, at least the rudder, becomes very effective ( I'd say way too effective ) as soon as you move from standing still. Edited July 10, 20214 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
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