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Vote to fix weather IN MSFS

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Yes.

Free rein for a developer who has specialised in weather development for different flight sim platforms and using various different tech to do so? That would be a positive move, IMHO.

Edited by F737MAX

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MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter

Really sad that we had a great Memorial day weeked here in the US and now someone wants to start another war.

sp

The opportunity to do anything meaningful in 2020 seems to have passed. If it looks like 2024’s live weather will be roughly the same, I’ll vote.

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

2 hours ago, Bobsk8 said:

Apparently this topic is already in their wishlist panel, it’s the #5. It’s marked as “under consideration”. But I really doubt they would make such an effort to change anything for 2020, but maybe for 2024.

Anyway, they need to assess if Damien has the skills to do what is needed. I like the live weather and don’t like active sky that much. What I dislike the most in the live weather is the lack of more cloud types. If Damien is able to accurately depict more cloud types according to the live weather data, it would be a good thing.

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

8 minutes ago, ca_metal said:

If Damien is able to accurately depict more cloud types according to the live weather data, it would be a good thing.

INTRODUCING AS16+ASCA (youtube.com)

This is for P3D and I'm guessing no way that can happen for MSFS 2020 at this point.  Very very cool, and what we would love to see in MSFS.  I wonder if it's voxel based or 2D sprite based and I'm guessing it's the latter unfortunately.

 

 

 

 

 

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

2 hours ago, Bobsk8 said:

Just voted.  Thank you.  I attempted to propose this in late September 2020, and twice since then, and was summarily dismissed each time.  Have been angered each time "not plannned" has appeared in the Asobo/MS Developmental Updates.

Frank Patton
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Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126
                       
"I will never put my name on a product that does not have in it the best that is in me." - John Deere

1 minute ago, Noel said:

INTRODUCING AS16+ASCA (youtube.com)

This is for P3D and I'm guessing no way that can happen for MSFS 2020 at this point.  Very very cool, and what we would love to see in MSFS.

 

 

 

 

 

I’ve used active sky in fsx and P3D. It has more cloud types, but I don’t like it at all. It’s 2d billboard clouds. If he’s able to use the engine MSFS has and make it depict accurately more cloud types based on meteoblue’s live data, I’m in.
 

With volumetric clouds you can’t just add more textures to the weather engine, it needs to generate the clouds based on the data. That said, I’m not a big fan of the Active FS. Doesn’t look accurate based on my experience, I think the default weather does a better job. If he is able do improve it by having access to the raw data, so hire him to train the weather depict more cloud types. But again, that’s something Asobo/MS needs to assess.

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

1 minute ago, ca_metal said:

I’ve used active sky in fsx and P3D. It has more cloud types, but I don’t like it at all. It’s 2d billboard clouds. If he’s able to use the engine MSFS has and make it depict accurately more cloud types based on meteoblue’s live data, I’m in.
 

With volumetric clouds you can’t just add more textures to the weather engine, it needs to generate the clouds based on the data. That said, I’m not a big fan of the Active FS. Doesn’t look accurate based on my experience, I think the default weather does a better job. If he is able do improve it by having access to the raw data, so hire him to train the weather depict more cloud types. But again, that’s something Asobo/MS needs to assess.

Do you think AS16 is 2D sprite based then?  You have to admit that video has some awesome depiction happening, at least that was my sense.  I used AS in FSX and P3D as well.

I've always questioned whether or not HiFi could do much with cloud depiction like they have in that video and I believe that is a function of volumetric voxel-based rendering, and so have always felt real change in depiction has to come out of Asobo who has more control over the rendering engine.  I had hoped with teh promised enhanced multithreading that might open the door to allow for but I really don't know how much of a role the CPU plays in volumetric rendering.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Experience shows that successful folks rarely accept positions where they are underlings.

Chances are he is waiting to see what the 2024 API offers and may be able to (or is) assisting in creating it.

sp

Edited by Sky_Pilot071

1 hour ago, Noel said:

Do you think AS16 is 2D sprite based then?  You have to admit that video has some awesome depiction happening, at least that was my sense.  I used AS in FSX and P3D as well.

Yes. 2D sprites were the only way to create clouds in FSX and earlier versions of P3D.

The weather system in MSFS is fundamentally different than in any previous sim, and the techniques that Active Sky has used to good effect in FSX and P3D simply can’t be used in MSFS

The problem is that the MSFS weather engine was designed to work specifically and only with the data contained in the NEMS 30 global model provided by MeteoBlue. If any 3rd party was to inject weather into MSFS, they would have to duplicate all the data that MeteoBlue already provides in exactly the same format MeteoBlue uses.

Clouds in MSFS are procedurally generated from the data in the MB weather model using volumetric techniques. Apparently real-time satellite imagery is also now used in Live Weather to assist in cloud placement.

Improving cloud depiction would require having expertise in the internals of the MSFS graphics rendering engine which neither Damian nor any non-Asobo third party developer is likely to have.

Where Damian could possibly assist Asobo would be in the area of blending and interpolating weather data from a variety of sources. That is a big part of earlier versions of ActiveSky, and Damian might have expertise that could improve MSFS Live Weather in that specific area.

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

1 hour ago, JRBarrett said:

Yes. 2D sprites were the only way to create clouds in FSX and earlier versions of P3D.

The weather system in MSFS is fundamentally different than in any previous sim, and the techniques that Active Sky has used to good effect in FSX and P3D simply can’t be used in MSFS

The problem is that the MSFS weather engine was designed to work specifically and only with the data contained in the NEMS 30 global model provided by MeteoBlue. If any 3rd party was to inject weather into MSFS, they would have to duplicate all the data that MeteoBlue already provides in exactly the same format MeteoBlue uses.

Clouds in MSFS are procedurally generated from the data in the MB weather model using volumetric techniques. Apparently real-time satellite imagery is also now used in Live Weather to assist in cloud placement.

Improving cloud depiction would require having expertise in the internals of the MSFS graphics rendering engine which neither Damian nor any non-Asobo third party developer is likely to have.

Where Damian could possibly assist Asobo would be in the area of blending and interpolating weather data from a variety of sources. That is a big part of earlier versions of ActiveSky, and Damian might have expertise that could improve MSFS Live Weather in that specific area.

Yes, thank you, most people here just don't understand that Asobo and Meteoblue poured lots and lots of money into the development and maintaining this unique weather data and generation system for FS2020 and possibility into FS2024.  They cannot just open this PROPREITORY data and techniques to the third party just so they can fulfil a weather generation engine without compromising their intellectual properties and of course financial interest as well!

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