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November 29th 2023 - Developer Stream

Featured Replies

14 minutes ago, Tuskin38 said:

New 2024 screenshot. They really like the grand canyon lol
Wkglr2H.png

Could this be UE5? Because they plan to stream lots more and make the MSFS clients smaller....? Just a question, not an assumption.....but this looks like very detailed rocks

Regards,

Marcus P.

xaP1VAU.png

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19 minutes ago, bobcat999 said:

Did they say anything about the tiling issues in both DX11 and DX12 yet?

They did and guess what, they found that it is due to using tiles from different source at the same time. Some caching issue was mentioned and that we should tell them, if other regions than Malta is affected. Sometimes I wonder... in the official forums it was mentioned moths ago that the different sources must be the culprit, and even in the question shown on screen in the Q&A at least four other heavily affected regions were mentioned, yet Jorg only talks about Malta and that we should report other areas *facepalm* At least they said they found the issue, so I am confident they fix it. Hopefully not only in half a year...

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

Just now, mpo910 said:

Could this be UE5? Because they plan to stream lots more and make the MSFS clients smaller....? Just a question, not an assumption.....but this looks like very detailed rocks

I imagine it's still the Asobo engine because they already said it is and UE5 doesn't have to be the only engine capable of something like that. The Asobo engine probably doesn't do it quite as good anyway. But for a flight sim, this is absolutely fantastic 

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

@Noel zoom in and check out the clouds in the 2024 screenshot

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

20 minutes ago, Krakin said:

I imagine it's still the Asobo engine because they already said it is and UE5 doesn't have to be the only engine capable of something like that.

Plus, Asobo has promised backward compatibility with most current add-ons. I can't imagine that would be the case if the entire graphics engine were replaced.

Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.

39 minutes ago, Krakin said:

 

Also, WU Caribbean, baby!!!! YEAHHHHHH

Yeah I'm excited for that as well...  fun place to fly... hopefully the water masks and reefs and stuff show properly.

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

39 minutes ago, mpo910 said:

Could this be UE5? Because they plan to stream lots more and make the MSFS clients smaller....? Just a question, not an assumption.....but this looks like very detailed rocks

The MSFS rendering engine is better than UE5 for flight simulation on the typical home PC. UE5 is not tailor made for flight simulation so it will have some weaknesses when companies try to adapt it for flight simulation on a home PC. The MSFS rendering engine on the other hand is tailor made for flight simulation on a modern home PC.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

28 minutes ago, mpo910 said:

Could this be UE5? Because they plan to stream lots more and make the MSFS clients smaller....? Just a question, not an assumption.....but this looks like very detailed rocks


Given all that they've shown/said at FSExpo and said in subsequent interviews, this is definitely their own graphics engine, now enhanced even more for v2024  (both the client side and server-side along with AI+ML)
 

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

Thanks to the folks who have taken the time to post a summary of the livestream here!

Really excited to hear of the back porting from 2024 for the ground effects and that the Caribbean will be the focus for the next WU…such a beautiful part of the world!

Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

2 hours ago, Tuskin38 said:

New 2024 screenshot. They really like the grand canyon lol
Wkglr2H.png

Dang, that looks really really good. Almost hard to discern fake from real. My Kodiak will be getting in some sightseeing work.

Eric 

 

 

3 hours ago, lwt1971 said:

 

  • before when wheel moved, previously the whole entire body moved instantly, which comes off as unrealistic ground handling
  • now when wheel moves, then there is delay in energy transfer/propagation as in real life ... limited storing of energy, elasticity will give more rebound

On my goodness, i'm so excited for this. It was by biggest issue i had with ground handling. Outside of the initial touchdown handling. 

What a poor showing. Yet again, Asobo are pandering to the Xbox crowd.

Ground handling improvements, oversteering, front wheel skidding... what is this, Forza Horizon or a flight simulator?

Sadly, yet so predictably, no mention was made of the number one feature that has been blatantly missing since release for any serious sim bush pilot: Pebbles. They said they would bring this to MSFS 2024. I predicted they would break their promise, and now here's the proof.

I'm just about done with Asobo at this point.

 

Edited by martinboehme

1 minute ago, martinboehme said:

What a poor showing. Yet again, Asobo are pandering to the Xbox crowd.

Ground handling improvements, oversteering, front wheel skidding... what is this, Forza Horizon or a flight simulator?

Sadly, yet so predictably, no mention was made of the number one feature that has been blatantly missing since release for any serious sim bush pilot: Pebbles. They said they would bring this to MSFS 2024. I predicted they would break their promise, and now here's the proof.

I'm just about done with Asobo at this point.

 

I was so ready to pick this comment apart and then you turned my frustration into absolute laughter. 10/10.

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

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30 minutes ago, B777ER said:

Dang, that looks really really good. Almost hard to discern fake from real. My Kodiak will be getting in some sightseeing work.

I believe they said the canyon is photogrammetry in 2024.

22 minutes ago, martinboehme said:

Forza Horizon or a flight simulator?

Forza Rotorsport lol

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

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