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Sim Update 10 beta is out!

Featured Replies

32 minutes ago, GeoSkyman said:

just wondering, please give me your advise.

Why don’t you just try for yourself as your mileage may vary anyway since on a TV your experience may be different from others. Besides, if you have the right hardware then of course you can use DSLL. On my meager 24“ non-HD and non-HDR screen I get blurry glass instruments in the Fenix so right now I am back on TAA and set AMD fidelity to 120. Under DX12 all fluid and smooth capped at 35 fps. But again, just try for yourself

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

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1 hour ago, GeoSkyman said:

I use  4K tv for the Flight simulator. My screen resolution in the game is 3840x2160. With this resolution set, can I still use the DSSL in the settings or should I lower the resolution so I get the most of it?

Leave your resolution as is. DLSS works great on my 4k TV as well. If you lower the resolution it will look worse.

Intel Core i5-12600k, Nvidia RTX 4070 Super, 128 Gigs.

With regards to the glass instrument blurriness, it would appear that it's the actual "glass" surface that is the issue, not the digital nature of the instruments as such.  Use the pop out GTN 750 and it's clear as clear gets.  Hopefully they find the answer to this as it's the only real downside to DLSS that I'm finding.

13 minutes ago, The Moose said:

Hopefully they find the answer to this as it's the only real downside to DLSS that I'm finding.

Hoping this is something they can fix because people in beta are reporting it. Which, would kind of make the whole point of beta testing to begin with. It's good news though that pop panels are crystal clear and maybe the "glass" screen fix can be implemented in time for the actual SU10 rollout. 

I would assume that DLSS is not used when rendering UI elements such as pop up panels and menus and such, as they sit on a layer above the 3D scene that DLSS renders. I believe that the regular render scaling in MSFS does the same and also doesn't affect UI elements.

31 minutes ago, JacquesBrel said:

I would assume that DLSS is not used when rendering UI elements such as pop up panels and menus and such, as they sit on a layer above the 3D scene that DLSS renders. I believe that the regular render scaling in MSFS does the same and also doesn't affect UI elements.

Very good point.  I hadn't engaged my brain on that one 🙂

2 hours ago, JSmith2112 said:

Leave your resolution as is. DLSS works great on my 4k TV as well. If you lower the resolution it will look worse.

There's no way to increase resolution with DLSS, right? IIRC when DLSS is enabled the render scaling disappears. 

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

All the third party meshes that got turned into a stuttering mess with SU7 are working fine again in the SU10 beta (in DX12 anyway, not yet tested in DX11)

@Bert Pieke  ^Just in case you weren't aware.  I know you used to use the BC mesh.

Edited by The Moose

41 minutes ago, scotchegg said:

There's no way to increase resolution with DLSS, right? IIRC when DLSS is enabled the render scaling disappears. 

You could try enabling DSR Factors in the NV control panel. That will enable you to choose higher than native resolutions in the sim. You can then use DLSS in conjunction with that.  Worked well for me other games.  I've not tried it in MSFS yet.  That's a test for tomorrow.

On 7/12/2022 at 11:22 AM, David Roch said:

Not fixed, unfortunately.
I use SPLAT, which is an old but smart and easy tool that launches all programs in sequence from a single shortcut on your desktop/toolbar.

You can find it here:
https://www.dcmembers.com/skwire/download/splat/
As you can see, all MSFS related progs can be started from the created shortcut and you can even delay some of them as you wish.


spacer.png

Can be configurated also to end the progs. when MSFS ends  ?

3 hours ago, The Moose said:

You could try enabling DSR Factors in the NV control panel. That will enable you to choose higher than native resolutions in the sim. You can then use DLSS in conjunction with that.  Worked well for me other games.  I've not tried it in MSFS yet.  That's a test for tomorrow.

Why would anyone do this, seriously some here should do some reading about what DLSS is all about... The MAIN idea of DLSS is to render the image in a LOWER resolution to gain performance without losing too much details when then being upscaled to the native screen resolution. Selecting a HIGHER resolution than the native screen resolution, then rendering in a lower res with DLSS and outputting the native screen res would just result in nothing but a quality loss or could simply be achieved by different DLSS quality modes. Or in short: that would be total nonsense...

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

3 hours ago, The Moose said:

All the third party meshes that got turned into a stuttering mess with SU7 are working fine again in the SU10 beta (in DX12 anyway, not yet tested in DX11)

@Bert Pieke  ^Just in case you weren't aware.  I know you used to use the BC mesh.

Wow, I sure hope that makes into the final release.. I would be very happy, indeed 🙂

Bert

 

2 hours ago, AnkH said:

Selecting a HIGHER resolution than the native screen resolution, then rendering in a lower res with DLSS and outputting the native screen res would just result in nothing but a quality loss or could simply be achieved by different DLSS quality modes

Lets make this as simple as possible.

Using a 1080P monitor.

Setting to 1080p res in game + DLSS Quality mode. results in DLSS using a 720p image to upscale to 1080p  Result= Good IQ compared to native and good performance boost.

DSR on. Setting 1440p res in game + DLSS Quality mode results in DLSS using a 960P image to upscale to 1080p  Result= Better IQ than native + better IQ than the first example but less of a performance boost.

DSR on. Setting to 1440P res in game.  No DLSS.  Result= Better IQ than native and performance hit compared to native.

So, no. It's a quality gain, not a loss.   Been doing this for ages with other titles as have many. Try it for yourself.

 

 

6 hours ago, scotchegg said:

There's no way to increase resolution with DLSS, right? IIRC when DLSS is enabled the render scaling disappears. 

Poster AnkH has already given a good answer. DSR is meant for older games that can run at very high framerates on modern systems. Render scaling disappears in the sim settings because DLSS is render scaling with some fancy processing added.

Intel Core i5-12600k, Nvidia RTX 4070 Super, 128 Gigs.

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