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Sim Update 10 beta is out!

Featured Replies

3 hours ago, MarcG said:

Tried and as others have found out this is not working in the beta, if they could make that work again (not that it's ever worked for me mind) then that'd be something.

I see. Might be a stupid question but you are changing it under the VR tab further down, not the first one for regular rendering, correct?

[MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]

 

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17 minutes ago, lwt1971 said:

Ya I could've sworn they said in one of the earlier Q&As they'll enable the atmospheric airflow visualizations in SU10... but I believe the enhanced CFD treatment to atmospheric airflow within a 20 miles (km?) cocoon around the aircraft to simulate proper up&down-drafts, thermals, vortices, interplay with mountains & terrain etc was always planned for SU11/40th-anniversary-edition, along with the full support for gliding/soaring (see https://www.twitch.tv/videos/1308771411?t=01h19m02s). Perhaps they'll also provide the airflow visualizations feature then in SU11, like the current CFD visualizations directly around the aircraft

 

Ahh, thanks.  So it's probably targeted for SU 11, and not SU 10.  Nice, I can't wait for that!  I think this will be something that only MSFS has, once it's implemented, and will make the MSFS flight model unique from the competition.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

Here's something I don't think anyone has yet mentioned about SU10. The shimmering around ground autogen seems to have completely disappeared.

Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.

4 hours ago, ha5mvo said:

I'm surprised you hold this opinion. Unlike others, you've been around long enough to know how things used to work. 

I fixed your statement for you. And yes - I've been around as long as @ckyliu and agree with him entirely. As a sidenote - what on earth has one's time with AVSIM go to do with one's credibility?

Cheers, Søren Dissing

Intel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models

 

 

I noticed I've been around 7-10 fps less than I had been in my normal testing area after installing SU10.  After seeing a tip from a couple other users experiencing the same in the official forums, I decided to uninstall the Bijan tree mod per their advice, and I immediately got my frames back.  So, I'm thinking the mod probably needs an update of some sort.  Hopefully an easy fix as it's such a great addon.

Just a heads up to anyone who might be experiencing the same.

7 hours ago, ha5mvo said:

Point is, MS should concentrate on the sim core and let 3PDs do what they'll invariably do better. It applies to scenery, airplanes and weather is no exception.

Remember, this sim is also on consoles where REX or other weather injectors cannot be. So improving the base weather will also improve it for them.

  

7 hours ago, abrams_tank said:

It took them a year just to show bitmaps for the weather radar for WASM.

Well they also seemed confused as to what people were requesting at first. They thought we were asking for full weather API not just bitmaps.

They'll never open the weather API because of Meteoblue.

Edited by Tuskin38

1 hour ago, David Mills said:

Here's something I don't think anyone has yet mentioned about SU10. The shimmering around ground autogen seems to have completely disappeared.

Now that you talk about it, I haven't been seeing that too after installing SU10 beta.

Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White 

1 minute ago, Alvega said:

Now that you talk about it, I haven't been seeing that too after installing SU10 beta.

That shimmering effect is something you notice (and are annoyed by) when it's there, but you don't consciously pay attention to when it's absent. Before SU10 I was using DX11. Now, with SU10, I'm using DX12. I don't know whether DX12 might account for this improvement. 

Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.

43 minutes ago, David Mills said:

That shimmering effect is something you notice (and are annoyed by) when it's there, but you don't consciously pay attention to when it's absent. Before SU10 I was using DX11. Now, with SU10, I'm using DX12. I don't know whether DX12 might account for this improvement. 

Were you using TAA with SU9?  And now with SU10 are you using the DLSS modes or still using TAA?

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

2 hours ago, David Mills said:

Here's something I don't think anyone has yet mentioned about SU10. The shimmering around ground autogen seems to have completely disappeared.

I've been using DX12 with DLSS on quality and have noticed the lack of shimmering.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
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Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

4 hours ago, threegreen said:

What do you mean it's not working? Is the adaptation effect gone completely in the beta or is it still overdone? I read reports that it's there in the beta but less intense so you can see better out the window in VR.

Eye Adaption in the usercfg file is not working

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

2 hours ago, Sethos said:

I see. Might be a stupid question but you are changing it under the VR tab further down, not the first one for regular rendering, correct?

You asked about Eye Adaption which is in the usercfg no? We may have our wires crossed, either way it's a bit of a mess in beta as you can read on the official forums beta VR section.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

11 minutes ago, Mace said:

Were you using TAA with SU9?  And now with SU10 are you using the DLSS modes or still using TAA?

I'm still using TAA because my old graphics card, a 1070, doesn't support DLSS. It's really a testimony to the efficiency of the MSFS coding that my seven-year-old machine can run the sim so smoothly. After each sim update, I spend two full days reevaluating (and sometimes changing) my graphics settings. It's worth the effort.

Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.

24 minutes ago, MarcG said:

You asked about Eye Adaption which is in the usercfg no? We may have our wires crossed, either way it's a bit of a mess in beta as you can read on the official forums beta VR section.

Yes. The UserCfg has two fields, one for regular settings and one for VR.

[MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]

 

2 hours ago, Tuskin38 said:

They'll never open the weather API because of Meteoblue.

This, but also because it's their proprietary rendering and weather engine, i.e. protected intellectual property (IP). An API of the type some want them to create would, I'd have thought, expose too much of the IP -- and, yes, it is no doubt dependent on Meteoblue's own IP, which would also likely be exposed.

I'm not sure what people think a third-party would realistically achieve if they had access to it, to be honest. These developers (modders) no doubt did good things for the older sims, but it was done with outdated ideas, engines and code bases. For dynamic clouds, I'm pretty sure Hi-Fi licensed another third-party's volumetric cloud rendering, if I recall correctly. And those volumetric clouds are behind what Asobo have achieved in-house. What I'm saying is, these existing modding teams would have to almost start from scratch themselves, learning something entirely new.

REX have done their own weather add-on, but it's more of a fudge compared to the dynamic global weather engine created in partnership between Asobo and Meteoblue. And it's still Asobo's own engine doing all the cloud rendering. The reason clouds have been looking better with REX is because of the data. They are controlling the rendering in the same way presets work in the sim. Asobo's live weather engine, I gather, is different from their preset engine.

In live weather, the data is linked directly to the rendering pipeline. Contrary to what some still think, it doesn't use cumulus assets stuck together; the clouds develop dynamically from voxels, which are effectively 3D pixels. They form according to the data from Meteoblue. Seb talked about this. He also suggested they were looking for other data providers, as well as explaining that realistically whispy types of clouds are possible but would involve an increase in, I think, data and rendering resolution, which would be a performance hit, perhaps too significantly for even current GPUs... Shortcomings in cloud depiction signify, perhaps, shortcomings in the data (which is what Seb seemed to be saying).

Asobo have done wonders, I believe, and it's a shame the global weather system was hampered introducing METARs; but that was necessary for some, and I give them kudos for trying to blend the two and still improving that integration. And I don't believe for one minute that a third-party, if they had access, could waltz in tomorrow and somehow "perfect" that and any other (current) shortcomings. Asobo know their own engine; they are the best ones to continually develop it.

 

Edited by March Hare

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