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SimUpdate 6 beta has started

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this is what they said in the Q&A right? I can't remember now which other project they compared to, but they did say at some point they're just going to spend a couple of development cycles doing nothing but fix things, and not really improve the platform in other ways until they have a much smaller list of bugs

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2 minutes ago, hanhamreds said:

someone remind me, when is SU6 due to land?

 

 

According to last Thursday's Dev Roadmap SU6 is listed inder 21st Oct which if they did the normal Tuesday release would make it the 19th (though it's listed as TBA on the Roadmap)

Less than two weeks to test everything is a tall order..

The only thing I can find about fixing the abysmal tree distance that was introduced with the last update is this:

-Improved clipping issue with close trees close to poles by dynamically extending the LOD 14 draw distance


This has been broken twice and fixed once before. Hopefully this fixes it again. 

But it worries me that Seb seems to think the necessary draw distance is about 1/3rd of what I personally want. In the last Q&A he said trees had almost zero impact on performance any longer. So why not actually give is trees to the horizon as promised? Or at least give us a tree slider, which also was promised? The top end should be 3x what Asobo think is necessary. 
Currently trees on Ultra and LOD 400 render about half as far as necessary. And that's not even close to the poles, that's in Central Europe. 

Those of you who do beta testing, please check the tree draw distance and give them feedback about that?

Edited by Republic3D

AMD Ryzen R9 9950X3D | Asus Astral RTX 5080 OC | 32 GB DDR5 6000 CL30 | 3440x1440 G-Sync | Logitech Pro Throttles Rudder Yoke Panels | Thrustmaster T.16000M FCS | TrackIR 5 | Oculus Rift S

41 minutes ago, regis9 said:

Ha love the bluntness of this

Yep, but i’m wondering why there even is a autorudder assistance crosswind cancellation hardcoded in the sim?

But at least they said in the Q&A this is only a quick fix and there will be more improvements later on.

I'll be out of town until the 28th so I guess if the SHTF I will be in time for the hotfix lol. 

7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro

-Fixed blurry lights on ultra-wide/4k resolutions

I'm excited about this one! For those with 4K screens please test this to see if the individual light orbs/bulbs sizes have been made to look smaller, and more like actual lights, instead of oversized squares with solid white/red/green colors. You will especially notice that when looking at aircraft nav and strobe lights from a distance and airport lights in certain cases as well. Hopefully this will make lighting look more crisp and improved on those higher resolution displays and more similar to the light orbs in X-Plane which look a lot better.

Edited by captain420

ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU

Impressive!  They are attending to all of my pet hates from the recent regressions.

On the last twitch feed, they said that they never heard of the performance degradation over long flights.  Some people suggested turning ai traffic on and off cleared it.  It appears they have listened to this, found the bug, and fixed it.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

9 minutes ago, bobcat999 said:

Impressive!  They are attending to all of my pet hates from the recent regressions.

On the last twitch feed, they said that they never heard of the performance degradation over long flights.  Some people suggested turning ai traffic on and off cleared it.  It appears they have listened to this, found the bug, and fixed it.

We need a few more updates just like this and then the sim should be properly sorted. But this is definitely a huge list. 

7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro

3 hours ago, ChaoticBeauty said:

The patch notes are now public for everyone. A long list with some very nice fixes.

https://forums.flightsimulator.com/t/sim-update-6-flight-now-live/459829/2

Wow, so many bug fixes in Sim Update 6. This seems more like Sim Update 8, which was supposed to be a pure bug fix update.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

4 hours ago, MarcG said:

They were for SU5 and look how that turned out

 

Because SU5 was on a clock. The timer running out for that clock was the X-Box release on July 27th.  Ergo, they simply ran out of time by July 27th.

For SU6 and the future Sim Updates, they aren’t really on a clock like SU5. They are free to push back future Sim Updates if they aren’t ready yet, just like they just pushed back the last update by two weeks.

i5-12400, RTX 3060 Ti, 32 GB RAM

8 minutes ago, abrams_tank said:

Wow, so many bug fixes in Sim Update 6. This seems more like Sim Update 8, which was supposed to be a pure bug fix update.

I would think from that list, most people should probably be ecstatic.

But experience shows many will simply move on to something else to be unhappy about.

On the other hand, maybe I'm dead wrong. Let's hope so.

 

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
3 minutes ago, HiFlyer said:

But experience shows many will simply move on to something else to be unhappy about.

 

Like no multi monitor support, or a degradation in FPS when popping out windows 😄 

2 hours ago, Republic3D said:

The only thing I can find about fixing the abysmal tree distance that was introduced with the last update is this:

-Improved clipping issue with close trees close to poles by dynamically extending the LOD 14 draw distance


This has been broken twice and fixed once before. Hopefully this fixes it again. 

But it worries me that Seb seems to think the necessary draw distance is about 1/3rd of what I personally want. In the last Q&A he said trees had almost zero impact on performance any longer. So why not actually give is trees to the horizon as promised? Or at least give us a tree slider, which also was promised? The top end should be 3x what Asobo think is necessary. 
Currently trees on Ultra and LOD 400 render about half as far as necessary. And that's not even close to the poles, that's in Central Europe. 

Those of you who do beta testing, please check the tree draw distance and give them feedback about that?

If the people in the beta are reading this thread, just test the tree draw distance in places further north and see if there are issues with the tree draw distance in the beta.

i5-12400, RTX 3060 Ti, 32 GB RAM

There is nothing about low resolution and pixelated clouds... 

C. Uygar

Aircraft Maint. Engineer. at LTFJ

A much needed fix is that the rudders (in the DOWN POSTION) on the C172 Ampib, come clear of the water at anything over idle speed and one can NOT steer the aircraft via water surface/rudder interaction. One can only HOPE to put it in the direction one needs by goosing the throttle and full right or left tail rudder.   One only has to move a few knots and can see the pontoons lift with the water rudders completely out of the water....I hope they can slip this fix in...

Edited by Sesquashtoo

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