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Posted

Are they still working on a phenom?  

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Posted

Well I've purchased the aircraft but now I'm waiting for the market place to download, it's downloading at dial up speeds even though I have full Fibre connection. 😞

Dean Farley

Posted
16 minutes ago, Andayle said:

Well I've purchased the aircraft but now I'm waiting for the market place to download, it's downloading at dial up speeds even though I have full Fibre connection. 😞

Same for me😁! Be patient it's ok now

MSFS - XPlane11 & 12- P3D5 - DCS - Windows 10 64 bit - Corsair One i140 - i7 9700K 3.6Ghz - nVidia GeForce TRX 2080 

Patrick Mussotte

Posted
6 hours ago, Mace said:

The way they've implemented beta range is neat.  It basically is taking the bottom-end of your throttle and making it beta.  I wish I had an actual detent on my Honeycomb Bravo though.

I have purchased it but haven't been able to download yet.

I'm confused by this statement because the Honeycomb Bravo has a detent for reverse/beta - I wonder why this hasn't been utilized?

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Posted
6 hours ago, Purr said:

You can almost feel the "thump" as the gear tucks in!

Get a ButtKicker - I can feel it ☺️

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor MSi 32 inch HDR OLED Internal Storage 1TB NVMe PCIe SSD  External Storage Three 4Tb HDs

Posted
3 minutes ago, MrBitstFlyer said:

I have purchased it but haven't been able to download yet.

I'm confused by this statement because the Honeycomb Bravo has a detent for reverse/beta - I wonder why this hasn't been utilized?

My throttles have a detent for beta/reverse too, but I think the new way that devs are doing beta, is by splitting the standard throttle axis into power and beta ranges.  The Blacksquare TBM does this too.   I wasn't keen at first but certainly in the TBM, the aircraft prevents you going into beta while in the air - so in effect, the split range works really well and gives you finer control over beta.

Bill

UK LAPL-A (Formerly NPPL-A and -M)

Posted
2 hours ago, micstatic said:

Are they still working on a phenom?  

Yes, work will shift to the Phenom 300E next. In parallel some enhancements to the 500 and the Sting are planned in parallel.

Cheers T.

  • Like 2
Posted (edited)
53 minutes ago, JYW said:

My throttles have a detent for beta/reverse too, but I think the new way that devs are doing beta, is by splitting the standard throttle axis into power and beta ranges.  The Blacksquare TBM does this too.   I wasn't keen at first but certainly in the TBM, the aircraft prevents you going into beta while in the air - so in effect, the split range works really well and gives you finer control over beta.

the Bravo has a button event in the detent zone but no extension of the axis. Blacksquare are the only dev going the split axis way btw and I assume its based on the fact that the Beta range was implemented quite late and added due to community requests short before release with the help from Jaydee. FSReborn implemented it ootb in the beginning and is having a complete smooth Beta to Reverse range below ground idle. Both ways are valid and possible. Split axis limiting the range of normal axis though. I prefer the approach where the customer decides what way to go. A typical default way for standard normal users is still to use the detent as a toggle between normal and reverse range. The same on Blacksquare would apply to enter the reverse range. All other hardcore users will use tools like spad or a&o etc anyway. The Fsreborn 500 btw will be enhanced with a custom throttle calibration later on to even ease the setup for all.

Cheers T.

Edited by Torsen
  • Like 2
Posted
8 hours ago, simbol said:

The best climb speed is at FLC set for 125kts.

That's how the real pilot flies it IRL. Check the documentation, we put there the best way to climb which is starting at 125kts then 130kts then 135kts. Cannot remember entirely, I go flat out 125kts.. remember you lose torque as you climb, you need to keep adjusting the power as you go higher.

Best,

Raul

After some testing there's only two things I see as an issue:

1.  I can't get my head around is why I'm getting a config warning when throttling up for takeoff.  I have everything set as the checklist requires. 

2. Not sure if it's just me but the night lighting in the cockpit looks like work still needs to be done.  Most notably is the cabin lighting.  The Cabin at night is looking more FS9ish versus an MSFS release.  Adding to that the gauge dimmers don't seem to work and I can't get the Garmin screens to lower in luminance when adjusting the dim switches.  I mentioned this above but thought I'd give a little more detail as to what I'm seeing.  Maybe I'm not doing something right.  For an add-on that otherwise is very good we've always had some developers that can do night lighting real good and others that struggle in this area.  Proper night lighting is very important for an aircraft like this.  If I'm doing something wrong please let me know.😕

Overall if there's only two things (that might be user error) this is one great release.  This is an aircraft I wanted in the sim done right since the old Flight1 version for FS9 came out (that one left allot to be desired).  I always thought if done right this would be amazing in the sim.  Glad to see you guys brought this to us.🍺

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

Posted
6 minutes ago, Dillon said:

1.  I can't get my head around is why I'm getting a config warning when throttling up for takeoff.  I have everything set as the checklist requires.

Checked rudder trim?

  • Upvote 1

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX3090; AutoFPS; FG mod

Beta tester for: UK2000; JustFlight; VoxATC; FSReborn; //42

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  • Commercial Member
Posted
2 minutes ago, Dillon said:

After some testing there's only two things I see as an issue:

1.  I can't get my head around is why I'm getting a config warning when throttling up for takeoff.  I have everything set as the checklist requires. 

2. Not sure if it's just me but the night lighting in the cockpit looks like work still needs to be done.  Most notably is the cabin lighting.  The Cabin at night is looking more FS9ish versus an MSFS release.  Adding to that the gauge dimmers don't seem to work and I can't get the Garmin screens to lower in luminance when adjusting the dim switches.  I mentioned this above but thought I'd give a little more detail as to what I'm seeing.  Maybe I'm not doing something right.  For an add-on that otherwise is very good we've always had some developers that can do night lighting real good and others that struggle in this area.  Proper night lighting is very important for an aircraft like this.  If I'm doing something wrong please let me know.😕

Overall if there's only two things (that might be user error) this is one great release.  This is an aircraft I wanted in the sim done right since the old Flight1 version for FS9 came out (that one left allot to be desired).  I always thought if done right this would be amazing in the sim.  Glad to see you guys brought this to us.🍺

1.- Follow the checklist.. you need right rudder trim 2 to 3 degrees, flaps less that 20, Fuel Pumps Manual, Ignition Manual, and it should clear.

2.- Must be some setting you have on your end, the night lighting on this aircraft is one of the most realistic out there, see people feedback above, how come these textures need work? they are all 4K:

Image

 

Image

Image

Image

I even implemented LEDs lighting at the back.. find me another aircraft with such feature so far:
Image

Now, regarding the Garmin units dimming, this is via WT G1000 code and I placed have a minimum amount of 25% in order to avoid a MSFS core bug where they would go FULL DARK and you would lose their connectivity entirely, you should also use the overhead panels buttons / dimmers to see how the interior lighting changes immediately and also when you hit the starter, all lighting in the airplane drops due to the power surcharge.

I am wondering if you have some external add-on tempering with potentiometers in MSFS and preventing the product from working as intended.

Best,
R.

  • Like 1

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Oficial Website: https://www.FSReborn.com
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Posted
2 minutes ago, kevinfirth said:

Checked rudder trim?

Thanks,  I'll try that when I get home.  How does the cabin lighting look on your end?  I'm making my comparison to add-ons like the 414.  Again maybe I'm not clicking on the right switch.  I'm getting this weird FS9ish dome light effect in the cabin area.

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

Posted (edited)
11 minutes ago, simbol said:

1.- Follow the checklist.. you need right rudder trim 2 to 3 degrees, flaps less that 20, Fuel Pumps Manual, Ignition Manual, and it should clear.

2.- Must be some setting you have on your end, the night lighting on this aircraft is one of the most realistic out there, see people feedback above, how come these textures need work? they are all 4K:

I even implemented LEDs lighting at the back.. find me another aircraft with such feature so far:
 

Now, regarding the Garmin units dimming, this is via WT G1000 code and I placed have a minimum amount of 25% in order to avoid a MSFS core bug where they would go FULL DARK and you would lose their connectivity entirely, you should also use the overhead panels buttons / dimmers to see how the interior lighting changes immediately and also when you hit the starter, all lighting in the airplane drops due to the power surcharge.

I am wondering if you have some external add-on tempering with potentiometers in MSFS and preventing the product from working as intended.

Best,
R.

Thanks for the explanation, this explains the cockpit. I was looking from something like the cockpit lighting looks on this website:

https://europeanaircraftsales.com/piper-dealer/piper-m500/

https://www.alamy.com/view-into-the-cockpit-of-a-sports-plane-modern-glass-cockpit-of-a-turboprop-aircraft-view-of-the-dashboard-image398316684.html?imageid=9769AC72-852E-4393-B208-E54E814CA112&p=241580&pn=2&searchId=e6114f738bf3b4f34404494586213997&searchtype=0

What I most find off is the cabin lighting.  On my system it looks to be the old FS9 method of a weird dome light that lights up the cabin in a way that's you wouldn't see in the real world unless you have some spotlight flashlight hanging from the ceiling of the aircraft.🥴  Again maybe it's just something on my system.

Can you post a screenshot of the cabin lighting as your seeing it? Thx.

Edited by Dillon

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

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