September 20, 20241 yr With every new major flightsim release over the years, people have always expressed a view on whether they thought it was an evolutionary change or revolutionary change to what has been before. What's your view on the new version and say why you think so
September 20, 20241 yr Evolution Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
September 20, 20241 yr I’d say it’s a revolution. New engine, deeper physics, much more focused modes (missions that ‘matter’), high fidelity planes from the start, NPC’s. What they’re doing is truly revolutionary in a base sim. AMD 9950X3D | 64 GB RAM | RTX 5090 FMR: 747 FO, 757/767 CAPT, 737 Check Airman Current 777 CAPT
September 20, 20241 yr To me it's a revolution when it comes to the final gamification of flightsimming. And I don't mean that in a negative way. It opens up flightsimming to an even wider audience than MSFS2020 did. That can only be good for the hobby also for us old school flightsimming nerds who will keep on using the Free Flight mode only.
September 20, 20241 yr Its an evolution of the revolution that was MS2020 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2 - LG 45GX950A - HOTAS Warthog with Ava Base
September 20, 20241 yr 1 hour ago, V1ROTA7E said: I’d say it’s a revolution. New engine, deeper physics, much more focused modes (missions that ‘matter’), high fidelity planes from the start, NPC’s. What they’re doing is truly revolutionary in a base sim. It's not a new engine... Edit; the lightning engine may be the only "new" engine, even Seb himself talks about rewriting the code for other stuff which makes it evolutionary. Edited September 20, 20241 yr by MarcG Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
September 20, 20241 yr 2024? Evolution 2020? That was the actual revolution that left a solid foundation for '24 (I hope). Edited September 20, 20241 yr by Luis Hernandez Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
September 20, 20241 yr 2020 was a revolution, but I think 2024 is an evolution driven by simmers community constantly raising the bar! I understand MSFS 2024 offers two fundamental improvements: simulation and purpose of flying. No matter how great great simulation is there always question such as where to fly? what kind type of operations to explore? For decades this purpose was fulfilled by 3rd part add ons, online flying networks or virtual airlines. Now MSFS 2024 offers some of that! Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
September 20, 20241 yr As been stated 2020 was the revolution. 2024 is a nice improvement, especially the terrain, trees, vegetation, etc. That's what I see as the most significant improvement. When I get the new sim installed, I'll see if the performance has been improved or made worse even with multi-core support. The same goes for the planner, ai traffic, & atc. MSFS
September 20, 20241 yr I just hope that this evolution last until 2030 for making things stable for a while. Ok they can promote FS2030 in 2029, no problem. Alexander Colka
September 30, 20241 yr What I find interesting is that while we are in an entirely new era of flight simming (starting with MSFS2020) based on cloud streaming, no other simulator has this feature. Indeed its nearest competitor, as far as I am aware, is still dead set against incorporating it. It's hard to see this as a successful long-term strategy, as it would be like a manufacturer of iceboxes in the 1930s refusing to upgrade to the new-fangled electric refrigerators! I started with FS II in 1983 and revere it as a wonderful thing for its time, but it, and all other pre-MSFS2000 sims, are now de facto historical curiosities. Edited September 30, 20241 yr by cobalt
September 30, 20241 yr Literally evolutionary as it's built on the same code base. A highly desirable and worthwhile upgrade. 😁
September 30, 20241 yr I would also say evolutionary, building out of the revolution that was 2020. And while the incorporation of some cutting edge technology was central to that revolution I think at a deeper level it was the way flight simulation became open and embracing, of both a wider array of people with different interests -- for example, digital tourists as Jorg terms them, engaging on a wider array of devices -- and also of developers. I know it has been a struggle in regard to weather and cameras, but those two cases aside, MSFS really has embraced developers bringing many onboard as first-party developers over time. 2024 is continuing that trend and helping to keep the momentum of that revolution going. Edited September 30, 20241 yr by Cognita MSFS 2024. Primary Planes: Black Square TBM850, Duke, Baron, Caravan; A2A Comanche; FSReborn Phenom; Fexix A321; PMDG 737-7, 777: Utilities: Active Sky (Passive Mode); BATC, FSLTL.
September 30, 20241 yr I would say overall, it's an evolution. But the new ground and terrain is definitely a revolution over MSFS 2020. The ground in MSFS 2024 looks so much better than MSFS 2020 now, and MSFS 2020 was already the best looking fight simulator out there for ground level. It's simply revolutionary how Microsoft/Asobo was able to use AI to make the ground look so much better. And of course, the increase in variety of trees and vegetation makes MSFS 2024 look even better as well. Like I said before, Microsoft is trying to make a true twin digital earth, that goes beyond flight simulation. This twin digital earth can be used for truck simulation, train simulation, car simulation, hiking, etc. This is the ultimate goal, IMO, and they are getting so much closer with MSFS 2024. Edited September 30, 20241 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
September 30, 20241 yr Another in the evolution camp. AMD Ryzen 7800x3d 64gb DDR5, Sapphire 7900 GPU MSSI Tomahawk AM5 M/Board. 1x 4tb Crucial M.2 SSD, 3x 2tb Crucial M.2 SSD's
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