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Why are simmers so concerned about frames ???

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Its kind of a measuring stick, at least for me.  I'm chasing the the highest settings with the most smooth frames.  Also, it lets me know if something is off, like if i forgot to put my OC back on after a driver update, which i tend to do every time lol 

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Here's a "brilliant" strategy for improving FPS. Just start reporting your FPS in Fahrenheit rather than Celsius. For example, if you're currently getting 30 FPS (Celsius), that's 86 FPS Fahrenheit. So you're now getting 86 FPS. The reverse strategy can be utilized when reporting your age to women on dating apps. I'm now 63 years-old (Fahrenheit). So that's 17 years-old Celsius.

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Narrator: It's not just simmers. Gamers in general whether it be PC, Console Or Hand Held. FPS matters. This is the weirdest thread started in awhile 

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3 hours ago, Bnash00 said:

How would one "measure" a "smooth experience" without monitoring FPS and more importantly Frametime?  

Us experienced VR users can measure through monitoring reprojection edges/borders and overall smoothness.

You get a totally different feel for things when your panning around the image sitting on your head.

I never checked my FPS in MSFS since VR, simply give and take on certain graphics sliders until reprojection edges/borders stop.

After a while you can get a very accurate feel for even the smallest bit of performance loss.

Edited by blueshark747

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5 hours ago, Bnash00 said:

How would one "measure" a "smooth experience" without monitoring FPS and more importantly Frametime?  

You can't measure a smooth experience with FPS or FrameTime monitoring because it is subjective and varies by individual.  Tell me, seriously:  can't you look at the screen, with the OSD, to determine if it's smooth?  I sure can and don't need to confirm it with a number.  

Noel

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VR?

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Personally I find frames are a nice touch ...

il_794xN.2299543065_e8tz.jpg

 

Sometimes simple frames are more effective ...

il_1140xN.2269116178_byad.jpg

 

On the other hand no frames at all can also work well ...

 

84453_source_1601321771.jpg

airplane-747-aviation-landing-sunset-air

Edited by Glenn Fitzpatrick

I prefer locked 30 with almost no long frames than 60 and seeing long frames often….

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8 hours ago, Bobsk8 said:

If you go to a movie, does it look smooth without knowing the FPS?

Motion is handled entirely different in film frames and in computer graphics frames - they have nothing in common.

A film frame is captured while a camera shutter is open for a brief time. Fast motion during that time will be smeared on the film frame. The motion smearing across consecutive frames gives the impression of smooth motion at 24-30 frames/sec.

A computer graphics frame is generated through mathematical calculations based on a completely frozen 3D scene. There is no motion taking place in the 3D environment while the frame is calculated. Thus there is no motion smearing across consecutive frames, and so fast action scenes needs to run considerably higher than 24-30 frames/sec to give the impression of smooth motion.

The difference is the motion resolution, the smearing as you call it. A rendered animation has perfect source motion resolution, but the display outputting it does not, so still smearing by our monitors. At some point, no matter how you increase the FPS, the reduction in smearing is very questionable, and it's not just about hZ, because a monitor with high hZ could have poor motion resolution. They show the results of some of these tests at various review sites, but motion resolution can be hard to test. Motion resolution can be so low that a projector displaying a rendered animation at 200 fps in 4k might be outputting fast moving objects at an equivalent resolution at 720p while it is in motion. I am not sure about LED, but the older LED TV's used to have terrible motion resolution as well. There are multiple reasons things look blurry on screens when in motion. There are all kinds of hacky tricks they do to increase motion resolution, like on some devices just using a frame interpolation setting can increase it to some extent, but it depends on a lot of factors beyond just the source FPS.

Generally speaking, I believe oLED is supposed to have the highest motion resolution, but it doesn't always come out in the tech like it is on the paper. For monitors, IPS has good motion resolution, but I don't think any of this matters in a flight sim. VA panels have much worse motion resolution which causes the ghosting effect some see, but it doesn't bother me much.
 

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

10 hours ago, blueshark747 said:

Horsepower sells cars....torque wins races.

Frames Per Second sells GPUs...smoothness cures frustration & depression! 🤣

It's one big marketing trick that utilises the capitalistic confusion between the meaning of "needing" and "wanting" something. 

So no one needs 100+ FPS that Nvidia just teased. A lot of people want that now, and are expressing it as if it's a need. 

I think, as said before, need for flightsim is smoothness and realism. You could lower all the setting to the absolute lowest and have a lot of FPS and smoothness but the picture isn't to real anymore. You could up the setting and get a real realistic image but than FPS left the room. 

There is this sweetspot (for me); 30fps and no lags or stutters, LOD of about 200 and clouds on ultra. I just need to safe up some more money to get that...

For VR I can understand there is a technical need for 60(?) FPS, otherwise you're dizzy, which you don't want (therefor a need). 

Edited by bigifooti

I couldn't see any difference between 60hz and 144hz when I tried, but I wasn't playing a racing game and I was using a VA panel. It makes very little sense that people claim there is a big difference between 60hz and 144hz on a VA panel monitor. Seems impossible since the ghosting eliminates any advantage you get from the higher hZ. I think 144hz is a total scam on VA panels to be frank, on an oLED it MIGHT make a difference, on an IPS I have no idea really. 

30 FPS is probably the sweet spot, but I tend to shoot for 60.

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

9 hours ago, Roy Warren said:

I just recently finished a trip around the world without knowing what my frame rates were.  Go figure

Roy

Did you notice any stuttering during your travels? :smile:

Edited by Christopher Low

Christopher Low

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