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Microsoft Flight Simulator 2024 - Announce Trailer

Featured Replies

5 minutes ago, Tuskin38 said:

And there you go.

So, time for a few servings of crow to be distributed. 

Seriously, I am absolutely amazed that someone actually, rationally thought they would not support the current addons. Have people learned nothing in the past 3 years?

Edited by Abriael

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Editor-in-Chief at SimulationDaily.com

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9 hours ago, Aamir said:

It will be a free update for 2020 owners, to 2024 - as part of their 10 year plan. BUT. Core engine only. You're not going to get any of the new shiny content they're planning on bringing to it, but you will get the core sim and all your FS2020 content. From what I can see this is the same engine 2020 is running on, they're presumably going to ship this with some big updates to the engine, but nothing inherently shockingly different. It's a bug fixing, brush up, and extend exercise, with some sequel branding to it.

Why do I think this?

Well, look at Dovetail Games and what they do with Trainsim. It's updated with a "new title" every year or so, TS2019, TS2020, etc etc etc. Owners of the last title get the new one for free, but none of the new content. Just what they had, and core engine improvements, UI update, QOL updates, new graphics and what have you. But none of the "new" content.

Makes sense from the server/streaming perspective, for cost purposes, to just have everyone on one new platform, instead of trying to support two at once. Also, think about it this way. Why invest a crapload of money into releasing free content like the ini A310, AN225, and having WT update the 787 and all that stuff, if they're just going to throw it out the window next year? And why bother update 2020 even now? And why risk customers not purchasing marketplace content for fear it will be wiped in a year? 

Because it will all probably roll over. Probably.


The sanest take of all! ... amongst all the hot takes on this thread, some of them bordering on comical given that we're half a day into since when a short trailer was posted, as part of various other games announce trailers, for an XBox games showcase, all of which also didn't have any more details/context given except for Starfield (because, well, that's kinda what these showcases are all about, like movie previews).  Just because this trailer happened to focus on activities/missions doesn't mean that's *all* what the 2024 release/update/whatever is going to be all about. And re: some of the really comical takes like "omg a lot of 3PDs are going to stop development for MSFS now!" since no details were given on the same day as the announce teaser.. ya I really don't think A2A, PMDG, Fenix, etc are all stopping everything come Monday morning and setting their hair on fire like some around here. And for those with the peculiar claims that all the SUs + WUs + AAUs so far weren't really useful just because default ATC and AI has not been tackled/reworked yet, or the weather is not as great as you'd like it to be... ya, hard to take you seriously as per usual.

Just given the cloud/streaming architecture of MSFS, I really really doubt they're going to break everything for 2024.. if they do want to break a lot of things and make add-ons have to go through non-trivial updates/re-writes to be compatible with 2024 then that'd be near suicide like many have speculated above. That said, if they still *do* do that, then it's actually no different from major new versions of previous sims coming out and requiring such add-on updates.. BUT given how MSFS operates, I'd think they only can do that is if they make available two sets of cloud services, one for MSFS 2020 clients, and one for MSFS 2024. Ultimately, because maintaining two sets of cloud services is not ideal, I really don't think they're going to break add-on compatibilities or completely upend the SDK and the way aircraft and other add-ons are developed for the sim.

Like Aamir says above, I suspect we'll get an updated engine (likely significantly updated from what I'm seeing so far), and then there's going to be a lot of new content for pay. In any case, I'm not declaring that the sky is falling and throwing a hissy fit 10 hours after a trailer dropped... MS/Asobo have certainly earned my attention with the amazing trailer and all what they've put into bringing the sim to this point from initial release in 2020, and I'm very much looking forward to more details from them in the coming days/weeks.

 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

as has been said, and by me as well, we know nothing.  However, it is reasonable to assume that if all addons are 100 percent compatible from one to the other, that would mean that Asobo hasnt actually changed anything at all, and is just ponying up for another payday.  if it is that addons are all invalidated by the new version, then that would be lousy, and counterproductive.  I hope they improve enough stuff, that there does need to be some changes, as we have seen in past sim versions, but keep the ecosystem largely compatible, and it's reasonable to assume that this is the most likely outcome, but there is a non zero chance of awfulness, as always.

 

edit:written prior to FAQ being posted

Edited by ShawnG

2 minutes ago, ShawnG said:

that would mean that Asobo hasnt actually changed anything at all

Not really. It just means what they changed didn't effect most things negatively.

Edited by Tuskin38

So backwards compatibility, but it is actually a separate sim which will run concurrently with 2020. Sounds interesting.

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

1 minute ago, ShawnG said:

Asobo hasnt actually changed anything at all, and is just ponying up for another payday. 

You mustn't have been around at the time of MSFS2002 and MSFS2004. 

You can literally change the whole engine aorund the add-ons and the addons will still work.

Imagine trying so very hard to find fault in a developer that has provided three years of content at no additional cost and accusing them of "ponying up for another payday." 

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Editor-in-Chief at SimulationDaily.com

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6 hours ago, DaWu said:

10years was the announcement. Lies as it seems. I am not spending a single dollar on addons which are potential to become a money sink soon. If you ever wondered why they are so slow in fixing core sim functionality there you have it. Topgun word not allowed and now gamey stuff for the kids. Atc? Shared Cockpit? Historical weather? But hey I can fly a balloon for only 70€ again. 

Your right. MSFS should only have content that appeals to the (stick in the mud) avsim 1% crowd. That should keep it going and afloat like FSX.. 🙄

ASUS Prime Z490-A / i7-10700K / RTX 4080 / G.SKILL Ripjaws 32GB / Lian-Li PC-O11 Dynamic case 

This is great news. I'm moving to Kiribati 

With very few exceptions, virtually all add-ons that work in Microsoft Flight Simulator (2020) today will function in Microsoft Flight Simulator 2024. Add-ons that were purchased from the in-simulator Marketplace will not need to be re-purchased in Microsoft Flight Simulator 2024.

Paul

BeQuiet Pure Base 500 FX - MSI Mag Tomahawk B760 - i9 14900KS - 32GB RAM - RTX 5070Ti 16GB  -  Kooui 34" Ultrawide Curved Monitor - TCA Officer Pack - Honeycomb Alpha Yoke - WINWING MCDU

1 minute ago, garlicbread11 said:

This is great news. I'm moving to Kiribati 

With very few exceptions, virtually all add-ons that work in Microsoft Flight Simulator (2020) today will function in Microsoft Flight Simulator 2024. Add-ons that were purchased from the in-simulator Marketplace will not need to be re-purchased in Microsoft Flight Simulator 2024.

And it runs on Windows 10 😎

Bert

Just now, Abriael said:

You mustn't have been around at the time of MSFS2002 and MSFS2004. 

You can literally change the whole engine aorund the add-ons and the addons will still work.

Imagine trying so very hard to find fault in a developer that has provided three years of content at no additional cost and accusing them of "ponying up for another payday." 

no, I was around then.  there were plenty of addons that had been left in the dust or required patching with every new sim.  addons that required no adjustments were the exception rather than the norm.  furthermore, you are trying to find fault with me, I have no interest in finding fault with Asobo, I was giving a hypothetical.  I made clear in my post, that I did not think that was the way it was going to go down.

3 minutes ago, ShawnG said:

no, I was around then.  there were plenty of addons that had been left in the dust or required patching with every new sim.  addons that required no adjustments were the exception rather than the norm.  furthermore, you are trying to find fault with me, I have no interest in finding fault with Asobo, I was giving a hypothetical.  I made clear in my post, that I did not think that was the way it was going to go down.

I'll quote what you yourself said.

" if all addons are 100 percent compatible from one to the other, that would mean that Asobo hasnt actually changed anything at all,"

This is a completely false statement and it flies in the face with literally everything Microsoft and Asobo have shown in the past three years. And no, all addons for FS2002 worked basically seamlessly in FS2004.

Edited by Abriael

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Editor-in-Chief at SimulationDaily.com

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6 hours ago, Tuskin38 said:

when it comes out MSFS will be 4 years old. Back in the 2000s there were 2 year breaks between versions

3+ between FS9 and FSX. I even if it is a new version I bet everything in the marketplace will be officially backward compatible. 

Just my speculation 🙂

 

ASUS Prime Z490-A / i7-10700K / RTX 4080 / G.SKILL Ripjaws 32GB / Lian-Li PC-O11 Dynamic case 

12 minutes ago, Tuskin38 said:

Very short FAQ

Well, if what is mentioned in the FAQ is true, I like what I see then.

Edited by Luis Hernandez

Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .

VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.

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