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Our toy or their toy ?

Featured Replies

1 hour ago, Sethos said:

Guess you can't win as a developer. Never update and they complain. Rarely update and they complain. Update too often and they complain. Missing features and bugs they complain. Attempt at fixing them and they complain. 🙂

We don't complain because of the updates of course.

We complain because they break things with the updates. Look at the status of the weather now. 

They put all their efforts in a stupid arcade side game because it brings money and neglected core issues like autopilot flyback bug, color banding introduced with SU5, ridiculous AI traffic, and now the weather is  completely ruined too.

We did not complain about SU6 and other updates that brought improvements, we complain when things go south.

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In the end it’s a cloud service. With all it’s up and downsides. 
It is what it is. 
 

But complaining after every WU/SU won’t change it. 

I'm simply left bewildered by Asobo & Microsoft's consistent poor Quality Control, I'm now convinced they don't actually have any at all. It just continually baffles me that they can be so poor over and over again with certain aspects, how they can allow major game breaking bugs to manifest and release, why they don't listen to their own beta testers.

I've no doubt people are bored of hearing me bring up this subject, I'm bored myself of repeating it at every update. If anything SU6 was a solid update and should've been a sign of things to come, but no, they've regressed once again.

Jorg, Seb, Martial; If you ever read this then please know I love this Sim, but you've GOT to get a grip on updates as this "service" simply isn't good enough.

Edited by MarcG

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1 hour ago, Isaiah53six said:

I agree but I do like new things such as that Hornet.  But for some reason, I'm not able to move/rotate the World Map with the mouse anymore. Not sure what happened.

Same here. Go to controllers and change mouse setting to default. It will then work although I guess you lose your custom mouse settings or you need to flip between the two.

56 minutes ago, Nemo said:

You also have the choice to accept different opinions how people think about MS/Asobos update policy. It is not black and white.

You also have the choice of learning to read posts in the conversational proper context, see this is a premise bobcat and OP started, who also hurried to like your comment because he has a thing against me 🙂

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I don't mind frequent updates, although even bi-monthly is a pretty high frequency. As many state here, what really bothers me is the lacking quality control. There are so many issues which anyone detects just within an hour of normal simulation even without exotic hardware or configurations.

They were reluctant with betas, open or closed alike, from the beginning. Yes, they have tried to implement a few user-based beta schemes, but no, obviously none seems to have worked and they finally seem to have given up on them. 

Kind regards, Michael

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With this being the last major update of the year hopefully going into 2022 things will be more stable. For me this update wasn't bad at all, it could've been better, a few small things broke that are enough to make it annoying but not game breaking.

On the plus side, very happy that the logbook at engine shutdown is an option now 🙂

P3Dv4 + XP11

MFS

Jorg said they are entering a "wind down and bug fixing" phase now.

21 minutes ago, March Hare said:

Jorg said they are entering a "wind down and bug fixing" phase now.

Yes, and I believe them. However, this still requires strict quality control. It doesn't help if they fix 10 issues and introduce 10 new ones.

Kind regards, Michael

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43 minutes ago, pmb said:

Yes, and I believe them. However, this still requires strict quality control. It doesn't help if they fix 10 issues and introduce 10 new ones.

Kind regards, Michael

I agree, it isn't great -- but I don't think we'll escape bugs creeping in unless they stop making changes completely and wind up development with only bug fixes, but then the project is dead.

Bugs don't indicate a (complete) lack of quality control, despite how it might appear. Unfortunately this happens across every "gaming" project I can think of, despite teams of testers. I know it's not ideal, leaves a sour taste for the user, but it's what happens across the industry. And it's not to make an excuse or suggest that every company has the same level of quality control or that any one of them is perfect, but for various reasons bugs can and do slip the net, or sometimes they could take so long to fix (because there is no immediate, obvious cause, and the coders are stumped) that there's no sense holding back all the other stuff from release. It's a tough one.

It only seems 5 minutes since my brother wrapped up work on Civilization VI, which (as far as I know) did end with just bug fixing, because I don't think there are any more planned expansions for it now...

 

Edited by March Hare

3 hours ago, Sethos said:

Guess you can't win as a developer. Never update and they complain. Rarely update and they complain. Update too often and they complain. Missing features and bugs they complain. Attempt at fixing them and they complain. 🙂

You can win. Don’t make the updates mandatory. Having mandatory updates and then releasing such broken updates is unacceptable. They rendered the sim unusable for many with this update. 

Lukas Dalton

2 hours ago, MrFuzzy said:

We don't complain because of the updates of course.

We complain because they break things with the updates. Look at the status of the weather now. 

They put all their efforts in a stupid arcade side game because it brings money and neglected core issues like autopilot flyback bug, color banding introduced with SU5, ridiculous AI traffic, and now the weather is  completely ruined too.

We did not complain about SU6 and other updates that brought improvements, we complain when things go south.

Fully agree. I've been saying this a lot of times in the recent past. This situation is also hindering the development of new addons, which is bad for everybody, including MS/Asobo.

Keeping a product "alive" with frequent updates means progress, and I don't think people are against progress. But come on, how it's possible an update is released in the current state, with so many new bugs introduced?.

 

Cheers, Ed

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3 minutes ago, DaWu said:

You can win. Don’t make the updates mandatory. Having mandatory updates and then releasing such broken updates is unacceptable. They rendered the sim unusable for many with this update. 

Yet its been explained repeatedly and ad nauseum why all users have to be on the same version for an internet-dependent title such as this.

I get the same thing on star citizen and any number of other titles with heavy streaming.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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4 minutes ago, DaWu said:

You can win. Don’t make the updates mandatory. Having mandatory updates and then releasing such broken updates is unacceptable. They rendered the sim unusable for many with this update. 

I'm not technically minded at all when it comes to development, etc. But wouldn't the fact that this is such a multi player sim mean that everyone would need to be using the same version for it to function properly? Or am I way off the mark?

Just now, ParaMan said:

I'm not technically minded at all when it comes to development, etc. But wouldn't the fact that this is such a multi player sim mean that everyone would need to be using the same version for it to function properly? Or am I way off the mark?

Absolutely spot on, and because it's streaming data from the cloud, so the core sim code needs to match the changes on server side at all times.

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