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Interesting new tidbits from FSL (Flight Sim Labs)

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3 minutes ago, UrgentSiesta said:

LoL - that is still a choice they're making and not a side effect of their supercalafragilistic addon 😂

Its not a choice they most likely could of if it wasn't for marketplace rules you make no sense.

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  • Maybe they do not talk about the addon itself, but their new DRM? 😉

  • The irony here…

  • I always supported them in FSX/P3D etc, but to be honest, they would have to bring something ground-breaking to the table before I would be interested. If it's another A320 then forget it. I

They can come up with whatever they want. I will never install their software on my pc. Not even for free. I take data security serious 

Lukas Dalton

  • Moderator
8 hours ago, UrgentSiesta said:

That FSL have chosen not to develop for Xbox is simply that: their choice. Nothing whatsoever to do with limitations of Xbox.

I don’t know how you could possibly say that without knowing how Concorde was programmed. Their choice, full stop. No further discussion is necessary.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

This should not be so hard to conjecture.

As far as I know, FSLabs doesn’t rely on external flight models or systems like Fenix (ProSim) or A2A (AccuSim). Even A2A has successfully integrated AccuSim into Xbox, which speaks to the platform's capability.

Question: would the FSL Concorde run in P3D with a setup like the one below?

  • AMD Ryzen 7 3700X or Intel Core i5-12600K
  •  16 GB DDR4 3200 MHz RAM
  • 1 TB NVMe SSD
  • AMD Radeon RX 6700 XT or NVIDIA RTX 3060 Ti

Provided that graphical settings are kept to low/medium and AI traffic is limited, I don’t see why it wouldn’t work.

PC1: AMD Ryzen 9800X3D | Zotac RTX 5090 SOLID | Asus TUF X670E-Plus | G.SKILL 64GB DDR5 PC 6000 CL30 | 4TB NVMe  | Noctua NH-D15 | Asus TUF 1000W Gold | be quiet! Pure Base 500DX | Noctua NH-D15S | LG OLED CX 48" + 2x  Acer Nitro XV240YP 24" + 2x 15.6" Touch-screen Panels

PC2: AMD Ryzen 7500F | Asrock 7900 GRE Challenger OC | Gigabyte B650I AX | Corsair 32GB DDR5 6000 CL36 | 1TB NVMe  | CM Hyper 212 | Corsair 750W Gold | Lian Li TU150 ITX | SAMSUNG Odyssey G9 49"

Winctrl Ursa Minor Sidestick + Ursa Minor 32 Throttle & PAC - Thrustmaster Boeing TCA Yoke - Thrustmaster HOTAS Warthog - Honeycomb Bravo Throttle - MFG Crosswind Rudder Pedals - TrackIR - Stream Deck XL + Stream Deck Plus - Winctrl MCDU + 2 MFD's - Meta Quest 3 (VR)
 
18 hours ago, ATRguy said:

Ray, your system would run MSFS amazingly well.  
 

Should’ve saved your pennies on the P3D 777 and bought the MSFS version.  It’ll perform much better and would be a nice transition to the “new” sim for you.  

I don’t know about 1080p, but P3D v5 definitely gives me better performance with 4K - always at 30 fps for vsync. MSFS cannot manage that without lowering resolution. I also noticed AI traffic (Fsltl) have a larger impact in MSFS, even with reduced texture sizes. at least they taxi well though!

10 hours ago, carlanthony24 said:

Its not a choice they most likely could of if it wasn't for marketplace rules you make no sense.

It is most certainly a development choice to build your systems either using external programs like Fenix or previously A2A did. Or, build your systems and compile it to WASM to run within the game on the WASM thread.

This is nothing to do with DRM. There's aircraft running within WASM that use external DRM like the JF lineup whilist products like FSS use activations methods in-sim.

2 hours ago, Ray Proudfoot said:

I don’t know how you could possibly say that without knowing how Concorde was programmed. Their choice, full stop. No further discussion is necessary.

It doesn't really matter though, we do know it's a developmental choice (and there is nothing wrong with it, it has the usual pros and cons), you did keenly ignore @UrgentSiesta pretty strong points. You can't suddenly decide to shutdown what is a rational discussion because it's not agreeing with your points or rather ignore them and doubling down.

  • Moderator
5 minutes ago, Lucky38i said:

It doesn't really matter though, we do know it's a developmental choice (and there is nothing wrong with it, it has the usual pros and cons), you did keenly ignore @UrgentSiesta pretty strong points. You can't suddenly decide to shutdown what is a rational discussion because it's not agreeing with your points or rather ignore them and doubling down.

I didn't shutdown anyone. I'm not discussing it further as 1) I am happy with P3D and 2) I have no plans to buy MSFS.

Discuss away but I won't be joining in.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

Xbox development is an art,

So much has already been achieved with MSFS on the Xbox platform…

good for our flightsim hobby!

2 hours ago, VHOJT said:

I don’t know about 1080p, but P3D v5 definitely gives me better performance with 4K - always at 30 fps for vsync. MSFS cannot manage that without lowering resolution. I also noticed AI traffic (Fsltl) have a larger impact in MSFS, even with reduced texture sizes. at least they taxi well though!

If you lower the resolution of MSFS 2020  all  the way to minimum, MSFS, looks like P3D. 

 

 

 

2 hours ago, Lucky38i said:

It is most certainly a development choice to build your systems either using external programs like Fenix or previously A2A did. Or, build your systems and compile it to WASM to run within the game on the WASM thread.

This is nothing to do with DRM. There's aircraft running within WASM that use external DRM like the JF lineup whilist products like FSS use activations methods in-sim.

It doesn't really matter though, we do know it's a developmental choice (and there is nothing wrong with it, it has the usual pros and cons), you did keenly ignore @UrgentSiesta pretty strong points. You can't suddenly decide to shutdown what is a rational discussion because it's not agreeing with your points or rather ignore them and doubling down.

It’s a choice to use external systems. It’s still a DRM without it you can not use the plane. Companies do not want to be using methods in game.

Edited by carlanthony24

27 minutes ago, Bobsk8 said:

If you lower the resolution of MSFS 2020  all  the way to minimum, MSFS, looks like P3D. 

Low down, definitely. Higher up I prefer P3D actually - especially with orbx Australia. 🙂

9 hours ago, Ray Proudfoot said:

I don’t know how you could possibly say that without knowing how Concorde was programmed. Their choice, full stop. No further discussion is necessary.

Sorry, Ray. You're not only out of your wheelhouse, you're out of your lane.

You don't get to slam the door in anyone's face like that.

It IS absolutely their choice, as I've repeatedly said.

Your heated assertion that it CAN'T go to Xbox due to complexity or "V Speeds" is the issue.

And I can say it by simply observing the development progress and developers comments of other add-ons that have been made available to Xbox, combined with my own professional experience.

  • Moderator

@UrgentSiesta, during discussions regarding the P3D version I mentioned a version that might be created for Xbox.

Andrew replied saying the INS requires Lat / Lon entries and that wasn’t possible with the Xbox version. So there wouldn’t be one.

Now things may have changed since then so I’ll tag @MachTwoand if he so desires he can tell you what the plan is.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

7 hours ago, Ray Proudfoot said:

@UrgentSiesta, during discussions regarding the P3D version I mentioned a version that might be created for Xbox.

Andrew replied saying the INS requires Lat / Lon entries and that wasn’t possible with the Xbox version. So there wouldn’t be one.

Now things may have changed since then so I’ll tag @MachTwoand if he so desires he can tell you what the plan is.

I doubt Andrew or anyone from FSLabs will say what their plans are because they treat communication regarding their products as if they're top secret US Government property. It is beyond ridiculous as this point.

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