December 21, 20214 yr Pretty extensive Fix-List. Quote: The Prepar3D v5.3 Hotfix 1 (5.3.15.28130) is now available and can be downloaded immediately from the Purchased Downloads section of the website. The Prepar3D v5.3 Hotfix 1 contains resolutions for high priority issues identified after the Prepar3D v5.3 release. The Client and Scenery installers are required for the fixes present in Prepar3D v5.3 Hotfix 1. Therefore, the Content and SDK installers are optional. Each fix listed below is categorized per installer. Please note, you must first have Prepar3D v5 installed to utilize any of the standalone installers (Client, Content, and Scenery). The Prepar3D v5.3 Hotfix 1 update may require you to reactivate your product, however if you have an internet connection or have not made any major hardware changes between installations this should not be an issue. For more information please view the Prepar3D v5 Download and Installation Directions. The newly posted Prepar3D v5.3 (5.3.15.28130) Full Download on the Purchased Downloads page includes Hotfix 1. If Prepar3D was installed before updating to the hotfix it is strongly recommended to run the “Delete Generated Files” shortcut in Prepar3D’s installation directory after installing the hotfix and before running Prepar3D for the first time. This will revert Prepar3D to its default settings but may also impact the installation of add-ons. Please be aware that some third party developers may have to update their add-ons to be compatible with this hotfix. Please contact the third party developers directly for any compatibility questions. Client Fixes and Improvements Fixed issue where loading would take longer when in SimDirector backstage. Visual runway extension approaches are now enabled per aircraft instead of globally. Fixed crash that could occur when using the PduBuilder::GetRawData function. Fixed issue where gun attachments were not correctly updating over DIS. Performance improvements to various airport geometry flatten operations. Additional improvements to GPS final approach passage criteria. Fixed bug preventing 4th information text line from displaying. Improvements to intersection smoothing and taxiway rendering at sloped airports. Single magneto performance drop is now configurable. Added capability for aux boost pump to override mixture cutoff. Improved road traffic and light performance and fixed issue preventing exclusion areas from being checked with road traffic. Fixed issue causing flashlight to flicker in some cases. Fix erratic GPS approach CDI/CRS when passing missed approach point. Improved sloped airport performance. Fixed issue preventing horizon haze from rendering with Enhanced Atmospherics disabled. Fixed issue causing runway marking textures to shimmer in some cases. Fixed issue causing the application to hang at startup in some cases. Improvements to piston engines including exposing the ability to tune mixture, fixed how piston engine mixture works with boost pump active, and implementing altitude compensating mixture flag. Updated GPS to get reference stall and cruise speeds from ISimObjects. Fixed issue causing sun to be slightly misaligned with reflections with Enhanced Atmospherics active. Prepar3D Scenery Fixes and Improvements Fixed performance issues in certain areas including around KMCO. Fixed issue preventing jetways from moving. Fixed various issues with missing facility objects and departures. Fixed issues with Charlotte coastline areas. Fixed rendering issues with various road traffic models causing reduced performance. Various scenery fixes in the DC and Hawaii areas. Thanks again for your support! Marcus Edited December 21, 20214 yr by mpo910 Regards, Marcus P.
December 21, 20214 yr @mpo910 Marcus, is LM of the view that this hot fix will address the significant issues of big performance drops referred to in this thread? Edited December 21, 20214 yr by kevinfirth Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
December 21, 20214 yr Thanks for the heads up. Great timing! I was planning on a reformat today anyway.
December 21, 20214 yr Awesome Christmas gift. All my addons are external - it is just move them out of the directory, uninstall P3Dv5.3, clean install 5.3hf1 and drag the addons in the addon directory viola. Screw all the addons which bury in the root sim directory (screw those devs who do half baked work by not following new style) How I Evaluate Third Party Sim Addon Developers Refined P3Dv5.0 HF2 Settings Part1 (has MaddogX) and older thread Part 2 (has PMDG 747)
December 21, 20214 yr Author 33 minutes ago, kevinfirth said: @mpo910 Marcus, is LM of the view that this hot fix will address the significant issues of big performance drops referred to in this thread? Hi Kevin. I do not know honestly. I haven´t followed that thread....and due the fact I am pretty Ill ATM, I do not have the "power" to go through.... Marcus Regards, Marcus P.
December 21, 20214 yr 6 minutes ago, mpo910 said: Hi Kevin. I do not know honestly. I haven´t followed that thread....and due the fact I am pretty Ill ATM, I do not have the "power" to go through.... Marcus Sorry you’re not well, hope you get better soon my friend! Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
December 21, 20214 yr 23 minutes ago, Skywolf said: All my addons are external - it is just move them out of the directory, uninstall P3Dv5.3, clean install 5.3hf1 and drag the addons in the addon directory viola. You don't even need to do that.
December 21, 20214 yr Looks good, will install this evening PUT In the UK. AMD Ryzen 5 5600x & Radeon RX6700XT. Prepar3Dv5 @1080p
December 21, 20214 yr 19 minutes ago, Chapstick said: You don't even need to do that. I know but I like to do clean install anyway (usually I can leave the addons out but it takes literally 2 seconds to move in and out How I Evaluate Third Party Sim Addon Developers Refined P3Dv5.0 HF2 Settings Part1 (has MaddogX) and older thread Part 2 (has PMDG 747)
December 21, 20214 yr Commercial Member This time AI Lights Reborn 1.36 is already fully compatible with 5.3 HF1, so no need to do anything.. S. Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
December 21, 20214 yr I'm happy they have fixed the runway texture shimmer. Hopefully this has eliminated the flashing dots as well. Also interested to hear if the long stutters issue has been resolved. It's mentioned only application hang at startup..
December 21, 20214 yr Please let me get this straight. Does the new download that includes the hotfix get installed the SAME WAY we've always done installations? That is, can I go to Control Panel and delete Client, Content and Scenery and just replace them with the new Client, Content and Scenery in the 5.3+HF? Is there anything special that has to be done such as manually delete these files: • C:\Program Files\Lockheed Martin\Prepar3D v5 (or the modified install location) • %PROGRAMDATA%\Lockheed Martin\Prepar3D v5 • %LOCALAPPDATA%\Lockheed Martin\Prepar3D v5 • %APPDATA%\Lockheed Martin\Prepar3D v5 • %USERPROFILE%\Documents\Prepar3D v5 Files • %USERPROFILE%\Documents\Prepar3D v5 Add-ons Also, can I install the new version of P3d v5.3+HF and delete P3dv5.2, if that's what I'm using, or do I have to re-install 5.3 before updating it to 5.3+HF? Thanks, Stan Edited December 21, 20214 yr by spilok
December 21, 20214 yr I see a couple mentions of performance fixes for road traffic and road lights. I know road traffic was an FPS hit previously. Are you guys finding that is still the case? 5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW and 2 22" monitors, Corsair RM1000x PSU, 360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next
December 21, 20214 yr @spilok -- Yes, installation is the same. You can also delete 5.2 and install 5.3HF1 (or other way around if you want). No, 5.3 is not a prerequisite for installing 5.3HF1. IRT the deleted files, here is what LM says: "If Prepar3D was installed before updating to the hotfix it is strongly recommended to run the “Delete Generated Files” shortcut in Prepar3D’s installation directory after installing the hotfix and before running Prepar3D for the first time. This will revert Prepar3D to its default settings but may also impact the installation of add-ons. Please be aware that some third party developers may have to update their add-ons to be compatible with this hotfix. Please contact the third party developers directly for any compatibility questions." Hope this helps and Happy Holidays! Gigabyte x670 Aorus Elite AX MB; AMD 7800X3D CPU; Deepcool LT520 AIO Cooler; 64 Gb G.Skill Trident Z5 NEO DDR5 6000; Win11 Pro; P3D V5.4; 1 Samsung 990 2Tb NVMe SSD: 1 Crucial 4Tb MX500 SATA SSD; 1 Samsung 860 1Tb SSD; Gigabyte Aorus Extreme 1080ti 11Gb VRAM; Toshiba 43" LED TV @ 4k; Honeycomb Bravo.
December 21, 20214 yr Pretty sure, that FSLabs need an update? C. W. ,Ryzen 9 5950X @H2O , 32 GB RAM DDR4 3600 Mhz CL15 , Corsair MP600 Pro Watercooled 2 TB for P3D, Samsung SSD980 1 TB for Addons and Crucial MMX500, Red Devil Ultimate 6900 XT
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