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TAA Users; give DLAA a try

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8 hours ago, SolRayz said:

There is no such file for me in my installation. Am I missing something? 

1 hour ago, GSalden said:

Wondering the same here ….

Microsoft store version location:
C:\Users\<YourUserName>\AppData\Local\Microsoft\WindowsApps\Microsoft.FlightSimulator_8wekyb3d8bbwe

In Windows, in the 'View' menu on the Win Explorer taskbar, do you have the 'Hidden items' checkbox selected?

Otherwise, that's strange. The file clearly exists...
spacer.png

 

[edit] ...or see @bobcat999's post below.
That would make sense as to why the file is not visible.

 

3 hours ago, Virtual-Chris said:

I’d like to try this… Assuming I don’t need to use supersampling… Where do you make the Nvidia DLAA setting? In the sim? Isn’t DLAA tied to DLSS? I’m confused. 

In the sim, as @Sethos already linked in the first post.

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21 hours ago, AviationEnthusiast said:

Framerate cap set to 162.

I wonder whether having a fast framerate cap is why you have such blurry details? I'm running 30 FPS locked.
(Also, I use 'SecondaryScaling 1.500000' in my UserOpt.cfg file).

It's not a panacea, yet it makes flying glass cockpits with DLSS turned on a lot more acceptable for me.

 

Edited by F737MAX
Extra detail

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR

MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter

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Like I said earlier, these folders are protected in some installations, and you cannot get access to the files very easily without hacking the permissions about as an administrator.
Even then, I could see the files, but it wouldn't let me swap them.

Changing to the new type of MSFS installation in the Xbox app apparently changes this so it is more accessible.  The Xbox app converts over apparently.
Basically, the older installations from around the original sale date will have these protections.  Newer installs don't.  I am talking about the Marketplace installs here, not steam.

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

23 hours ago, Sethos said:

You can clearly see how much of the fine detail in the distance is lost and compressed with TAA

With respect to TAA I notice finer detail with DLSS Quality too. What keeps me from using either this or DLAA are artifacts in water... DLAA and DLSS both produce a pixelated band that advances with the aircraft when flying on water.

I've taken the below screenshot (crop) just now with DLAA:

image.png

7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber 

  • Author

Just a quick heads-up for the .dll swappers: it's not always a straight upgrade and may sometimes yield a worse result in terms of ghosting, blurring and performance. So don't just swap them out, thinking it's a higher version, thus it's better. Some versions work better for some games, sometimes older files work the best with specific titles, certain versions may run better but yield worse visual results etc. so it's a bit of trial and error at times.

So it's a good idea to share your results, as I'm not aware of any version that is generally agreed upon as being best for MSFS.

[MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]

 

I've just tried the latest 3.3.13 .dll and the ghosting in glass cockpits is still present. It's possibly marginally better than the default .dll but nowhere near usable for me.

I am sticking with DLSS, and I will try to get my install in a position where I can try the new DLSS 3 files, but in general, I don't notice the ghosting during tape scrolling now (I think I just ignore it or have gotten used to it), and the blurry flat screens are not so bad with a bit of sharpening. 

The trick is, you have to balance the sharpening amount.  You can go in really heavy and the screens really look good, but then when you look out of the window it is enough to give you a migraine headache! :laugh:  So getting the balance right is the key.

I tried the secondary sharpening trick in the user config, and it works (I had it on 1.75 I think), but the performance hit was quite bad for me and took me down to TAA levels of performance again.

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

No matter what i try, TAA offers much better image quality and higher framerates with DX11. I find zero reasons to go DX12 and i am always on the 50-90fps mark with my 13600KF and 3080ti at 1440p / ULTRA settings.

To each his own, but quite frankly 13900 CPUs and 4090 video cards, ouch.

CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11

DLSS with DLAA and DX12 with everything on Ultra is by far the superior setting on my system. It really is chalk and cheese. Bizarre how everyone has such different results. 

 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2  - LG 45GX950A - HOTAS Warthog with Ava Base

All this discussion is directed to 2D screens, right? Or can anyone report similar/differing results for VR?

I have been using DLSS Quality + DX 12 with my Reverb G1 so far.

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

13 hours ago, MrSpeaker said:

Im using DLSS (Quality) with my 4070TI, A user in a FB group told me a neat trick to help with the ghosting on the glass cockpits, I went into my usercfg file and turned up the secondary scaling from 1.0 to 1.8

SecondaryScaling 1.800000

Works great in the PMDG 737

 

That worked, but at the cost of more Vram usage, too much for my 12GB card unfortunately.

System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I

1 hour ago, Nuno Pinto said:

No matter what i try, TAA offers much better image quality and higher framerates with DX11. I find zero reasons to go DX12 and i am always on the 50-90fps mark with my 13600KF and 3080ti at 1440p / ULTRA settings.

To each his own, but quite frankly 13900 CPUs and 4090 video cards, ouch.

I'm with you, I see DLLS and "frame generation" as a compromise to be able to increase fps at the price of lower image quality. if your computer can handle it, DX-11 and TAA gives the best image quality, at least for me.

Edited by Ixoye

System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I

3 hours ago, pmb said:

All this discussion is directed to 2D screens, right? Or can anyone report similar/differing results for VR?

I have been using DLSS Quality + DX 12 with my Reverb G1 so far.

Kind regards, Michael

Personally, i use TAA for 2D and DLSS for VR.

In VR i increased the display resolution through the OpenXR kit and then use DLSS to get the FPS required for a smooth image. This requires some experimenting with your own Hardware, but in the end i’ve now got a much clearer and smoother picture in VR, compared to TAA. (and no blurry displays).

Take a look at this video, which led me to try it out myself:

 

On 7/26/2023 at 10:23 AM, GSalden said:

Here I use DLSS 3 icw GeForce Experience Gaming filters and one of them is the Sharpening filter.
It really makes a difference.

 

Mind sharing your filter settings with us? Thank you 

Eric 

 

 

4 hours ago, Nuno Pinto said:

No matter what i try, TAA offers much better image quality and higher framerates with DX11. I find zero reasons to go DX12 and i am always on the 50-90fps mark with my 13600KF and 3080ti at 1440p / ULTRA settings.

To each his own, but quite frankly 13900 CPUs and 4090 video cards, ouch.

Yup, as I have said before, if it ain't broke, don't fix it. 

 

 

 

3 hours ago, Ixoye said:

I see DLLS and "frame generation" as a compromise to be able to increase fps at the price of lower image quality.

My experience is no loss of image quality when using Frame Generation with TAA.  Just double the frame rate.

YMMV. TANSTAAFL. 

-B

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