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SimUpdate 6 beta has started

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There's absolutely nothing on the Flyback bug in the release notes and this will likely not going to get fixed until WT make this code available platform wide, not just on the CJ4. 

Jacek G.

Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |

 

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27 minutes ago, spitzer45 said:

There is nothing about low resolution and pixelated clouds... 

Did you read the fixes ? Ill grant that you may have skipped a few lines

1 fixed water density within the clouds which would affect drag on the aircraft.

2 Reflection cubemap resolution and reflected clouds details have been increased

 

I think they are working on the clouds on two fronts here so give them the space to sort it out. If the clouds still look like trash after the big weather update that has been promised then yeah ... i probably would start to make noise again.

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40 minutes ago, abrams_tank said:

If the people in the beta are reading this thread, just test the tree draw distance in places further north and see if there are issues with the tree draw distance in the beta.

Things like this are always tested and reported. It is just a question if eventual findings are found to be important enough to spend time on fixing.

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Don’t these two have anything to do with the tree range at extreme latitudes?

Improved clipping issue with close trees close to poles by dynamically extending the LOD 14 draw distance
-Optimized conversions for world processing using quatratic lat long conversion approximations

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The list looks promising!

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2 hours ago, scotchegg said:

Don’t these two have anything to do with the tree range at extreme latitudes?

Improved clipping issue with close trees close to poles by dynamically extending the LOD 14 draw distance
-Optimized conversions for world processing using quatratic lat long conversion approximations

I hope so, at least the first one does. 

But I think beta testers really have to give firm feedback on this, or it won't get fixed.. or at least not to the degree it should be. 

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Old habits.......

Was just flying (with my mouth open) going this is amazing!!! Gonna take a screenshot and post it at...... Whoops.......

Kan't dew dat'.  😕

It's like when you're watching a video of somebody flying, and you move your own mouse out of sheer habit (to get a better look at something on the screen) and ruefully realize an instant later what you just did.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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3 hours ago, HiFlyer said:

Old habits.......

Was just flying (with my mouth open) going this is amazing!!! Gonna take a screenshot and post it at...... Whoops.......

Kan't dew dat'.  😕

It's like when you're watching a video of somebody flying, and you move your own mouse out of sheer habit (to get a better look at something on the screen) and ruefully realize an instant later what you just did.

https://lightshot.us/en/index.html

You can thank me later. 

7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro

Looks like they're fixing lots of bugs.  Only time will tell if they managed to introduce even more new ones. 😈

James David Walley

Ryzen 7 7700X, 32 GB, RTX 3080

1 hour ago, RobJC said:

https://lightshot.us/en/index.html

You can thank me later. 

I think he might be talking about nearly breaking NDA by posting a good screenshot here by force of habit.

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

13 hours ago, CarlosF said:

geeez the 1.20.5.0 release notes is huuugggeee. To me, it confirms Asobo's commitment to deliver a high fidelity simulator, instead of just a game. 

Love the direction their NOW going,  but honestly would feel better about Asobo's commitment if half of this huuuuuuugeee list had never even existed.  Time tells.

Regards, Kendall

 

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I want a way to save popout panel positions please!

13 hours ago, abrams_tank said:

If the people in the beta are reading this thread, just test the tree draw distance in places further north and see if there are issues with the tree draw distance in the beta.

A good place to test is to take off from ESSA (Stockholm) to ESOW (Vasteras), a short trip about 50nm.

System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I

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15 hours ago, spitzer45 said:

There is nothing about low resolution and pixelated clouds... 

I'm sure this will help...

-Reflection cubemap resolution and reflected clouds details have been increased

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