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Flightsim Labs Concorde preview 23/12/22

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Since Flightsim Labs want to release the Concorde for both P3D and MSFS, no word yet as to what will be the delay between the two release, if there is one, here is the preview from today, as a big fan of concorde, it looks really cool :

 

I had promised some previews before the year end – so allow me to share a few details on some of the features you can expect to see:

Here’s a shot of G-BOAA flying in the British Airways Negus livery. We’ve painted all the liveries the aircraft flew in – even the hybrids that operated between livery transitions. Not only that – but each airframe (fourteen production aircraft) has been configured with its retrospective weight and balance properties; resulting in unique handling characteristics. Any of the fourteen airframes can be repainted – and will automatically inherit British or French configurations depending on its MSN. The external model has been reworked using the latest PBR technologies offered in P3Dv5 – which are used extensively to render the correct lighting characteristics around the airframe.

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This shot of the famous Pepsi livery worn by ‘Sierra Delta’ gives me an opportunity to mention another feature we’ve implemented; this livery was restricted to twenty minutes at Mach 2 – as the darker paint on the fuselage caused the skin to retain more heat (the speed at which Concorde flew would heat the nose to just under 127C). We thought it would be a neat feature to implement this – so our simulation checks the colour of the fuselage/wings and heats the airframe appropriately. Of course, this will then lead to significant consequences – and with the help of ex-Concorde flight and ground crews, we’ve devised a probable chain of failures that will result from exposing the airframe to excess heat. It means that any custom repaint will need to give this careful consideration – just as was done in real life – as it was the primary reason why most of the liveries designed for Concorde in its lifetime were white.

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Here we have a shot of ‘Alpha Echo’, on what I presume is a 27R departure from London Heathrow given the early left turn with the reheats still lit. As with all of our titles – we include a whole range of special effects – and the reheat system designed for this title utilises our latest technologies. The reheats are completely dynamic, reacting to ambient lighting conditions to vary their appearance. In daylight you’ll see the reheat spray rings and pre-ignition sequence as each reheat lights up in stages. At night – the diamond cone effect extends to illuminate the aircraft and its surroundings, throwing sparks as the aircraft thunders down the runway. The Olympus 593’s MkII’s weren’t the cleanest of engines, so we’ve included various special effects for engine smoke that also varies with atmospheric conditions and engine power.

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This one is my #BeaconShot – landing in reduced visibility, where our volumetric lighting effects can be seen. As with our other titles, each light carries a whole range of special effects, including volumetric properties that can be seen during inclement weather operations, custom warm-up and cool-down times, in addition to custom lighting properties that integrate with the surrounding ambient conditions. The main landing lights situated at the forward wing root were seldom used in daylight operations due to the buffeting they created – something we have also simulated.

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Onto our brand-new virtual cockpit, designed from the ground up especially for P3Dv5 and MSFS. Each instrument has been built using high-definition texturing and includes dynamic lighting that reacts to both ambient lighting and any of the various lighting systems on the aircraft. In this shot you’ll note the rather inconsistent instrument lighting – each instrument is rendered with its own individual lighting characteristics. This shot was taken shortly into a supercruise on a Barbados return to London; you can see the aircraft is climbing initially at a healthy rate given the very cold troposphere around the equator and will ‘settle’ into a cruise climb which is simulated so precisely that, for any given weight and ambient temperature, the aircraft is never more than 50ft from the calculated profile.

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Most of our efforts with this new virtual cockpit have been on modelling the new flight engineer station. Every single switch, dial, rotary selector is simulated. The task of the flight engineer can be left to our new ‘virtual flight crew system’ and our virtual Flight Engineer (and First Officer) will carry out their duties exactly as per real world procedures. In fact, one of my favourite areas of this simulation is triggering this process on a cold and dark aircraft and then watching the systems come to life and witnessing the various warnings flashing and sounding as the Safety and Cockpit Preparation flows are executed; a process that goes on for a good twenty minutes or more which is enough time to plan your route using our new planning utilities.

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Here we have two external devices. The left showing a remote connection to any of the three INS CDU’s which can be used to operate and monitor the INS system throughout the flight. The device on the right is showing a page from the tactical part of the generated flight briefing. In this instance, the Concorde EROPS chart. This chart, rendered and generated automatically for any given route, depicts the diversion commit points. The blue flags signify the viable alternates for a 3-engine diversion and the red flags for a 2-engine diversion. Each point is calculated meticulously using weather and aircraft performance data, accompanied by a two page digital printout of tactical data that formed part of the British Airways crew flight briefing. Any time a flight plan is generated, a tactical plan is calculated and provides all the data required to make a comprehensive decision for a diversion field. You’ll also note the current NAT tracks are rendered on the chart, although Concorde operated above the North Atlantic Track system, the crews needed to be aware of where these were for any given flight over the North Atlantic, in the event of an emergency descent.

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I hope this has provided a small glimpse of what you can expect from our new Concorde title. I’ve hardly scratched the surface of what’s included – and we’ll be excited to reveal more details in the coming weeks as we progress towards a release.

From all of us at Flight Sim Labs – thank you for your continued support and we wish you a Happy New Year.

https://forums.flightsimlabs.com/topic/32502-concorde-first-look/

 

 

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Now am I dreaming or taking a big leap into hopiumville by thinking that FSL might well release their Concorde concurrently to both MSFS and P3D, or a very short time apart? Kind of hard to tell unless I pixel peep, but I wonder which of the above screenshots are from MSFS.

Continuing with the hopium huffing, might they also be focusing on the A330 for MSFS first rather than the A320 I wonder.  Hmmm....

Either way, that's a very compelling preview, have to give them that for sure.
 

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

Not my cup of tea so this will be a hard pass. Hopefully others enjoy it, I imagine FSL income is probably nowhere near what they need it to be after missing the boat on MSFS and playing catch up.

Eric 

 

 

  • Author
16 minutes ago, lwt1971 said:

Continuing with the hopium huffing, might they also be focusing on the A330 for MSFS first rather than the A320 I wonder.  Hmmm....

Well if they can manage to get the concorde and A330 out in the next 1.5-2 years max, knowing FSL, it would be a challenge, but they would be back in the game. It can only be good for us simmer.

I hope to see the same thing happening on the Boeing side.

 

No thanks. 

Ron Hamilton

 

"95% is half the truth, but most of it is lies, but if you read half of what is written, you'll be okay." __ Honey Boo Boo's Mom

55 minutes ago, B777ER said:

Not my cup of tea so this will be a hard pass. Hopefully others enjoy it, I imagine FSL income is probably nowhere near what they need it to be after missing the boat on MSFS and playing catch up.

Pass for me also. I'm sure Ray is happy as this is all he talks about. I'm going to wait for the A330. Can't wait to see if they charge the normal $100+ P3D pricing. 

Dan

i9-13900K / Asus Maximus Hero Z790 / RTX 4090 FE / G.Skill Trident Z5 RGB 64 GB DDR5-6400 CL32 / Artic Liquid Freezer II 360 / Samsung 980 PRO SSD 1TB PCIe NVMe M.2 / Samsung 980 PRO SSD 2TB PCIe NVMe M.2 / Samsung 970 EVO Plus SSD 2TB PCIe NVMe M.2 / EVGA 1000W G3, 80+ Gold / Phanteks Eclipse P600S ATX Mid Tower / Arctic P14 PWM Case Fans / LG C2 42 Inch Class 4K OLED TV/Monitor / Windows 11 Pro / 1Ghz AT&T Fiber

56 minutes ago, B777ER said:

Not my cup of tea so this will be a hard pass. Hopefully others enjoy it, I imagine FSL income is probably nowhere near what they need it to be after missing the boat on MSFS and playing catch up.

I echo your statement!  It's a very niche aircraft - but I hope it sells well for them!  I'm really curious about sales figures in MSFS.  Is selling a moderate quality plane for cheap paying out better than for fsx/p3d prices?

My Liveries | FAA ZMP | PPL ASEL |
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FSL will not sell anything cheap you can count on that.

Well there those previews meant for P3D not MSFS so yeah, they seem not releasing MSFS version soon

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

If it goes to the “Marketplace” they would make up some serious revenue. That would be the highest ticket price of available downloads. It would cost more than the sim. Wonder if the average “Marketplace” purchaser would go for this?

I wish them luck.

MSFS

Seems you can't please anyone these days 🙄

David Porrett

On the other hand, i for one look forward to it. There has been, and likely never will be such an aircraft to grace the skies again.

AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung  NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive

After flying the DC Concorde, I don't have much of a desire to buy another.

My Concorde itch has been scratched, unless the interior visuals are just that much better than the DC version.

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I don't necessarily echo the sentiments of previous posters. It is a very fun and rewarding plane to fly. I had a strong interest to revisit it in this simulator. To Me this was one of the best modeled, most unique planes of the FSX/P3D cycle. That said, the fact that after already seemingly conceding the A320 market in this simulator by default to a freeware entity and a very good new payware entrant the market  their business case for P3D  firstsomehow irked me. Thinking that they can or should release another Concorde in dead P3D and that it is a prudent business decision is off putting.

Edited by MrNuke

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